@wildbaboons said in Why are there so many MUs set in Maine?:
Just got a spam call from a Boothbay Harbor number. I blame you people.
I can't get this song out of my head thanks to your thread title, so I feel that is fair.
@wildbaboons said in Why are there so many MUs set in Maine?:
Just got a spam call from a Boothbay Harbor number. I blame you people.
I can't get this song out of my head thanks to your thread title, so I feel that is fair.
@lotherio said in Why are there so many MUs set in Maine?:
why not more fantasy modern settings in real locations but as viewed through the eyes of non-locals (the idealized version)?
This thread doesn't answer that? Do you really want to hear from everyone who wants to tell you how they were born and raised in ANYWHEREINTHEWORLDEVENFAKEPLACES, and it's not at all like you're describing it!
@rucket said in Why are there so many MUs set in Maine?:
Because there's only one city in the entire northeast US with over 500,000 people and that's Boston, lol. If you want a big ass city with supernatural elements, there's lots of other states that work just as well. And hell, plenty of supernatural shit you can do in the American South.
Does it have gremlins and pixies and unicorns?
If so, then I apologize for not setting my game there.
@thesuntsar said in Why are there so many MUs set in Maine?:
@krmbm Okay but if this a city with a milllion freaking people why can't I be an assassin turned history professor???????????
well now we know what you'll be playing on simon: the mush, don't we
@aria Ohhhhh. Yeah. I can see that.
Our last game was set in a small, economically depressed town in the Pacific Northwest (listen i like tropes don't judge me you don't know my life), and we definitely ran afoul of that: why would this town have a four-star Michelin restaurant in it? Oh right, it wouldn't.
That was part of the reason we wanted to do a fake CITY instead of a fake TOWN.
@aria I didn't play The Reach, so the reference isn't landing.
If anyone honestly cares - which I doubt, because it's not even a remotely interesting story - we picked Maine because we were doing a small-town sandbox at one point, and I found a town named "Boothbay" and thought it was the coolest name for a town. While sandboxing, we played in Boothbay itself (which is a goddamn adorable town if you're bored and wanna drive around google maps).
When we started thinking about production, we wanted to support a wider variety of PCs than would realistically live in a small town in Maine, so we decided to turn tiny real Boothbay into giant fake New Coventry.
Could we have put it in New Hampshire or wherever else people are saying it should be? Sure. But read @Pyrephox's post for why many of us have hearts in our eyes for Maine.
@lotherio THERE ARE NEVER CLOUDS IN CALIFORNIA IMMERSION OVER
@dig Los Angeles
@desc here=You are in traffic.
Grid is done.
@kanye-qwest said in The Woodward Agency:
Oh! The other thread is not an indication of my feelings about this concept, btw. It's AU, and the size of the county is specified! This seems neat.
I wasn't taking it as such, but totally appreciate the clarification. I was braced for OMG NOT ANOTHER GAME IN MAINE!!!! The board was due for this conversation, anyway.
I just forgot to brace @bear_necessities for it, because I'm a bad friend.
@thesuntsar said in Why are there so many MUs set in Maine?:
where my Long Island games at, where I can RP holding the door open for people at 7-11 and wondering when road construction is ever going to end on my commute to work
we can set simon: the mush in long island and really fuck up everyone's immersion, how bout dat?
@auspice said in Why are there so many MUs set in Maine?:
Every time I drive through New Mexico I think how cool it'd be to set a game there.
I also lived there.
Unless your plan is to set your game in either Albuquerque or Santa Fe, you're gonna have to set it in a small, economically depressed town with a considerable methamphetamine problem and the only store for miles is Walmart.
Or you could pretendy funtime it up.
@wildbaboons Honestly? I picked it 'cause I have lived in Southern California almost my entire life. I live in Los Angeles specifically.
Which is not at all what people think it is.
I imagine that's how Maine is - not at all how I think it is.
But it's my pretendy funtime, and I want to spend it in a cool old city in Maine with a million people and a lighthouse and gremlins. Since that doesn't exist... I just made one up.
@aria I don't know what your gif is, as I have them turned off, but I hope that didn't come across defensively, as I certainly don't feel torn-down by the questions. If it did, please know that it wasn't my intention.
I'm happy to answer questions! Perhaps I misunderstood yours? Or just wasn't direct enough in my answer?
The feel we're going for is silliness and tongue-in-cheek.
If that's not what you like, then you won't like this game. If it is, then you might!
@aria said in The Woodward Agency:
In relation to this, what sort of feel are you going for?
I'm gonna be honest and answer this with what's on our front-page: "We also like to warn everyone that we're not profound storytellers looking to reveal deep mysteries. There's a lot of silliness and tongue-in-cheek tucked into the world for a reason: We're here to have fun and tell some stories. Metaplot isn't our strong suit, but if you like boogerfishes, you've come to the right place!"
For reals. If the size of the town kills it for folks? We are not the people they want to play with.
This isn't us saying those folks suck or they're Wrongy McDumbheads. It's us acknowledging that the way we play and tell stories may not jive with what they're looking to get out of roleplay.
@testament said in The Woodward Agency:
I have no horse in this, but is having a city of 1 million people important to the game? Genuine question.
Yes.
@zombiegenesis I appreciate the feedback. If the population of the city we made up to house the boogerfishes is what kills your immersion? This isn't the game for you. We wish you luck finding one that works for you!
@zombiegenesis said in The Woodward Agency:
A game where 75% of the entire population of Maine live in one city. Interesting.
And 100% of imaginary creatures we made up.
We're clearly striving for realism.
@auspice Not for nothing, but if @Pyrephox's perfectly reasonable questions, phrased politely and inquiringly, made you feel torn down? Running a game is gonna be brutal.
@auspice said in A Regency MU (Conceptual):
I feel as if you hate this concept but don't want to outright say so and have chosen to nitpick.
o.O
Righty-o then.