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    Posts made by Hella

    • RE: Potential Buffy Game

      @wizz said in Potential Buffy Game:

      @ixokai said in Potential Buffy Game:

      First of all I don't see this big distinction between the two. Angel's out of school and the tone goes a little more serious and dark, but not a lot. Angel's primary difference is the team is a little more formalized: the scoobies on Buffy are her friends, on Angel they're kinda employees, but since he's usually just employing any friend who can handle knowing anything.
      The only serious difference between the two shows, to me, is that Buffy happens in high school and the main character makes a lot more jokes.

      I don't think you understand the thematic differences of the show if you think you can break it down with "one's set in high school and has a higher joke ratio." Like, at all.

      Angel has a completely different tone, a different message, a different storytelling style (can you tell me with a straight face that you think Buffy is noir?). Angel goes to very, very dark places and stays there, where Buffy dips its toes occasionally. The shows end on completely different pages.

      That's what Ark is referring to, they're set in the same universe but they're capital-letters Not The Same Kinds Of Stories.

      From an article that kind of highlights this point:

      Unlike Sunnydale, Los Angeles actually exists, and the real-world setting completely changes the subtext of Angel’s fight against the demonic. In Sunnydale, demons are outward manifestations of universal anxieties and fears, preying on the vulnerable but otherwise remaining hidden. In Los Angeles, they walk among us, smiling as they take what’s ours and lure the opportunistic and amoral into their service.
      Angel finally finds away to confront the Senior Partners of Wolfram and Heart. Accompanied by the undead lawyer Holland Manners, Angel enters an elevator that will presumably take him to Hell, where he can win the fight once and for all. But things aren’t so simple in the Angel universe.

      “We have no intention of doing anything so prosaic as ‘winning,'” says Manners, scoffing at Angel’s efforts. “For us, there is no fight. That’s why winning doesn’t even enter into it. We go on.”

      And then the elevator doors open, and Angel is back where he started: Los Angeles. Earth. Hell.

      If Buffy the Vampire Slayer is a show about becoming, then Angel is about something far more challenging: existing. There is a rot to the world, one that threatens to infect us all—not in grand, dramatic ways, but mundane ones. Entropy and inertia are the natural order of things. According to Holland Manners, the world doesn’t work in spite of evil—it works with it.

      I think we disagree about whether or not they can coexist on a game, because a game is going to have more than one storyteller and a whole heck of a lot more points of focus than one insular cast, but to dismissively handwave away the differences is really weird to me.

      I'm with you and Ark. I think they are VASTLY different shows with completely different tone and focus (and Buffy clearly had way better writing cough).

      posted in Game Development
      Hella
      Hella
    • RE: Potential Buffy Game

      @hedgehog But Kendra didn't have access to much until she came to Sunnydale. She had a stake... did she come with other weapons? I don't recall them, can't remember her talking about them.

      And yeah, she had the Watcher's Council.

      posted in Game Development
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    • RE: Potential Buffy Game

      Has any ever set up a Buffyverse in a really /really/ small town? I'd love to see that played. Population 500 or less, where it's harder to come across all the cool army base things they have in Sunnydale/LA etc. Kind of a stripped down Buffyverse, and far more dangerous for the lack of resources.

      posted in Game Development
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    • RE: Amber: Why Can't I Quit You

      I've always wanted to set something in the Courts of Chaos. I think that sounds pretty 'new' in terms of Amber while still retaining the same world and vibe.

      posted in Mildly Constructive
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    • RE: RL Anger

      @insomnia said in RL Anger:

      And now this. Twitch is trying to pull down the clips as fast as they can. But just... I hate people right now.

      Shot heard, camera faded before, but apparently could see a laser going over heads right before.

      The podcast was awful.

      posted in Tastes Less Game'y
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    • RE: The Makeup Thread

      The sadness that is Urban Decay discontinuing their original Naked palette 😞

      HOWEVER, if you're looking to grab one/stock up, Macy's is basically the only place left with any in stock. If you're in Canada, you can't order online (unless you have an American credit card or American PayPal account). You need to call them (1-800-289-6229) and order that way.

      Edit: also, if you're in Canada, you need to have a US address to send it to

      posted in Tastes Less Game'y
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    • RE: RL Anger

      RL Anger: when I put on a skirt and a nice top, some lipstick and mascara and I get "Ooh what's his name?"

      When did it become the law that you have to dress up for anyone other than yourself? Fuck you mom.

      posted in Tastes Less Game'y
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    • RE: MU Things I Love

      @thenomain said in MU Things I Love:

      @vulgarkitten

      Because you're one of those crazy planning people, who plans. I bet you even have a GANTT chart for your character. You...planner...you.

      Hah! I don't, but I do have a type of meter that keeps track of certain events and I use it to partially determine reactions and actions of the character.

      posted in Mildly Constructive
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    • RE: MU Things I Love

      MU thing I love: constructing elaborate IC plans.

      I love PLANS. Each step, each little nuance that needs to be addressed to make something cohesive. Finding the people that fit in to each role, finding the information that supports each action of each person. And then at the end? Just letting it all go to the roll of the dice and seeing if you were a good planner 😛 The perfect balance of control freak and (mostly) random chance.

      posted in Mildly Constructive
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    • RE: Arx on github

      This is very cool, thank you.

      posted in MU Code
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    • RE: MU Things I Love

      MUers who go above and beyond, IC and OOC, and you know you can count on them to help with an event, to run a PrP, to bounce ideas for plot, and to just generally deliver stellar RP time after time. You know who you are ❤

      posted in Mildly Constructive
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    • RE: Mushing and Dating/Relationships

      I have tried twice. I have failed twice. Everything looks so good in text and photos and talking long distance over the phone etc. Meeting in person is where it all fell apart. You can't force physical chemistry.

      It would be nice to date someone who was into MUing. Maybe. But I'm not convinced that's not just a wishful thinking theory.

      posted in Tastes Less Game'y
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    • RE: Plot session duration

      As much as I'll run one-offs for people (2-3 hrs max unless there's a lot of players) I far prefer running PrP arcs of 4-5 scenes at 2-3 hrs each. I find that there's more opportunity and creativity in ongoing plot and that players get more involved, can find more to latch on to and run with. You can world-build to a greater extent, and give them something really immersive to interact with.

      posted in Game Development
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    • RE: The Makeup Thread

      Fenty Beauty Stunna Lip Paint in Uncensored, $24-ish

      The red that literally anyone and everyone can wear. There's been studies!

      posted in Tastes Less Game'y
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    • RE: Arkandel's Playlist

      I wish you would come back to Arx 😞

      posted in A Shout in the Dark
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    • RE: @Arx: Anonymous Messengers (Answered)

      Yeah, women take way more shit (mostly from other women) for anything at all than men do, on the game.

      posted in Mildly Constructive
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    • RE: @Arx: Anonymous Messengers (Answered)

      I think something similar is in the works with Crime when it comes it. But if there was an anonymous messenger function, there would have to be a way for the receiving PC to track it, if they wanted, and it would have to cost a proportional amount to send it.

      posted in Mildly Constructive
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    • RE: Arx: @clues

      @sparks said in Arx: @clues:

      but trying to have every one of the 1200 clues there are so far would be a recipe for madness

      challenge accepted

      posted in Mildly Constructive
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    • RE: Arx: @clues

      @lithium said in Arx: @clues:

      Went to try and share some clues, the 6 AP per clue thing sucks hard.

      But hell... I guess it does it's purpose.

      Wish I had 100's of clues 🙂 I have like... 30 maybe.

      You can buy up certain stats to lower the amount of AP clue-sharing costs (in case you didn't know)

      posted in Mildly Constructive
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    • RE: Arx: @clues

      shame

      posted in Mildly Constructive
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