I hate Walmart as much as the next person, I really do, but this sounds like a self-inflicted wound. There were options for the community when Walmart first rolled in, and the community went with the box store. Do I think Walmart did some really shitty things in this situation? Absolutely, but the community's not exactly smelling of roses either, what with the decision to save a couple bucks on their groceries at the expense of those mom and pop shops.
Posts made by Glitch
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RE: Fuck you, Corporate America!
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RE: A Modern +Finger?
One of these: Monaco, Menlo, Consolas, "Courier New", monospace.
ETA: Monaco/Menlo if you're on Mac, Consolas on Windows.
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RE: A Modern +Finger?
I'd make the header, divider, footer and line display all call individual functions on the object that can be set by someone else with your setup as a default (or, to make @Chime happy, something that can be overridden on a child object). Maybe even pass the "area" as a param to the line display so they can get more granular and make all their staff lines BRIGHT YELLOW because they mostly hate themselves and others.
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RE: MUSH Community Revival
@Rook So I certainly don't mind the discussion of ways to expand things, whether through affiliate sites or with MSB at the core, but I suppose I'm curious what you think the benefits are to a "submission/update webapp" over the usual process of "open topic/edit topic" for advertisements?
Are there features you're thinking of that would make it worth it? It's essentially the same function from what I see you're saying, but I may not be seeing all of it. Would doing a better job of tag management in advertisements make for better searchability/usability?
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RE: A Modern +Finger?
Actually, I don't think any of those basics besides name for the header should be included if you're working on a generic +finger. I think most of the time should be spent on allowing it to smartly display any given number of finger stats with ordering. So a game admin would type something like, I dunno, +finger/fields <comma separated list> and those would be the game standard fields, in the order they want them displayed.
Then something like allow player finger attributes with a max allowable. And, of course, default to get(<player>/finger.<attribute>), but with an override like @Thenomain suggested.
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RE: Forum Borking
The forums went down at 6:48 a.m. EST today. @EmmahSue let me know and they are back up as of a few minutes ago. Sorry for the unexpected downtime.
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RE: Zero to Mux (with wiki)
Are you having trouble connecting Rhost to a database or Mediawiki to a database? If it's Rhost, I imagine it has a configuration setting when making and a conf file like TinyMUX does where you need to put in your database name, username and password. Mediawiki has a web-based walk-through when you navigate to your wiki's site. Either way, both are going to require the a database to be present first.
Hopefully, some of our Rhost savvy people can chime in here if I'm off base.
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RE: Anomaly Jobs Activity Patch
I could be remembering this incorrectly, but I want to say that this is only the changing of a parameter in the trig.add or whatever of each of those job commands.
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RE: Eldritch - A World of Darkness MUX
@Thenomain You should probably alias approve/deny to complete instead of dumping an emit telling them which command to use (that takes the same params).
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RE: An-E-May
It is true. @HelloRaptor has an incredibly low threshold for art quality when it comes to the anime he's willing to watch. If SM looks bad to him, there's zero chance I'd watch it, not that I'm a huge magical girl fan anyway.
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RE: General MUSH Startup Advice
@Thisnameistaken A majority of the people on these forums use TinyMUX, which is similarly open source, but we do have some PennMUSH (also open source) and Rhost folks lurking about. Some of your basic setup questions have answers that can be found in our How-To category. Most of that info is TinyMUX based, but you might find hints in there that could lead to solutions for you.
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RE: Downtime
@Chime Is there any reason you're not naming this particular MU owner? Or at least the MU itself.
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RE: Third Sphere Question.
@RDC Why not just take the visitor powerset, remove the alien sex death urge, and call it done? They use gifts, just say they're spirit provided, rather than horny brain aliens.
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RE: Third Sphere Question.
Possessed should burn. Didn't think about immortals, though. Eternals would be pretty fun with vampires and they'd be easy to integrate.
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RE: Third Sphere Question.
I'm not sure what you're looking for here. If it's between ghoul and wolfblooded, it'd seem like if you have one, you should have the other. If it's not one of those, it'd be strange to take a minor template from a different splat. That really just leaves psychic/thaum, the former already rules ready and the latter probably easy enough to convert to just have both.
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RE: Python Tutorials?
@Sponge said:
I cannot overstate the value of learning a test framework (like pytest), a mocking framework (pymock), a logging framework (we use an in-house one), and the python debugger.
I think it depends on level of experience. I don't know what level @Cobaltasaurus is at, but I think most of that is too much for a beginner still learning primitives.
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RE: Umbral Shards: Original Theme seeks Creative Types
20-30 players on any given night is a successful game. That's going to be anywhere from 30-50 active "connections" on a who list, which would put you in the top ten to twenty games on MUSH list. I wasn't using TR as a measure of success in this case, rather I suggest that even breaking in to that 20-30 average of players is no small feat.
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RE: Umbral Shards: Original Theme seeks Creative Types
@Rook There's a player's guide version that's eight bucks, but it's a valid enough point. If you want to build out your own system, your own game would probably make a better advertisement for it. I just really love The Strange and some of your ideas reminded me of it, hence the suggestion.
Honestly though, anything not WoD or some other well-known IP is going to have more of an uphill struggle, particularly original games. Not that I don't think you should stick it out, just noting that original games always have a rougher time converting people who are "used" to other things.