MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. krmbm
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 401
    • Best 276
    • Controversial 0
    • Groups 1

    Posts made by krmbm

    • RE: Paying for a MU*?

      @il-volpe said in Paying for a MU*?:

      ETA: As I understand it, McCaffery's trouble was that she thought that the existence of a free online Pern computer game would devalue the IP license for a Pern video game. When she figured out that MUSHes and video games are not much alike she stopped but became precious about people not RPing in her favourite Pern locations, which was her prerogative I suppose.

      Kinda.

      The "preciousness" had something to do with plans to use Benden and Ruatha as locations in the game.

      I never heard of any confirmed reports of anyone actually getting a C&D from McCaffrey other than Dee Dreslough, who was making tons of (absolutely gorgeous) fan-art, including commissioned work for people. MUSHes took some heat for posting logs that were perceived as fan-fic, and supposedly McCaffrey sent letters to people to take those down. But that may be apocryphal, as it was always "a friend of mine got one."

      Old info about it on Fan Lore + archives of alt.fan.pern.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Paying for a MU*?

      This isn't just about the players, though. You'd also be asking for totally different game-runners.

      Which isn't necessarily a bad thing. But this:

      @thesuntsar said in Paying for a MU*?:

      But ultimately, I think I'd just bail because it would inevitably feel like a job where I'm now contractually obligated to fulfill the entertainment bucket of people I might not even enjoy because $$$.

      The more obligated I feel to play, the less I want to. Even scheduling events adds that tiny bit of anxiety: Shitfuck, now I'm on the hook for this thing! PEOPLE WILL BE EXPECTING ME!

      I'd never be able to admin-for-pay.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Paying for a MU*?

      @smile said in Paying for a MU*?:

      Pretty sure it'll just pave the way to players asking staff, "If I pay extra can you GM me becoming a mushroom mage, controlling all fungi" or something.

      @thesuntsar said in Paying for a MU*?:

      @smile thank you for outlining my next personal @action

      I believe I am owed $5.00. 😐

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: General MSB announcements

      @ninjakitten said in General MSB announcements:

      @faraday said in General MSB announcements:

      @silverfox said in General MSB announcements:

      I don't like it either. CHANGE IS HARD.

      I don't mind change, generally, but that line is absurdly distracting for some reason.

      Also not a fan. At a quick prod, if people use something like Stylebot they should be able to remove it with:

      .topic .posts.timeline .timeline-event, .topic .posts.timeline>[component=post] {
          border-left: 0;
      }
      
      
      .topic .posts.timeline [component=post]:last-child:after {
          width: 0;
      }
      

      If they want a little clearer division between posts they might also add something like

      .topic .posts.timeline .timeline-event:not(:first-child), .topic .posts.timeline>[component=post]:not(:first-child) {
          border-top: 1px solid #375a7f;
      }
      

      ...might want a different colour if they use a different skin than I do, though.

      Bless you. ❤

      posted in Announcements
      krmbm
      krmbm
    • RE: Weird or unrealistic gaming... stuff

      @pyrephox said in Weird or unrealistic gaming... stuff:

      it should be more of a thing to just be able to condense a recap to a link to the relevant logs.

      Sign me up. Especially if it means we can skip 10 text-threads of people recapping the plot.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Talking 'Bout Ares

      But it doesn't feel like MUSHing if I'm not searching through help, +help, +lhelp, .help...

      posted in Game Development
      krmbm
      krmbm
    • RE: What's So Hard About Ruby?

      @faraday said in What's So Hard About Ruby?:

      I think that's why people struggle a bit with the softcode->Ruby/Python transition.

      For me personally, it's because I'm not a 19-year-old who can stay up all night long reading help files and learning to MUSHcode.

      Maybe not for everyone else, but it's not that Ruby/Python/whatever else are any easier or more difficult to learn. It's that I learned to code MUSH because it was my hobby, back when my hobby was the central part of my life. It's not anymore.

      My brain-juice gets used for RPing instead of learning to code. I'll stay up late to finish a really good scene, but I'm way too mature nowadays to stay up all night coding. That's for geeks.

      posted in Game Development
      krmbm
      krmbm
    • RE: Games

      @wizz said in Games:

      before the Great Ares War starts again can we just not, everybody?

      posted in Adver-tis-ments
      krmbm
      krmbm
    • RE: Attachment to old-school MU* clients

      @faraday said in Attachment to old-school MU* clients:

      stuff about ports

      Just wanted to toss in: a long time ago, you helped fix the web portal so I could use it behind my work firewall, and it still works great. 🙂

      I was one of those "you will pry my client out of my COLD DEAD FINGERS" people till quarantine. I gave up my gaming PC for workspace for almost a year. Now, even though I have a client back on my desktop, I never use it.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Online friends

      @pyrephox said in Online friends:

      I also met my best RL friend through my first MU*. A++ friend, definitely 'real' friend. And several others that I've met in RL from online spaces who are good, fun friends.

      My husband and I met on a MUSH. 😄

      He's still just my online friend, though.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Online friends

      @bear_necessities is one of my bestest friends. We met on a MUSH and now hang out in-person every few months. Is she my online friend? My real friend?

      THIS IS TOO MUCH

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MU Things I Love

      @Botulism had me in giggle-tears at one point. ❤

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: How do *you* make social scenes fun and enjoyable?

      @kestrel said in How do *you* make social scenes fun and enjoyable?:

      Generally, to be honest, I don't. I don't feel the need to force a scene to be enjoyable if I don't think it will be; I just sit it out.

      I was starting to feel like the only one. 😛

      When I was younger and had FOMO, I would suffer through them just so I didn't omg get left out!!!

      Nowadays? Enh. I make social scenes fun and enjoyable by not showing up and ruining them. 🙂

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: The Woodward Agency

      Now Hiring!

      The Woodward Agency has immediate openings for skilled contractors! Yeti-intervention will be needed in the near future, and a fairy garden has been found along the shores of Lake Knickerbocker.

      Our contractors range from doctors at the local hospital to college kids just trying to pay off tuition. (Both available roster PCs, along with about 20 other pre-made concepts.)

      Submit your resume today at our offices:

      • https://woodwardagency.com
      • woodwardagency.com port 4201
      posted in Adver-tis-ments
      krmbm
      krmbm
    • RE: MU Things I Love

      @reversed Well, if it is. <.<

      I love buy-in. Thanks to the people who've been playing this weekend. Life is stupid right now. RPing pixie-fights helps. 🙂

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MU Things I Love

      Is this the "things I love" thread? <.<

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: How to launch a MU*

      @silverfox said in How to launch a MU*:

      Idly, what is a 'sim' game?

      Simulator. In this case, specifically games where you have little tasks you have to do - login and water your crops or whatever.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: How to launch a MU*

      @wizz Just on the flipside of this: Some people (hi!) actively avoid the "sim" games.

      Which brings us back to: build what you would enjoy. Not what you think other MUSHers will. We can't agree on a goddamn thing around here.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: How to launch a MU*

      @tat said in How to launch a MU*:

      I think the process of building a game is in many ways preparation for running one. If you don't have the patience to get all your ducks in a row before opening, I suspect you'll struggle to have the patience to actually do all the minutiae that comes with game running.

      This just needs to be reiterated. Running a game is a labor of love. Trying to build it and run it at the same time seems like a quick trip to Burnout Town. The amount of effort that you need to pour into a game before opening, though, really depends on the scope of your project.

      Are you running a soap opera sandbox? Because you can probably spin that up, throw a coffee shop on the grid, put up some policies to keep people from being dicks, and call it a day.

      Are you running a game with homebrew powers? Because then you're gonna need to invest the time to explain that system to people and give them the tools to use your abilities.

      Are you using existing IP? Because then you need to explain to people what level of canon they need to know to play your game, and provide them the necessary resources.

      The generic "grid, theme, policy" are the broad-strokes. The details of the game you're making are going to inform what you need to have in place before you cut the ribbon.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: How to launch a MU*

      I'll just say... I'm not joining anymore games that open with HELP US FINISH THE WIKI/GRID/WHATEVER!! WILL GIVE YOU XP!!!

      So that's my metric for opening a game or joining new ones.

      posted in Mildly Constructive
      krmbm
      krmbm
    • 1
    • 2
    • 3
    • 4
    • 5
    • 20
    • 21
    • 3 / 21