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    1. Home
    2. Kanye Qwest
    3. Posts
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    • Topics 9
    • Posts 1497
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    Posts made by Kanye Qwest

    • RE: Coming Soon: Arx, After the Reckoning

      @arkandel said in Coming Soon: Arx, After the Reckoning:

      @darinelle said in Coming Soon: Arx, After the Reckoning:

      Well. I mean - yes, I think what we're saying here is that we're putting in considerable effort to keep this from happening, because it's weird to have Combat Joe Who Has No Social Skills And Does Not Afraid Of Anything in charge of diplomatic efforts.

      I think it's a great thing to focus on.

      How do you deal with the (obviously exaggerated) example I gave above though? The House Voice who's a combat-character, and thus has the authority (but not the coded skill) to be part of or even lead diplomatic missions because of their rank?

      The short answer is, we are trying to design a system where ignoring the social status of yourself (your rep) and your house will begin to impact what Combat Joe the Voice wants to do. If you ignore prestige and never do anything diplomatic or work social angles, when you go to call your banners for war....well...

      When you go to manage your domain and see the productiveness of your NPCs is shit and it's affecting your bottom line, you might start to think about delegating to and involving the social characters in your house.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @ganymede said in Coming Soon: Arx, After the Reckoning:

      has someone who wants to win at everything

      sure, but that's not at all what @roz was describing.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @fortydeuce I don't honestly think that's going to be a problem with the design we have in mind. Trust us that we are dedicated to making fun things for people that facilitate rp.

      The entire reason we have shops code like that is so that crafting pcs don't HAVE to spend all their rp time rping about commissions for people. Fashion will be a thing that will benefit those that want to take part, and prestige in general will be a BIG deal (but will not solely depend on fashion). You can definitely still skip coded clothing objects if you like.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Silly things you'd been tempted to do on/for a MU*

      Oh man I loved the original Everquest world.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Comfort Food...

      Just put queso in my faceo forever

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: The limits of IC/OOC responsibility

      @bored In Arx we offer equal (and often better) metaplot tie ins to commoner characters, and do not limit their interaction with the metaplot in any way. The larger world of Arx doesn't give a fig about a PC's title, in 99% of cases.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The limits of IC/OOC responsibility

      I have lost count of the times I have asked someone "do you think this is fun for <the other person involved>?" and gotten long, silent pauses, as if the question never even occurred to them.

      We all are quick to say "THESE GAMES ARE PRETENDY FUN TIMES" when we are the ones being misunderstood. And so, so slow to remind ourselves of that when we feel we have been slighted in some way.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Hobby-related Resolutions/Goals for the coming year... ?

      Do less of it, so I can focus on my art.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @moonman I think mileage varies. We get new players - like new to the MU hobby entirely - on a fairly regular basis. Not sure what our retention rate is, but there is interest.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The limits of IC/OOC responsibility

      @darinelle There's the mitigating factor of : players who take risks are usually punished ruthlessly by the playerbase if the outcome of those risks is not 100% positive...even though 100% positive outcomes don't offer nearly as much RP opportunity.

      Like, take player A. They did something really (ok stupidly) recklessly, but it was BIG, and more it was something the entire setting was pressuring that faction to do, forever...and the rest of the players want to oust them from everything for doing it in the wrong way.

      Staff isn't to blame for this, it's a lack of consideration for people outside our groups of friends and friendly acquaintances.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The limits of IC/OOC responsibility

      @faraday Ah, maybe I was reading a different meaning into gatekeepers. I find that no matter where you draw the line between NPC and PC authority, that is going to be the pain point.

      If you have PCs who have IC responsibility and authority, it doesn't seem to matter much if they are the top of the line or somewhere in the middle. If they make decisions, they will get a lot of friction. If they try to impose consequences, they will get friction (and outright hate). If they don't distribute rp knowledge evenly, absolutely, and tirelessly, they will be accused of horrible things.

      I wish I knew how to make people be considerate of each other, and not take everything as a personal slight when there are much more plausible explanations.

      IMO the only real OOC responsibility of an IC leader is to do their best to enable instead of shutting down the RP of others, through being reasonably responsive and delegating with a permissive attitude within the boundaries of the setting.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The limits of IC/OOC responsibility

      @faraday said in The limits of IC/OOC responsibility:

      In a Wild West setting, the sheriff is a gatekeeper. Make them a NPC and let the players be deputies.

      Then the deputies are gatekeepers. The problems people describe with PCs in leadership positions are always going to exist, even with NPC leaders, because those NPCS will not (and probably should not) be around to make all the decisions the playerbase will face.

      I guess you could make it so no PC could hold any authority over another, at all, but that seems like it would turn into 'staff npcs dictate the game story'.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The limits of IC/OOC responsibility

      @pyrephox said in The limits of IC/OOC responsibility:

      I feel like some times people demand too much of others in those positions and forget that the other person is a player, trying to have fun, and not just a dispenser of things your PC needs/wants. If you're wanting/needing something from another PC, take a moment and think about what you are doing to make your needs actively fun for the PC's player.

      10/10

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Good or New Movies Review

      @aria but you're ok with the space wizards and the arbitrarily terminated laser sticks?

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: Critters!

      @saosmash you ALSO have a pretty cat, omg those eyes.

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: Critters!

      @faceless said in Critters!:

      @kanye-qwest said in Critters!:

      @packrat This one?

      Damn it all, I want a dog again. I've missed the play-growling.

      He does this playful grumpy growl now, when he's upset we are leaving or not playing or just very happy to see us. Mrrr mrrrr mrr grwwwl.

      This video makes me miss his puppy nonsense. Bonus Grog Strongjaw in the background.

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: Critters!

      @packrat This one?

      https://photos.app.goo.gl/nLqUBmQutxGDeaHE3

      @auspice You have pretty cats!

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: Critters!

      @cupcake I like his green adventure shirt!

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: Critters!

      Braum as a puppy!
      alt text

      Braum now (STILL A PUPPY)
      alt text

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: How should IC discrimination be handled?

      @louis-manigault said in How should IC discrimination be handled?:

      , and their cries of "racism!" or "sexism!" are very likely from petty experiences to the effect of being asked "Can I help you?" in a snotty fashion at an upscale department store or being told they can't join the boys' football team.

      You are trying too hard.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
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