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    Posts made by Glitch

    • RE: Good TV

      Frankenstein Code: https://www.youtube.com/watch?v=qNq25SEUTPQ
      Minority Report: https://www.youtube.com/watch?v=_fLl-DMzxrk

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: What is your God-Machine

      @HelloRaptor said:

      I did too. Not usre why it says 0, but if you mouse over the 0 in his post it shows my name. Maybe Glitch is trolling me. Or maybe I think up/downvote stuff is pretty dumb so don't use it enough to get it right. <_<

      Nope, it's just simple math. Someone else downvoted it. If you click on the number, you'll see the list of all the downvotes/upvotes.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: [Ethnicity Thread] Who Do You Think You Are?

      @Cirno

      I'd started to write a longer post in response to this, but in the end, I've decided to just address two things.

      • Don't hide behind the troll tag. Admin hasn't called you one or treated you like one and, as @Coin mentioned, you haven't been acting like one.
      • If you care at all about a discussion, don't dismiss all possible responses with some trite garbage about how any response is a defense of some poor countries, bullied by a lone person in a tiny MU'ing community.

      That's all for me. Feel free to ignore the second point at your leisure.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      On the plus side, as a hobby with no appreciable return for time invested, at least it is not also a monetary sink. I mean, we could all be model train builders, as @HelloRaptor so often likes to reference for their own brand of invested crazy.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Choose Your Own Adventure (Game)

      You put an exclamation point in front of your image link.

      There was a post about it here.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Ground Zero - Help Needed!

      @GentlemanJack Github would probably be a good place. It's free for public repositories of code and you can make as many public repositories as you'd like.

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: Managing command arguments

      I don't think there's a perfect solution since many people have different command practices when it comes to how to build one. The function you're looking for is still going to be regexp, though, even if you want to avoid it for readability. If you're looking for something fairly generic, my suggestion is the following:

      &d.parse-regexp <obj>=^(/(\w+))? ?((\w+)/)?(\w+)?(=([\w\s]+))?
      &f.parse <obj>=regmatchi(%0, get(%!/d.parse-regexp), -1 -1 0 -1 1 2 -1 3)]
      

      I didn't do much testing, but this should parse parameters of the following format:

      [/switch] [target/][action][=value]
      

      And then place them in the %q0-%q3 registers in the appropriate order.

      You can switch things up to suit your own purposes, or someone might have a more thorough/better regexp, but this should get you started on a generic parameter parser.

      posted in MU Code
      Glitch
      Glitch
    • RE: Comics Stuff

      @Arkandel It was great. I'll see it again. It'll be just as great.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: Brainstorm Me: City-Level Chess

      You could go with a number of possible actions and targets and assign a probability to each. Then roll your 100 side a couple times for mostly rational, but somewhat random, actions.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Sexual themes in roleplay

      @Arkandel Misquoting is @HelloRaptor 's specialty. He likes to keep his crap in notepad. Or word. Or something awful and it confuses him. I believe @Thenomain actually said it.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Sexual themes in roleplay

      @Arkandel You've already been involved in a discussion like this half a dozen times already.

      👊💀🐴

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Comics Stuff

      I love how it is a "manga inspired" suit, rather than anything that might hint at Ironman. Sounds like pre-debut spin against inevitable comparisons.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: Crafts & Things

      That is seriously one of the most awful websites I've seen in a long time.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • Anime

      Here are some crunchyroll pass numbers I have, good for 48-hours on the site. Please limit yourself to one, if you would.

      LDE8S5UPXQC
      MQC8JXXL69D
      XPMTMQVZBD7
      DH6TCDS47TF
      5AYV68Y3DNW

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: Setunion

      All sets are composed of distinct, or uniquely identifiable, objects. The basics.

      posted in MU Questions & Requests
      Glitch
      Glitch
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @HelloRaptor Down and Dirty doesn't have some sort of number limit. It's exclusively in situations where the enemy is considered weaker. In WW, pg 165, it even specifically says, "Maybe she's picking on people weaker than her, like a Gauru werewolf faced with a mob of normal people."

      It then specifically says what rules apply in normal combat.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Shell help request: +weather text file writing

      @Melpomene said:

      nano mux2.10/game/text/weather.txt
      test
      ctrl-X
      yes, enter
      nano mux2.10/game/text/weather.txt
      Ctrl-K
      Ctrl-K
      Ctrl-K
      

      An easy way to create an empty file in the shell is to use "touch".

      touch mux2.10/game/text/weather.txt
      
      posted in MU Code
      Glitch
      Glitch
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @Alzie said:

      To be clear, Enemies of lesser rank use down and dirty combat rules, meaning they only count their dexterity or wits as their defense. This does not include supernatural opponents or spirits of a higher rank or mortals with a template or pretty much anything you would most likely be fighting.

      This is wrong. Down and Dirty is a single contested roll that resolves combat and ignores a defense roll. This applies to "most humans, spirits of lower Rank and non-supernatural animals". It further states "In normal combat, opponents count only their Dexterity or Wits to their Defense; they may not add the appropriate Skill (normally Athletics)." (WW 2.0, pg 97) So in gauru, this applies against all opponents that do not count for Down and Dirty.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Consent-based games

      @Arkandel said:

      1. Consent, in the context that I'd like to see, is defined as such: A character may not be removed from play long-termly or physically altered in a permanent manner without the explicit consent of their player.

      Player versus player. This doesn't need to be PvP, it would be any contested action ("Jane uses Awe to intimidate Jill"). If players can agree on the outcome award an intermediate amount of XP to them both (collaboration!). If the players cannot agree on the outcome and the defender wishes to automatically resist against the attacker's wishes then that's what happens...

      It all sounded good until I read your PvP example. I read your basic consent policy as "don't do anything too stupid, and you're not likely to lose your character." I don't read it as being able to deny simple shit like being intimidated. There's nothing permanently scarring about a social interaction you lost, or the permanent loss of a character in a quick ass-beating that leaves you hospitalized for a couple of days.

      I would not like a consent game that says "you have say over the major stuff," but that basically works out to "you have complete control minus exceptional cases to be decided by staff."

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      I think you're somewhat missing the point of what @Bobotron @Miss-Demeanor and @Thenomain are saying. You're right in that people completely unfamiliar with WoD likely have a different perception of playing a werewolf, but what the others are stressing is that anyone with even a passing familiarity with werewolves, as imagined by White Wolf, expects many of those pieces you're ripping out.

      I don't think anyone is saying that a game of werewolf like you describe has anything wrong with it and may even be great, but it's just no longer WoD Werewolf. If we can agree on that much, I'd say that your changes are too drastic for what I'd want to play, but I'm one of those that wants to play Werewolf as envisioned in WtF 2.0.

      posted in Mildly Constructive
      Glitch
      Glitch
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