MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Kanye Qwest
    3. Posts
    • Profile
    • Following 0
    • Followers 3
    • Topics 9
    • Posts 1497
    • Best 977
    • Controversial 10
    • Groups 1

    Posts made by Kanye Qwest

    • RE: Coming Soon: Arx, After the Reckoning

      @Cupcake
      Unsolicited but firm advice: do what you would do IC, and let us worry if anything weird crops up OOC. There is no reason to be borrowing trouble when there is none. I repeat, we aren't going to let anyone be a creeper, a cheater, or an OOC bully. Period. There is no player that I have ever seen or heard of that is going to be allowed to 'kill' Arx. I mean, I guess if a literal Moriarty with incredible network skills decided to take us down we'd be fucked, but beyond that?

      Let me worry about player behavior. Trust me, I am way meaner than any of these hobby Big Bads.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      our vague idea for big battles is very much to split things up into teams..or rooms..something. So that the battle is narrated and decided by a combined roll or something, but people get 'moments' and 'challenges' where they can use their skills to try and win a glorious moment. Something like that.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @Glitch

      Yeah, that's kind of what I was looking for! Maybe I'll just post in game and request people send me ideas of what they think their character should be doing/be good at. My spreadsheet idea grows, but if we're handing out GMing in a balanced manner, we'll want people to enjoy what they get.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      So I'm going to be making a spreadsheet of orgs/families (families are orgs but not all orgs are families so there will be some overlap) so that we can make sure we are handing out plot clues and GMing more evenly. Not that I think we've been showing any intentional favoritism, but we have a LOT of players and awesome player created orgs and things slip past when we are busy doing other stuff.

      That said, I'm interested in opinions. If you play, or even aren't playing, what types of GM events do you crave the most? Small, intimate adventures? Big battles? Grand displays? Just crowdsourcing for ideas, here. Shamelessly.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @buttercup
      OR you could trust that we're not going to tolerate anyone cheating or bullying. I mean, either way. I'm not chasing anyone.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Shadows Over Reno

      @Arkandel Upvoted for quoting Varric.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @Ominous There are red herrings in the system, you get them when you botch a roll.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @Goyim said in Coming Soon: Arx, After the Reckoning:

      I don't think there's ever been any roster game (esp one where characters have plot sensitive secrets) that didn't require admin approval. You could end up accidentally taking a character that's part of the milkman conspiracy and is secretly plotting your other character's demise.

      I played Arx for a month. Felt there was way too much OOC collusion from the player-base and not alot of plot to pursue. I decided I'd wait until the game went live since it'd be easier to inject my character into stuff. Since found out my PC's password was scrambled for inactivity during what I was told was a pregame testing period so I couldn't come back even if I wanted to, but that might have been my fault for not giving forewarning before vanishing. Welp.

      @Apos and @Kanye-Qwest were always super cool when dealing with me even if I argue with the latter all the time.

      No idea who you played, but that doesn't mean you can't come back, by the by. Can apply for a character to check out beta, or make your own! Your OC can be soft 'frozen' for inactivity, meaning I think income is frozen, etc, but you can always come back to it.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: RL Anger

      Freedom of speech guarantees that you can say what you want (threats not included) and the government will not throw you in jail or take all your property for it.

      It does not protect you from any other consequences that might come of you saying dumb shit. That's where people get confused.

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @WTFE said in Coming Soon: Arx, After the Reckoning:

      But no amount of repeating the mantra "just use a temp email" is going to change the fact (and yes, it is actually a fact) that requiring email for a pretendy fun-time game is an idiotic decision from the get-go. Especially given, again, the history that is paired with such requirements.

      So do you promise that an email requirement will keep you away? Asking for a friend!

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @Thenomain You didn't shit on the game, you said that anyone who thought there was a valid reason for email requirement to play refuses to see/use logic.

      You're confused about what's going on here. I wasn't trolling, I was legitimately offended by what you said. For the first time! So grats on that. I was calling you out for calling two of the best people I know incapable of logic. You have edited it since then, and I'm guessing that's not what you meant to get across, so that's fine. It's all good.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      And way to edit out what you originally said! I mean, truly, way to go. It was pretty shitty.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      Ahhh, @Thenomain, swanning into the thread riding a vapor wave of superiority, shitting on things. Much like a real swan, I guess.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Coming Soon: Arx, After the Reckoning

      @WTFE said in Coming Soon: Arx, After the Reckoning:

      @Meg said in Coming Soon: Arx, After the Reckoning:

      They have an easy application

      They want an email for application. That's an instant "nope!" here. On two grounds:

      1. I don't know them from a hole in the ground. I'm not going to hand them my email.
      2. If(f) they think this somehow "secures" things they're too stupid to staff.

      I don't know (or care) if #2 is true or not. #1 is sufficient grounds for turning and walking away.

      Please feel free to keep not applying, if this is your sentiment.

      As for Custodius, if he tries to ooc bully another player or pulls any sort of rule-bending, cheating bs, he'll be gone. If he doesn't, great!

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Policies

      @Bobotron Agree..to an extent! I do think certain subjects tend to be uh, hotbeds (I am so sorry) of unwanted drama. Underage things, but even above that, rape stories. I have never in roleplay seen a rape story that didn't spiral out of the bounds of the two people who agreed to do it, because that's part of the fantasy story. There's the terrible thing that happens, and then there's the revenge/justice plot as you bring people in to bring the dirty deeder to the light! *

      *note that rape done as part of a sexual scene that is 2 peoples' fantasy that no one ever realizes happened? Go and do.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: The Apology Thread

      @surreality said in The Apology Thread:

      I think this is something that the community, collectively, could be a lot better about, too. It is full of a lot of unspoken 'how things are done' that serves as a major barrier to new folks joining in and creator of conflicts that need never happen.

      There are probably a lot of new players we all owe apologies for expecting them to automatically acclimate to a hobby culture that has evolved a lot of quirks that have come to be expectations over its lifetime.

      Agree, a lot. That's a lot of the reasoning behind the way we do things on Arx. Even though there's a lot of code and thus a big learning curve, we very much try to keep the power of policing players out of player hands, because when games are like that there's a lot of low level snobbery and impatient correction that are VERY unwelcoming to new people.

      posted in A Shout in the Dark
      Kanye Qwest
      Kanye Qwest
    • RE: Policies

      @Arkandel
      Still no. I'm not talking about people I despise because of the way they eat cereal, these are all people who left very bad tastes in my mouth due to my interaction with them in games. Some of them have cheated, some have behaved horribly towards their fellow players OOC, some are just asshats.

      But, as long as they aren't cheaters, horrible jerks, or asshats in Arx? Great, fine.

      My purpose staffing this game is not to sort people into naughty/nice based on my interactions with them outside the game, or punish them in some way for past behavior. It's to make sure the game is a decently civil, decently relaxed place to be where one can be confident that harrassers, cheaters, creeps and asshats will not be allowed to CONTINUE those behaviors in Arx, if they demonstrate them.

      This whole second chance thing, honestly, comes down to the fact that I think lots of rp games have policies about OOC behavior that just aren't conducive to maintaining the atmosphere they want. People get shitty when placed in shitty situations. Taking, for example, Firan: Firan was not a horrible, completely terrible game full of non stop chicanery the way people make it out to be. It was not the devil. It wasn't even as traumatic an experience as the time I got a big box from Target that held a single pack of gum I never ordered.

      But Firan's policies encouraged rule-skirting, players policing and witch hunting other players, and the suffocation and stifling of plot access, and those things made for some pretty unpleasant experiences for individual players.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Policies

      @Arkandel No. There are people playing Arx that I didn't get along with at all in other games. Heck, there are people I DESPISED at other times/in other games playing Arx.

      The exception would be if someone had been excessively creepy in other games, like stalking or harassing players or being generally gross and scary.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: Policies

      @Arkandel Too busy trying to ban you from LIFE to worry about a game.

      But really, this is one of those topics that people are just going to spew out opinions on, and it's highly unlikely they will lead to any change in anyone's way of doing things.

      I think a lot of games/staff bodies are constrained by things like not wanting to seem too strict, not liking conflict, not wanting to police this or that, or the other, etc. Having a set of policies is great and we can get a committee together to design shining, pristine examples of what a good policy file should look like, but at the end of the day, the policy that works is the one necessary to the game environment you want, that your staff is comfortable enforcing.

      posted in Mildly Constructive
      Kanye Qwest
      Kanye Qwest
    • RE: RL Anger

      Overpopulation is not actually a problem. The global population produces enough food to feed the global population with ease, and I think all the humans on earth could live in Dallas if we packed them in with the population density of India*.

      (*citation needed, I read something something about the Dallas/India thing and don't feel like finding it!)

      The problem is a huge imbalance in resource consumption, and distribution.

      posted in Tastes Less Game'y
      Kanye Qwest
      Kanye Qwest
    • 1
    • 2
    • 51
    • 52
    • 53
    • 54
    • 55
    • 74
    • 75
    • 53 / 75