many creators are obligated to say no, even if they don't care, by their lawyers. I don't think GRRM is under any concern about having his trademark co-opted, because it's so well known, but legal teams do as legal teams do.

Posts made by Kanye Qwest
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RE: A Game of Thrones MUX Discussion
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RE: Favorite Minigames
@thatguythere everquest definitely had the adversarial feel I associate with MUDs
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RE: Favorite Minigames
fun minigames: actual minigames. Games of chance that people can play IC/gambling, that has a slight chance of reward. Gambling games, darts/knife throwing/games that can record a list of "high scores".
Outfit code, so you can build up pretty outfits and switch between them without having to group them all into different bags and wear them.
fortune telling/tarot style code.
Anything random that generates rp, like the @randomscene code. I think @randomseethe would be cool, too, could let people roll dice to pick who to snark on in journals. I don't know if this would be better or worse than everyone ganging up on the FOM. Would be fun in the right hands, though.
Anything that produces something, like gardening or animal breeding
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RE: What's missing in MUSHdom?
@faraday Ok but that's not what I was referring to. I meant the type of social rp that ignores a setting element. It's having 'pizza and movie night' in an apocalypse. It's having fifteen outfits and doing a secret santa in a fantasy garbage world where everyone is starving.
The 'problem' (and it is only a problem in some settings) is when people left to their own devices rp things that make no sense because it's easy and familiar, and that is most of the activity available.
You can have social rp by your definition (and you SHOULD) in any setting, doing things that make sense. you can have quiet conversations while trying to maintain/find/stock a shelter. You can take downtime.
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RE: What's missing in MUSHdom?
@faraday said in What's missing in MUSHdom?:
@kanye-qwest said in What's missing in MUSHdom?:
What a rich and fertile ground for storytelling! Problem: no great setting or narrative element survives (a lot of) players. So if you do it well, and it's popular, you'll have people doing social scenes and bar rp and sleepovers, etc, in your stressful/limited/dangerous environment. Unless you have a team that can commit to offering NON STOP STORY to keep people from drifting into these comfort zones to amuse themselves. Maybe even if you do.
I've never understood this objection. Social RP is what drives MUSHing. Like... what do you think people should be playing instead when they log in 4-5 days a week? Scenes where they wander through the forest looking for berries? Or through houses scavenging for another can of soup? Boiling water? Tending crops? Day to day survival is tedious and freaking boring. I don't blame anyone for falling back to drinking moonshine around a campfire and socializing whenever there's a lull in the zombies/bandits/plague/whatever. I don't even find it that unrealistic - I think people in that sort of environment would crave connection and normalcy, or at least the illusion thereof.
Why do people need to be logged in to the game 4-5 days a week? I don't think a game that wants to focus and MAINTAIN a setting of scarcity, danger, and discomfort can measure success in the same way others do. I'm not objecting to social Rp. I'm saying some settings are damaged by it.
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RE: What's missing in MUSHdom?
@thenomain said in What's missing in MUSHdom?:
Thought of two other IPs that I'd like to see as Mu*s. Wait, three.
- The Last Of Us
- Horizon Zero Dawn
- Mass Effect (yes, I know it's been done, but can continue to be done)
I may have a penchant for situations where humanity is buffeted around by the situation or environment. I think it makes for compelling stories to be told.
What a rich and fertile ground for storytelling! Problem: no great setting or narrative element survives (a lot of) players. So if you do it well, and it's popular, you'll have people doing social scenes and bar rp and sleepovers, etc, in your stressful/limited/dangerous environment. Unless you have a team that can commit to offering NON STOP STORY to keep people from drifting into these comfort zones to amuse themselves. Maybe even if you do.
Solution: ???
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RE: MUSH Marriages (IC)
I have only ever been MUSH married on Firan, because it was such a big thing there. I had two, they were both with people I loved rp with and enjoyed chatting with ooc, so, score. I guess the first one lasted longer, as the second was ended by the game ending. It was horrible, IC. My husband was a not super functional sociopath. Good times.
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RE: Spotlight.
@arkandel Logically no, not everyone "deserves" the spotlight equally, because not everyone puts in the same effort and enthusiasm into a game.
I think it's impossible to be equal in any sort of large game, unless you have an equally large staff of st, maybe? I do think it's a very good idea to make good-faith efforts to include in your game ways for anyone who wants to/is motivated to be involved or influence the story if there is one.
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RE: D&D 5E
Once @pax is done with her exploration room system for Evennia, a game that automates adventuring would be totally doable!
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RE: Health and Wealth and GrownUp Stuff
@sparks liked in sympathy, not because i like you being in pain. Your headache needs to end.
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RE: Make it fun for Me!
I also used that phrase a lot in talking about interplayer conflict, and I'll never change my mind about it. If you think another player wants to meet you on your timetable so you can chastise them or mock them or berate them or give them grief over something they did IC, you damn well need to make it fun for them. Be mindful of what they might enjoy. Be cognizant of cues. And if you have to do things that aren't fun for them, do them and get them over with and then move on, ffs.
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RE: Make it fun for Me!
This doesn't have to be so polarizing. When I said to players of Arx to consider what was fun for those around them, I never said "at the expense of all your own fun" or meant for anyone to be a doormat. But what I saw a lot of were complaints, both direct and aimless, that people have a hard time getting involved, or that other players seem to misunderstand them or avoid scenes with them. At which point it's like...ok, if you find that people don't seem to want to be around you, have you tried being fun to be around?
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RE: What's missing in MUSHdom?
Someone should make a Vampire game in New England! that would be dope
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RE: Good TV
The Defenders is, unfortunately, garbage. There are some good lines, and some good moments, and a nice wink at the audience saying "yes, we know Danny Rand is a raging moron". But ugh. UGH. CAN WE JUST STOP WITH THIS ENTIRE ANTAGONIST FACTION, IT IS THE WORST.
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RE: What's your identity worth to you?
NOTHING would you like to be me?
ETA: you cannot have my dog
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RE: Armageddon MUD
something something sheer thongs and egad you can buy things on a marketplace. This is not the grit you were looking for.
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RE: Real World Peeves, Disgruntlement, and Irks.
@thenomain it was a woman. An old ass woman, but STILL
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RE: Real World Peeves, Disgruntlement, and Irks.
Oh look, a Women's day email from my employer. Oh, look at that second line.
I would also like to thank all of MEN in our WWS&S organization that support the hiring and retention of women at XXXX. Your dedication to diversity has not gone unnoticed.
Wow.
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RE: Real World Peeves, Disgruntlement, and Irks.
@mietze Height is very weird. My mother was 5'8", my father 6'4". My brother topped out at 6'4" and I'm 5'11". NONE OF US ARE RELATED TO EACH OTHER BY BLOOD. I know who my birth parents were, neither of them were taller than 5'7"
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RE: Podcasts? Podcasts!
My favorites are:
Lore
Welcome to Night Vale
Sword and Scale
Serial
Atlanta Monster
Stuff to Blow your Mind
Pod Save America
Myths and Legends
Adam Ruins EverythingLots of repeats.