MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. lordbelh
    3. Posts
    • Profile
    • Following 1
    • Followers 3
    • Topics 3
    • Posts 485
    • Best 251
    • Controversial 3
    • Groups 3

    Posts made by lordbelh

    • RE: Coming Soon: Arx, After the Reckoning

      @Tempest Tasks don't give money anymore. Except through selling the resources at highly reduced prices. Its still kind of a chore, I guess, if you're afraid of falling behind. I don't think its that important.

      That said, I don't disagree that some of the tasks being shopped around are a stretch.

      posted in Mildly Constructive
      lordbelh
      lordbelh
    • RE: Good TV

      @Kanye-Qwest I liked the new Spiderman in the Civil War movie.

      posted in Tastes Less Game'y
      lordbelh
      lordbelh
    • RE: Good TV

      @Cupcake I just always found Superman super uninteresting in general.

      Then again I'm not American, and any superhero that keeps ranting on about the exceptionalism of America makes me roll my eyes so hard.

      posted in Tastes Less Game'y
      lordbelh
      lordbelh
    • RE: Historical Mu* - Looking for interested Staff

      @Lotherio History is full of examples of occupation and conquest. You're specifically picking a time and place in history in which religion is at the very forefront. Well, I suppose since you've gone to the alt-world version, it is more accurate to say you setting is inspired by it. Anyway, the point is, why pick this obscure place if you're not going to embrace the things that makes it stand out?

      If you're gonna bland things, you might as well bland up something more familiar. Like Norman occupations, or whatever.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: Historical Mu* - Looking for interested Staff

      @Lotherio If you want everybody to be tolerant, why the hell have two separate religions in the first place? Part of the tension of that period of time, in that place, was the fear that one side was on the brink of being utterly wiped out, that god was forsaking them, etc, etc. If you take the religion out of the equation, there's actually nothing particularly special about your setting.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: Historical Mu* - Looking for interested Staff

      @bored I'd be willing to risk it. If you're going to avoid every possible cultural/religious/ethnic minefield, you'll be stuck playing suburban white people all the time.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: Historical Mu* - Looking for interested Staff

      @bored I don't think people 'possibly being discomforted' is a great reason to avoid a subject.

      Of course, as @Lotherio said, what the Muslims did in their conquests across the remains of the former Roman Empire wasn't pretty. But it wasn't any worse than what the Romans themselves did, or the Visigoths did when they rampaged their way down across the provinces of Hispania. The only real difference is that they brought a new religion along with their rape, plunder, murder and enslavement.

      Or what the Christians did during and after the Reconquista.

      As long as the Muslims aren't portrayed as any more or less inherently evil, well, I still find it an incredibly interesting piece of history I'd still love to dip my toes into.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: Leadership, Spotlight, and PCs of Staffers

      @surreality Sure. I can even see the appeal in the occasional scene based around one's stat purchases. I like to justify all my buys anyway, even if only to myself, and I've on more than one occasion woven that kind of thing into my scenes. But once its a requirement, where I have to find someone to run it and then churn out logs and what the hell, then it just kills all my enjoyment.

      posted in Mildly Constructive
      lordbelh
      lordbelh
    • RE: Leadership, Spotlight, and PCs of Staffers

      @surreality Justification scenes for stats generally makes me want to shoot myself. I hate my RP turning into a joyless chore just for some numbers on a sheet. And I know from experience that Staff barely glance at the stuff anyway, and feel the same way. Might as well just handwave it for everybody's benefit. Ultimately I generally tend to just.. not get those stats, and avoid playing concepts where they're essential.

      posted in Mildly Constructive
      lordbelh
      lordbelh
    • RE: Leadership, Spotlight, and PCs of Staffers

      @Kanye-Qwest said in Leadership, Spotlight, and PCs of Staffers:

      My real ? is this: aren't staffers usually chosen from players who have risen to/performed well in leadership positions? The one time I was elevated to staff, that's how it happened. I already played an 'important' character before I was made staff,

      While this is certainly a thing, its mostly a thing because faction leaders have more visibility and deal more with staffers, thus become more visible and familiar. And ultimately how staff are chosen most places are through familiarity rather than because of any actual qualities.

      And of course staffing pools are so shallow that at the moment a lot of the time staff seem to be chosen simply through being willing to be staff for a bit. Last couple of times I ended up staff it was pretty much just because staff was completely overwhelmed and put up a staff request, and I volunteered mostly because I figured I could pitch in for a little bit.

      Anyway, I have to say I question the idea of plucking the well performing players of your faction leaders up to staff, anyway. They're probably central to a lot of rp, and pulling them out of it is going to cause a lot of problems and possibly lay waste to one of your factions. If you don't pull them out of their position of leadership, then you'll very soon end up with that incestuous situation in which staff is tossing the ball to themselves. Which will rightly cause all manner of resentment because that is a shitty situation.

      And lastly while one of the good qualities of well performing faction leaders tend to be they can deal with people (on average anyway), they're also players who have actively sought out power, often by crushing opposing players. In my experience its pretty much a coin flip whether they make decent staffers.

      If they volunteer, that's one thing. Otherwise owners might want to reconsider trying to actively tapping those players.

      posted in Mildly Constructive
      lordbelh
      lordbelh
    • RE: Good TV

      @GirlCalledBlu REally worth a look! 🙂

      posted in Tastes Less Game'y
      lordbelh
      lordbelh
    • RE: Leadership, Spotlight, and PCs of Staffers

      @Ganymede Yeah, consent matters. I wouldn't turn a social scene into something more unless everybody was on board. In fact I can't remember doing it where there were more than 1 or 2 people other than me in the room. In that situation the 'game' and power mechanics do not really matter. Its just about telling a bit more interesting a story than three people drinking at a bar, and to have some fun.

      posted in Mildly Constructive
      lordbelh
      lordbelh
    • RE: Good TV

      Second episode of Westworld; I remain fascinated by this show.

      posted in Tastes Less Game'y
      lordbelh
      lordbelh
    • RE: Historical Mu* - Looking for interested Staff

      @Lotherio Seems like an interesting premise to me. I wouldn't mind trying it out, but I'm a bit too time shy these days to offer up any staffing services.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: Leadership, Spotlight, and PCs of Staffers

      The only times I run things that include my character is if it's an impromptu bit of plottage that only's come about because we were bored with a social scene and decided to do something more with it. Occasionally that'll span over a few more scenes, and involve the kind of character centered progression that are usually lacking in regular PRPs.

      I would separate those sort of 'prps', as well as in general any kind of private character development 'prps', from the public 'affect the world at large' style prps or staff run plots. The latter types shouldn't involve your own character, especially if you're a staffer. As for the former.. if its all about you anyway, you might as well tell it any way you like.

      posted in Mildly Constructive
      lordbelh
      lordbelh
    • RE: The 100: The Mush

      @surreality Except in that different thread I never told you not to make your game, or suggest you shouldn't make your game (I distinctly remember @ghost spelling out s/he felt these two shouldn't make games at all, but I'm not going to rifle through posts for a quote, so I'll happily let it go). I didn't say you were being unethical, or being a horrible person. I said that I believed transparency is a key factor in staffing. I said I believed in trumped the privacy of staffers to have secret alts so they can have their cake and eat it too. I also believe having the spot-light on one's characters in the way the did on the 100s was a wrong choice. I still played on their game; I expect I'd still play on your game or at least try it out.

      It was a game discussion thread in which I was offering my viewpoint. Though you took it as a personal attack on your character, apparently, it wasn't meant like that. Nor was it meant to discourage you from making a game, and I'm glad it didn't actually make you stop. I genuinely think that would have been a tragedy.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: The 100: The Mush

      @Sunny said in The 100: The Mush:

      Hold up. Let me say something here very clearly, because I have put forth firmly worded negative opinions. You are not a bad staffer. You are an incredible storyteller, you have good intentions, you treat people with respect, and you're reasonable. I could probably think of a dozen other things that you excel at, where staffing is concerned.

      I'd agree with that.

      It'd be a shame if @GirlCalledBlu stopped making games. Because, unlike what @ghost seems believe, people not making games is way worse than a game not being up to everybody's standards of perfection.

      The idea that everybody'd been better off without @GirlCalledBlu and @Seraphim73 making the 100 is patently false. Because people had fun. Because whatever disappointments were had, including that it shut down, is vastly outweighed by all the tons of fun people had on the game.

      Things could've been done better. But lets keep that in perspective.

      posted in Adver-tis-ments
      lordbelh
      lordbelh
    • RE: Create a Music Player from YouTube Videos (Audio Only!)

      @GirlCalledBlu Cool stuff.

      posted in How-Tos
      lordbelh
      lordbelh
    • RE: Good TV

      So, Westworld. Loved the pilot. Hoping for more good things as it progresses.

      posted in Tastes Less Game'y
      lordbelh
      lordbelh
    • RE: RL things I love

      @Auspice I thought of that song, too, and I love it. Not so much @Pandora 's 😄

      posted in Tastes Less Game'y
      lordbelh
      lordbelh
    • 1
    • 2
    • 7
    • 8
    • 9
    • 10
    • 11
    • 24
    • 25
    • 9 / 25