@faraday said in Earning stuff:
If you apply that ratio to a MUSH though, assuming somebody plays 3 nights a week (which is pretty typical for an active player), you're talking about one action-oriented hero plot per month. That doesn't seem like a terribly unreasonable expectation for an individual player, and it's eminently do-able if you have a setting/character/player-staff-ratio that supports it. It's not practical everywhere, though, which is a problem if people expect it.
This right here, yes. When I'm playing, I would be completely happy with one action/hero/do-something session/plot per month and I play up to five days a week. I might like it played out with clues along the way, but the equivalent of one session a month would be plenty for me.
And for me, I prefer the option to do that one thing a month as a PrP, even if I'm running it for others. With less hoops to jump through. Its been pointed out this isn't the norm and there is an expectation on all action to be provided by staff. I'm weird that way, having mostly played US daytime when most places have zero staff or work idle staff that are only there to help players if needed not run things for players.