yeah, I'm not feeling that. Physical skills can and are used to 'arbitrate' pc/pc conflict, thus social skills need to be at least that effective.

Posts made by Kanye Qwest
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RE: Social Conflict via Stats
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RE: Social Conflict via Stats
I'm confused as to why social combat should not use social stats.
Physical combat uses physical stats. If you build your pc as a combat beast, the understood tradeoff is that things relying on the OTHER stats, the ones you shanked to become a combat beast, are going to go much less great for you.
Conversely, if you spend your cg points to pump up social stats, why in the world would you not use them? If you don't use them, what is the incentive, ever, to pick up those mental/social stats?
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RE: Skyrim Special Edition (also, Mods!)
@darksabrz
Not sure, but you said you are playing on PC? Or Xbone? See if you can find immersive armors for your version. That's a pretty great mod that adds about 100 new types of armor you can craft. Is cool. -
RE: Coming Soon: Arx, After the Reckoning
@Arkandel said in Coming Soon: Arx, After the Reckoning:
Oh, and another thing... the game really needs a way for people to make one-off custom pages and put it on the web. Even really common basic things (such as 'which PBs are being used', let alone more handy information) couldn't be posted.
I disagree on this example. Strongly! @Karmageddon is right. No one on our staff has the time to invest in maintaining such a list, and I definitely don't want players encouraged to police other players on something like this.
But, there are many guides people make that get added to the website as is. It's just not something where players can post. (Nor can I, actually, I don't know shit for Django or CSS). Did you have other examples? I mean, I could also pay for a wiki players could dump things on, if there was something important for player maintenance.
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RE: Coming Soon: Arx, After the Reckoning
Startgear was a thing we threw in for alpha so people could get weapons/armor or a fancy hat (if that's what is important to their char) without needing to wait for PC crafters to hit the grid. It predates our stores code, and I honestly think store obsolete it a bit, but I'm happy to let people keep using it if that's what they prefer. So there's no school supply shopping list. Startgear was enough money to get a normal steel armor outfit and one standard steel weapon. You don't have to do that if you don't think you'll need coded protection immediately. You could use it to make a special bauble or item of clothing that figures in your char's background, or you could just cash in the money and start saving up for star iron. Whatever suits you!
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RE: RL Anger
A friend of mine died over a year ago. Her parents (?) still log in as her occasionally and "like" things on Facebook. This needs to fucking stop.
Seriously, block that page. Now. Seeing this constantly can be incredibly damaging. Whoever's doing it is a dick.
I don't think it's for you to judge a deceased girl's parents for coping how they cope.
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RE: Coming Soon: Arx, After the Reckoning
Apostate doesn't burn out. I am definitely currently on Vicodin.
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RE: Coming Soon: Arx, After the Reckoning
edit: eh, I didn't read your post well enough!
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RE: Coming Soon: Arx, After the Reckoning
@Three-Eyed-Crow
They aren't like a faction grind daily in WoW, no. Tasks/Support are prompts that you can go out and rp about (or throw events to satisfy), like for instance there's one about orphans. So you find someone to rp with and make them promise to join you in starting a charity to give orphans 10 minutes a day in a big pit of puppies or something. Then you ask for their coded support in your endeavor and they have to do a lot of typing to give it. Each task you take on has a certain requirement of support you have to earn to complete it. It's checked weekly. If you got enough this week, yay! Completed task. Resources for you, and the organization you did the task for. If not, well, you can leave the task going and try for more support the next week. They aren't timed, and progress is cumulative. -
RE: Coming Soon: Arx, After the Reckoning
Ok, I feel you. I don't think clothes are ever going to be necessary for any success. In fact, I feel pretty strongly about that, so if something is happening in game that is making you feel like you can't accomplish an RP goal because you don't have coded clothing, please do tell us about it.
Since you are in a position where generating resources is important to you, I would personally like the task system to feel accessible to you. Or, maybe we need to look at resource generation and tone down what tasks offer, since the idea was to give people reasons to RP outside of their orgs/social circles. A carrot is necessary, but maybe it doesn't need to be a HUGE carrot.
Because we want to gate it so there aren't a million billion random investigations being started up that aren't given any thought. If you get investigation 4 (you can get 5 in cg, and another skill or 2 to boot if that's your dream), the cost to start one is 5 social resources, which anyone can earn in a week by doing @task/work 5 times. Just that command, no asking for support or admin.
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RE: Coming Soon: Arx, After the Reckoning
I think goals can vary greatly from player to player, so I'm asking.
But in general, fall behind what? If your minigame is to be the person with all the resources, then not doing tasks will definitely put you behind. If your minigame is to become the go to bridal fashion designer for Arx, you'll need a bit of resources to build a shop (if you want a shop), but once that is done you wouldn't (I think!) need more for that goal. If your minigame is to be at the top of the prestige list for your @org, you'll need to do tasks to gain resources for it. If your minigame is to be the bestest sword fighter in the known world, you will not at all fall behind by not doing tasks.
Does that clarify my curiosity? Not everyone is on the same ladder.
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RE: Coming Soon: Arx, After the Reckoning
They are definitely meant to be mini-games that are opt in. Why do you feel like you'll be screwed if you don't participate?
I think there's a bit of necessity there, as tasks are a way to get resources, and resources are necessary to do some things - but those things are also meant to be opt in. The most rp/story 'necessary' use of resources I can think of is investigations, because it costs 25 social to start one (with a discount for each point of the investigate skill you have). But, you can get enough social resources to start an investigation by doing @task/work 7 times a week for ...well, 3 weeks if you don't have any of the investigation skill.
I'm honestly very curious what is making you feel you'll fall behind if you don't do tasks.
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RE: Coming Soon: Arx, After the Reckoning
@Songtress We have a rule that we won't create a whole new house for just one CG, so to make one requires at least two people trying to CG into it. With the Velenosa faction, we had one fairly big house CG in. At least one!
But they are the sexy, tricky Mediterranean-flavored people. That has a lot of appeal.
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RE: Good TV
@lordbelh Superman is hella boring. Same goes for Cyclops/Jean Grey.
Now Spider-Man, there's an exceptional American superhero.
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RE: Supernatural: Lost & Found
@Lithium To be fair, the boys are hunters. This setting implies you'll be playing a man of letters, and they have home bases and nice shoes and such.
edit: oh or you can choose. Whatever!
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RE: Supernatural: Lost & Found
@Misadventure said in Coming Soon: Supernatural: Lost & Found:
How about modern sexism and other -isms.
I don't really feel like acting that shit out, either, but we don't always get a choice.
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RE: Supernatural: Lost & Found
I got excited about this until the 1940s thing, too. I don't feel like acting out historical sexism, basically ever again in my entire life.
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RE: Historical Mu* - Looking for interested Staff
This is hilarious to watch, by the way. Can't even decide on an alt-history period without the exhaustive history arguments.
I propose a game be opened where the purported purpose of the game is to settle on a theme and setting for a historical MU*. It would never die.
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RE: Leadership, Spotlight, and PCs of Staffers
@Ominous Yes. In your DND campaign, you know those people. They are somewhat accountable.
in the MU* world, that is not the case. People will take honest, simple mistakes or oversights by volunteer staffers, and blow them way out of proportion - beyond all sense. Beyond all civility.
Not everyone behaves that way, by any means (I think the vast majority of players are mostly cool and appreciative), but I would say I believe every staffer has run into this. So, for all you gun-shy players talking about how you can't trust staff because you've been burned before, I'm sitting here wondering how many staffers have interactions with you in their 'horrible experiences' pile.