MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Lotherio
    3. Best
    • Profile
    • Following 6
    • Followers 5
    • Topics 41
    • Posts 1243
    • Best 575
    • Controversial 3
    • Groups 1

    Best posts made by Lotherio

    • RE: MUs That We Would Love To Make (But Won't)

      I had a weird dream in which I was coming up with some original theme world and I was telling someone else I needed a person from MSB to help fill in the details.

      This place was future primitive steam punk, 1880s tech level after some fallout that left the world a poisonous place, always cloudy with like acid rains sporadically. Inhabitants generally had to wear masks regularly to breath but could go limited time without a mask, just long term health concerns. It was sort of like 9 in how reduced the population was. I remember the inhabitants had to use their tech to syphon toxic fruits and veggies for various applications from food to elixirs and such, they'd use needles to pull out sap and such from within the otherwise deadly fruits, then brew up what they needed. There was two clans with their own sort of special formulas for surviving this new world. And I was getting into culture and for some reason they were Shamanistic/totem worshipping. One clan revered Raven like deities and the other Crows. There wasn't much animal life, I am not sure if ravens and crows were gone from the world and revered that way, or if a few still survived somehow and thus the reverence. Not sure, at the part that ok up, I just remember telling the other person we needed a person here who left the community because they were big on fae/changling and they'd have good ideas for developing the faith side of these two clans, the Raven and Crow clans. Some or all could shapeshift into anthropomorphic forms.

      It was a weird good dream, makes me curious about this place now. The dream was half animated as I came up with the ideas for the world and its inhabitants.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Cultural differences between MUDs and MUSHes

      @ThatGuyThere said in Cultural differences between MUDs and MUSHes:

      @lordbelh said in Cultural differences between MUDs and MUSHes:

      This is something I'd agree with, but it also runs directly counter to the idea you have to ask before joining a scene (asking means you can be denied, which means people can totally have private scenes anywhere they like.)

      To me the asking to join is not about getting permission, but about acknowledging there is a scene in process and being polite. I would consider anyone who said out right no to the question to join more then a bit of a dick. that still said i will tend to minimized interaction with those that don't ask. It is one of those polite non questions that helps social situations function. Like the How are you doing? to a stranger in RL you aren't seeking a real answer just giving them polite acknowledgement.

      I agree with it as social politeness

      However, I also I understand some folks like to go out to meet new potential RP partners by going to public places in the grid, and due to any number of factors (RL, Work heaven forbid, kids, dyslexia** (me)), anything that gets 'large' (over 5 personally) is unmanageable. They may say no, but I don't think it makes them a dick to want to have the potential to meet new people rather than forcing folks that can only do small scenes into private or the TP rooms.

      This can correct itself as has been pointed out in other threads. But on smaller places with only 1 scene going, it can force the person who can't handle big scenes out of RP all together.

      ** Colors help, highlighting my name on all the input I receive, but people often times address another char by some other reference too (he looks to the other boy, when the one guy talks about cars he agrees, the dark haired middle aged man with glasses gets a nod).

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Social Combat: Reusing Physical Combat System?

      Just a quick two cents.

      In a physical combat both sides have something to lose, the fight. Most social combat systems of detail are one sided, attack is after something from defender. I think for it to be social /combat/, the attacker should have stakes too. IE John goes to get the code for the vault from Laura, after a series of loses, Laura is clearly the victor, John not only fails to get the code, he reveals why he was after it and give her a clue to what use the contents are for his backers. I probably missed someone say this, if so, I support their post.

      That said, I don't mind social combat. I have had TT players at my tables too shy to talk and act in voice, who can just summarize intents and its easier to roll the character they want to play and stated without being amateur impromptu actors. For me though, I prefer simply (ie, old rule of 2 for circumstances, +2/-2 to change target numbers or rolls versus more rules). In social, I'd just prefer a modified chase scene. You set a gap of 2-5, a success closes the gap, a failure widens the gap. X turns to complete the social engagement before target walks away or scene is interrupted by other parties; context between two players, they can easily set gap by agreement. Losing 'speed' after a failure requires a change in tactics. Anything that sounds plausibly good, refer to rule of 2. Works for any system without having to memorize or know a bunch of rules.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      @Ghost said in Good TV:

      I still can't get over just how good The Mandalorian is.

      So glad that Rogue One style Star Wars storytelling didn't die with that one movie.

      A day (two weeks) old and a dollar short. I did want to reply to this.

      I think its way more that Jon Favreau has fan understanding (he's a fan) and enough film appreciation to get part of the allure of the original SW. Its not a Star Wars series as it opens, so much as its a flick about a gun slinger that's just set in space with robots and technology. Its not a JJ Abram splosion spectacular. Early Western genre is as much an influence on Star Wars as Flash Gordon was, its a good medium for story telling with fewer words (the time span of a movie). He has enough savvy to not change what works, or he understands what could change enough and still be accepted (like once there was a Last Mandalorian, but there is now a few in some sort of revival, it works the western space genre is embraced) versus what is too much for some (I love Han Solo, but there are some pretty big shark jumps to make the movie that not all fans embraced). I think capturing this spaghetti western lone gunslinger surviving in the wilds spirit goes a long way for the Mandalorian and Jon Favreau, not only as a well versed director, but more importantly as a fan person of SW>

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Armageddon MUD

      @kanye-qwest said in Armageddon MUD:

      I would love a game where there is no real ooc communication and you just log in and do your thing. Unfortunately, it sounds like this one is pretty full up of people who use that to be dicks. Ah, players. They ruin everything.

      A friend and I pondered several iterations of a MUSH where players just wake up in a given environment and they know nothing and half of the opening play is just figuring out why/where; the wiki page would only have a page at most and its up to players to fill in what they discover for theme info and all that. With various benchmarks and such along the way to open up things and information.

      But then we also figure its an age where most folks float around Mu* to Mu* with friends, so even if OOC communication was disabled somehow on game, they'd still skype/text/chat/share information in their circles regardless.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Potential Game / Temperature Read

      @ganymede said in Potential Game / Temperature Read:

      @faraday said in Potential Game / Temperature Read:

      Really? I mean, sure if you're doing mass combats it's comparatively easy for running something, but for anything else? It's a basic "roll and count success" system just like a million other RPG systems out there.

      I don't think you fully appreciate how awesome having an tweakable engine that can run mass combats is to an ST.

      Or, how awesome having an easily tweakable engine is in general.

      Some of us can spend days/months coding something from scratch, or find bits and pieces to Frankentstien together from github and muschcode.com and other repositories. But even after other modular systems like Dahan's D6, the documentation and files to help with FS3 have made it that much more easy to use even when used as not intended. Dahan D6 (not the percentage based skill system) is easy to manipulate and is documented with its own help files but like altering weapons isn't written out and takes a good reading of the code a few times and still requires sheet tracking at times.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Dead Celebrities 2020

      And rest in peaces, 1st Dead Celebrities 2020 thread.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Valorous Dominion

      Real quick - stealth falls under Dex. A sneaky char may make a dex roll vs alertness of potential observers. If I knew anyone on game needed this from the books, I would of gladly responded with the information, my apology that its confusing. Alertness is broader than this, as it can be used to simply spot something out of the ordinary, or notice something that may be important amidst a raging battle.

      Information gathering falls under a few skills. This includes Intrigue and Manipulate. Manipulate is a region specific skill that is the same effectiveness as Intrigue. Intrigue is picking up on subtleties in a room, knowing where to hear gossip (servants, the markets etc.), or where to find information, its a nicer skill than Manipulate. Manipulate returns the same but its more about manipulating the usual subjects to get them to give the information you are seeking.

      There are a lot of skills that seem maybe pointless - orating, composing, dancing, etc. I'll use a quote I picked up from a Kushiel game once; the castle court is the medieval equivalent to the mall. Which was funny, but in some ways true, going to the open parts of the castle to mingle and socialize was a thing to do. These skills are sort of the 'golf course' skills of the nobility. In setting up a social contest/challenge, it might take more than a fast intrigue roll with an NPC, maybe telling them a tale will gather their interest (orate), maybe dancing at some event will entertain one enough to get to that meeting where Manipulate or Intrigue may be more relevant.

      +Requests are there in Valorous, we've told no one to use them until it seemed like others were missing out and we put up the bbpost as an indicator to please use that. I know some staff and requests on other games may make some folks gun-shy, but its really the OOC tool to work with staff to figure things out, much as just asking the GM in a TT game what would be needed to talk the merchant into reducing the price when there is no apparent haggle skill.

      Econ system and House system needs more explaining. Some of it has been on a hard to find page on the wiki called House Rules, which has been under the Game tab along with a few other things specific to the game. It does need a better explanation and this is something we are working to address. Layout of the wiki is going to be addressed going forward, we have a great volunteer working at this and from what we've seen so far, it looks great.

      There may in the end be a lack of some definition. There isn't a set limit of 'this is a game, these are its boundaries'; we're shooting for open role-playing and we don't want limits but we want players to learn what little there is and grow from there. I mean, maybe someone will want to assassinate one of the Emperors at some point, I don't know. As staff we're there to ponder what any number of infinite possibilities will work towards such ends and how it might be possible so we can respond to proceed in that direction.

      I know the house system is questionable. I want to point out we've always intended for periodic skill gains outside of Valor/Reputation, similar to Winter Phase, but rather Seasonal. Technically in one or two seasons, those using the econ system will have enough points in House Skills that the chance of 'debt' to the state will be removed. Barring a series of super bad roles, everyone will just make gains for trade or use in building additions, the debt is reflective of a new house starting and its meant to simulate house building in the game from the ground up rather than just coming into well established house (even though thematically they are well established).

      ETA - Okay that wasn't real quick, sorry. Similar, all criticism is fair and valid, we do need to know where we may be failing or where we can improve.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Coming, sooner or later: Valorous Dominion

      Another update.

      Finished up the basics of combat, to include All Out Attack (which lets defenders attack first). Just need to throw in a function or two to account for charging and its done.

      Starting to work out mechanics of the political system.

      One of the basic things to help between martial and non-martial is the CGen system is updated and automated. Martial/Non-Martial start with the same cultural skills but there is no boost for 'knight' characters and their starting skills. Basically folks will need to pick one skill to set high (15), and everything else will be limited to 10 at the start. This will tie into the political system, so the head of a house/org will need a high non-martial stat.

      The political system will run automated checks for house/holding management relative to commodities being used at higher levels. They can net a surplus or fail/fumble and find some debt is owed to the state for this shortcoming (which can be remedied via trade with other houses and RP). Taking high sword will leave primary skills needed for simple house management at 10 to start (50/50 shot on successful management on the automated side).

      The commodities will be useful Cataan style (2 grain, 3 ore - 1 city). Some of the building projects are similar to the traditional buildings for nobles in KAP. Building a Rookery nets a bonus to members of house/org to use the skill falconry. There are higher functioning skills specific to other cultures in KAP, especially among the Italians; including High Finances, Sciences, Law, etc. These will be in play for our characters. There will be a set of skills relative to the commodities gained by houses and instead of being a simple add a room/addition, it will take public works to gain any benefits (build the Duomo in Florence, build up the university for science or art, create a public bath/garden/fountain/square/etc.).

      Crafting/industry for individuals is beneficial to both parties; the crafter and the 'purchaser'. Both gain glory for the individuals in such transactions. The noble for spending lucrative amounts of money and the craftsperson for making work worthy of the eye of big spenders. Specific amounts of glory are turned into XP spends/gains to raise skills, attributes and traits. Martial nobles will be more taxed as there will be certain 'free' regular equipment maintained under common standards of living for nobles, but to have better equipment, they will need to utilize income and purchase it from craftspersons and/or merchants/importers. The individual character will have disposable funds for these things.

      Like spending for individuals, house projects, especially public works and such, will gain house reputation for the houses. This reputation can be used to influence politics in the game. Whether its a vote to go to war or abstain by spending influence to turn NPCs votes, one can throw house reputation towards decisions to possibly effect them. It will have an affect, but think of it more like silent bid/auction, others may be voting against and using influence to sway votes. This is for anything from regular elections of the Duca/Ducessa of our city, to influencing the rise of nobles in other cities or even the rise of religious leaders to their seats of power.

      The reins of the game will be influenced (and controlled) by the players. We're not devising some specific meta (monsters are coming, save the world again), but rather meta will focus on reactions from around the world to what is going on in the home city. There will be some undercurrents of meta more relative to the time period and conflict between things like church/state, religion/reason, the 'glorious' old traditions and the rise of new ones, a few KAP style adventures along the way.

      ETA: Spelling

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: RL things I love

      Surviving social distancing. Disassembled my vacuum and reassembled it cause it sounded like a dying giraffe (I work on my own car, but these screws are so tiny I was sure I'd lose things or break it).

      Hands! Lightning from my hands! Dun dun duuuun.

      lightning from my hands

      Okay, half of this is cause I got lightning from my hands stuck in my head and I wanted to share the ear worm.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • 10 Ravine

      Two years ago, Detroit was rocked by a biochemical attack. This attack decimated a third of the already struggling population. Of those that survived, a quarter came out altered. Their features changed, their limbs deformed. Altered humans that have slowly become second class citizens. Now, unaffected persons are presenting with a new virus that originated from the incident. However, a spark of hope was ignited as a powered altered human arose to combat criminals. But as the spark began, it was nearly extinguished when a similar subject went on a rampage and killed a dozen humans before being put down.

      This is the world of 10 Ravine, a combination urban fantasy/superhero genre game. Players take on powered human personas, as much a curse as it is a gift. If they don't use their abilities, they become melancholic and removed from humans. Continued apathy or overuse of the power and one could become consumed by the power, turning into a mindless vehicle of destruction. Players play characters trying to maintain this balance of the gift versus the curse.

      We are slowly opening for soft beta. We are sure there are bugs to work out. As well, we utilize FS3 (older version, not on Ares) and have modified combat to work for super level characters, this may need adjusting. Note we are a US daytime-centric game, plots on the meta level will occur during this time. We will welcome interested storytellers as we progress to expand this beyond this time frame, but this time frame will be a heavy focus of staff time.

      If this sounds interesting, please visit our site: http://10ravine.wikidot.com
      Or point your favorite client to: arthur.silvertree.org:1338
      There is a web-client on the website.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Travel Times - Enforced?

      @firepuff said in Travel Times - Enforced?:

      Some of my best RP has been "enroute" somewhere. It's okay to RP being bored and throwing a ball at the wall. It's okay to RP that your rump hurts sitting on top of that horse and whine to someone that you want to rest for a bit. It's okay to get caught up by random bandits/pirates/whatnot enroute. It's okay to RP random gossip along the way.

      Think Lord of the Rings. Can you imagine how short those books would have been with instant travel? How much adventure would have been lost along the way?

      I agree, travel RP can be enjoyable. I recall after a fire on Sweetwater making a voyage to Laramie I believe (nearest US Fort) and playing out the time.

      However, an issue with travel time isn't having a good group en route and enjoying the RP, its have people segregated from each other and forced to wait to RP. By quick example, John's friends all decided three days ago to make a journey, but he got left behind as he was off line/out of town at the time, and instead of hand waving his offline time, he's forced to wait hours or longer to RP with his friends/regulars due to travel times (which realistically he could have been traveling with the group the whole time).

      ETA: I understand the abuse of hand-waving/no travel time as indicated, the metagaming to join fight/action when it happens and/or the person that goes to five events in one day despite each being weeks of travel time apart.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      WandaVision

      Two things.

      I'm in this viewer mode where I can't find anything I like and its mostly I'm over big hollywood. So I look for things rich in movie language. Like I recently found Out of Blue 2 years late (which sure, the circular storyline is overly done of late but the language of the film was great for me) or watching Eastwoods stuff cause it harps back to like watching Atlman or Orson Wells or Gene Kelley's art parts in Singing in the Rain (no not Tarantino film language who's more like Grad School student film language at best for me). Things were shots, angels, sets, zooms, pans and such are as much the language as the actors and dialogue.

      But I like watching Marvel or Mando with my daughter who's picked up on geek culture so we can share that.

      And two, I like WandaVision. Because:

      ***=NSFW content***

      click to show

      On one part cause I get each TV series its paying homage to cause I'm old. Like you can tell Bewitched from Bradybunch without the show being direct 'hey, this is X.'m And another part because the overly faux comedy is nice, but then they pick up the cameo funny folks from other films and slapped them into Ep 4 which was even better. The plot is readable, I called it at the get go, but its good to see them embrace Wanda in this alt reality, even with the twins getting a cameo as this is when they were born moment (or they may come back). Weird nerd head nods to comic fans. Have to see if Strucker is done better by Kevin then just a head nod like in Gifted, if Strucker comes back into play. The other easter eggs are fun along thew way (Stark Tech items, Hydra, etc) - maybe they're not easter eggs; I've no clue with the leaps it makes in 4 episodes.

      So thing one, I wasn't expecting much but just big hollywood in WandaVision, so two there was some pleasant surprises watching this series so far.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Jade Crossing

      I usually don't self plug again for some place I've opened, but this time I am shamelessly doing that.

      Doing good, its a cozy little joint with 8 active players, about 10-12 player characters total. A few working through CG. Its the right size for me to throw down 1-2 staff scenes a week and keep things moving at a decent pace (not fast or rapid, if someone doesn't show up a few times a week or even daily, they're not being left behind).

      We're getting through pre-season plans dealing with the appearance of magic in some humans along with the discover of goblins on earth. Folks are discovering their heritage a little (bloodline being part of the theme), developing their magic potential and such. Getting close to introducing the first serious threat to humanity.

      Influences include Once Upon a Time and Trollhunters, more super hero adventurous like Trollhunters.

      I discovered a closer theme in June after opening, a Turkish modern fantasy piece called The Protector that is really close to home. I'd recommend The Protector for anyone, season 2 isn't too good for overall story of the main arch but it really delves into a supporting character and is close to the life struggles of a WoD ghoul from my perspective (the guy that created the ghoul is constantly saying your mind and using his abilities to dominate them to do his bidding in a manner when she doesn't want to have anything to do with it, this characters struggle is the best part of season 2).

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Coming, sooner or later: Valorous Dominion

      Small update as its mostly flushing out Theme at the moment, but the Vindicti system is nearing completion. From heads of houses being able to start conflicts, tracking comments separate from jobs, and allowing rolls to be made into the comments as needed (I want to poison the other house, we'll need this attempt roll from house 1 and a stewardship from house 2 to see if staff are organized enough to catch the attempt or whatever). Realms didn't have it, so added a quick way to roll into jobs (requests) too while at it. Personal growth is fairly steady, not overly fast, but mods from houses and how they build up is more of a focus so rewrote a little code so all dice and system checks will use the new mod system. This makes it easier for staff to add things like upgraded buildings for houses, new patrons, or any possible bonuses from plot additions. When this is done, going to add in a quick update for houses to use reputation to acquire commodities as well. Then its transport relevant files into the game and minor touches to open the place.

      Theme wise, spent time making enemies around the city ready to react to what happens in the city of focus; again staff meta is more world reactionary not some kill the big monster plot/save the world sort of deal. Making a few long distance connections. May look at trade routes as a thing to acquire for houses to build more such connections, but again focus is on the main city and neighbor cities as this is the period of war (we've modeled it after 1330s in Italy, Milan and Verona go on conquests for a period of years, Milan has an uncle plotting with condottieri at this time, close to the rise of the condottieri near Farrara too, easy to add in more machiavellian dukes/duchesses in the area). But have been on a Magnificent Century binge, I've enjoyed seeing the long distance machinations of the period; the series is Turkish focused on Suleiman the Magnificent, its a soap/drama related to the rise Sultana Hurrem with the plot to invade and subsequent conquest of Turkey/Black Sea as backdrop (or vice versa, I can't tell which but was oddly drawn into the haram conflicts over the damn ring he made and the politics of who it was gifted too, impressed they got it to develop and play out over a good number of episodes).

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      @arkandel Dune!

      I know I know its not TV, but I'm still of the mindset it needs to be a TV series to really get into the content of the book. This movie looks good though (and not like the Sci-Fi chan with the mortal combat looking Fremen outfits).

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: The 100: The Mush

      @tek said in The 100: The Mush:

      @Sunny If it was real power that impacted people in a way they couldn't avoid, I might agree with you.

      This is a silly debate, but internet bullying is a real thing. Internet isn't a magical land, its not like saying my imaginary friend abused me. I've had real family snuff it from internet bullying. This is like you saying that this relative of mine was just being silly for taking their life cause its only internet and they should of walked away?

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Coming, sooner or later: Valorous Dominion

      So here we are, within the final drive. A few last bits and pieces in theme and making sure all the stuff is ready on the MUSH itself, from news and help files to grid and descs.

      The Vindicti system has come out lovely and serves its purpose. Enough to be useful but more as an aid to RP. This and the House system are the heart of Valorous. The central focus is on house/dynasty building with two coins at play; reputation and commodities. The later helps to build up the house to grant individuals in said house bonuses in day to day play and interactions, the former is a sign of prestige as much as it is used to influence the world in general. Reputation can be used for commodities, an exchange with NPC contacts through influence in the world, representing that influence; as well as gaining access to certain plot/adventure/info/etc. Inversely commodities can be used to gain reputation, they could be used to hold social events as the price to host a noteworthy event to gain reputation, to host local tournies if wanted and reputation again gained for the house. Either reputation or commodities can be used to help Matora; with public works, increase defenses, whatever comes to mind. We’re not setting entirely hard limits, but it can be used to influence changes on Valorous on a larger scale.

      Vindicti is at the heart of play here. This is not meant as a PK tool or to foster a PvP environment on a level that results in PK. Death is frowned upon with consequences to be had. It is, however, the easiest way to gain reputation for houses, by actively engaging in the squabbles of these families with rival families in their city. Even if one focuses on house building to gain benefits for themselves and their members through commodity and trade, participating in Vindicti will help by gaining reputation that can be used to build the house. Bad blood when losing is fine, fuel for the fire of more Vindicti.

      In finishing up some code this week, we turned to house succession. Sure plots against other houses are fine, but what about that stagnant leader? Well, we’re accounting for this with some guidelines. Much like starting a new house will take 3 active players showing interest in a new house (and one of the few ways to start a lesser house to plot up to becoming a Conte), 3 players in a house may plot a succession/coop and initiate Vindicti against the current head. This will take a staff request to verify and establish, and help set the terms. We will include a time limit so there isn’t a coop every month, we’ll start with 1 per 6 months per house, and see how this goes. This is a little more involved and other houses will be welcome to spend reputation in such a conflict in favor of which ever side they may support. There should well be room to start as a landless knight (cavalieri) and work one's way up. The highest position of the city-state is the duca/duchessa and its by nomination for a set period, while an NPC start's here, we expect this to transition to a PC position, gaining reputation is beneficial but so is actual politicking; ie RP'ing with others to gain and earn support politically.

      Either way, participating in family squabbles is one of the keys to building up the houses. No avoiding making rivals as actively participating in these is beneficial to both sides (winner or loser). We like Pendragon, but our main focus here has been on houses in the setting based on similar rivalries in the real world from the time period that influenced Valorous from Romeo and Juliette in fair Verona to the familial squabbles of House Visconti of Milan. The house tracking sheet and vindicti sheets are more indicators of progression and vehicles to drive RP. We’ll see how it goes. Next week we will try to do lots of clean up, maybe next Friday will be some good news for actually coming soon for Valorous.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good or New Movies Review

      Turning Red was a good one for me. Holy Metaphors Batman, it was loaded and they were direct at times. It was a lot of emotions packed in there representing a lot of teen angst that most go through as they learn independence from their parents. I wish they would have gotten a little theater exposure like they wanted instead of direct to Disney+ but I still greatly enjoyed this movie. My 13 year old daughter watched first and was happy to share with her parents for a second viewing.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Historical MUSHes

      @Goblin abraham lincoln vampire

      Abe Lincoln Vampire Hunter, a few years later than Pride and Prejudice, but the genre is there. I never watched the movie though.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • 1
    • 2
    • 3
    • 4
    • 5
    • 28
    • 29
    • 2 / 29