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    Best posts made by Lotherio

    • RE: Real World Peeves, Disgruntlement, and Irks.

      I'm finding I don't like comment 'X seemed upstanding to me, I would never have expected (really bad behavior) from X' more and more these days.

      Feels like it implies that we should expect the behavior of some people or something. It just feel its redundant, we shouldn't expect anyone to be a mass murderer, rapist, serial killer, clown, pedophile, whatever.

      Its too much to ask I know, but I'd rather hear, 'I never saw that coming, but glad someone put a stop/stuck up to X's behavior, I feel bad knowing it happened, I'd feel worse knowing it continued'.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Dealing with bad actors

      Heh, I stand corrected. Just those names look like every third kid joining Minecraft or Roblox, I did not think those where player names on a MUSH. Sorry about that.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      @Arkandel said in Good TV:

      I was so sure Number 5 was just a very, very young-looking adult. Nope.

      Ricky Harper! This kid grew up on a Nickelodeon show, Ricky, Nicky, Dicky and Dawn. There is a slew of kid actors growing up and not tumbling down like past child stars. Looking at you David Mazouz, the fifth cutest kid in Dear Dumb Diary. I have daughters, I'm familiar with these shows, good to see them continuing their careers like this.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: The ethics of IC romance, TS, etc

      @RDC said in The ethics of IC romance, TS, etc:

      This whole thread is yet another reason why monogamy -astounds- and -confuses- me. I don't do it IC or IRL, and it kind of solves all these problems.

      I don't think this thread said its monogamous-specific. Doesn't the textbook definition of polyamorous include 'with the consent of all partners'? Whether one abides by that or not is sort of the question.

      Personally, I feel this would be the same as GM's changing something about the IC world without telling the players. Like halfway through the save the bank of New York thread, the GM drops out, 'oh yeah, we decided NYC is blown up, we forgot to say but you can't play there.'

      And yes, if players are consenting to have polyamorous characters together, have at it. I do agree though, that it might be too close to home for some folks, their partner/spouse/whatever is cheating on them, I don't think its nice/fair to do this to them without them realizing it when the are doing pretendy fun times for fun and this isn't fun for them. Let them have the option to not play out a 'I caught you cheating', 'oh well, I'm polyamorous, deal with it' or to just move on mutually or whatever.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @stabeest said in MU* Gripes and Peeves:

      I have been begging for YEARS for an evaluation because I could see how she was suffering and no one took me seriously.

      Taking from Peeves after this went up, but this deserves its own complain thread in general. I had to walk on water to get the work down for my kid with Dyslexia as well for IEP and educational stuff to get system help in the schools. I flipped my lid on them last year, cause it they finally tested at year end then said yep, there ya go, but we have to retest at beginning of next school year cause of the time slip, like wtf, why'd you have us test now if it doesn't count.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Personal Agency for Personal Boundaries

      @Pyrephox said in Personal Agency for Personal Boundaries:

      I would rather keep ten "but I didn't want to go to jail" players than one "I'm going to threaten you with cutting off your RP with everyone or damage your OOC reputation unless you play this out" player.

      Just wanted to repeat this. The I don't want to go to jail players might be a little annoying for some folks, but the other one can really damage a game/kill off a player base whether one realizes it or not - like a small playerbase and limited staff, it could be a dead game before staff realize what happened and who the one player is that's trying to pull that off. Worse, and to the point of the thread, used on someone unfamiliar with the tools/life skills to get out of that situation (policies, involve staff, walk away), its damaging to the player and kills off potential growth in the hobby if someone is preying on new players (and lets be honest, new players to hobby are big targets if said behavior). I supported it when someone brought up the idea of X-Card, saying an alteration to fit the medium would work, I support it now. I may look into code to handle +request to staff if I get time.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      @Aria said in Good TV:

      ...I kind of just want to watch some kinda sweeping fantasy with elves in it that is not LoTR or the Shannara Chronicles again. Whatcha got for me re: recommendations, interwebs?

      The Dragon Prince, I like their elves so far.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: The Dark Side of online Role-Playing

      @tek said in The Dark Side of online Role-Playing:

      @Derp Yeah, but @Carex crossed the line when they were all shruggy and like "TSing with an adult is only a problem because it's legally a problem for the adult", which is seriously fucking gross

      I don't want to get into the privacy vs non-privacy of children and parental rights, but the accusing someone of spying on their kids to see whats going on and adamantly saying a parent cannot not or should not do that ... is exactly what I'd expect a child predator to want me to believe. That may not have been their intent, but it all read bad from the get go in their responses.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: The Future is Now

      @Wizz said in The Future is Now:

      Pretty much the only cool thing to come outta this state since Polygamy Porter and SLC Punk!

      You make me want to watch that movie again.

      Secondary to this, if they opened up the monolith and it had the 6K year old texts that Joseph Smith was looking for to mark the promised land, I would not be surprised by that either.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: The Dark Side of online Role-Playing

      @Carex said in The Dark Side of online Role-Playing:

      someone {online) teaches them what the vagina is for.
      I'm talking about the parents that try and stop that.

      You're advocating parents shouldn't stop kids from learning what a vagina is for on-line and need to stay out of their kids business cause, furry muck is the bastion of developmental education online?

      Like in the same post you say:

      Once again: PARENTS CAN'T TELL HOW OLD THE OTHER PERSON IS, OVER THE INTERNET!!

      And you say this:

      No one disagrees with you on the idea that if a parent finds out an adult is knowingly creeping on their child that parent should shut that shit down and call the FBI. No one.

      Like - how are they supposed to find out when every method they may discover this seems you arguing they shouldn't do it?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      I mean, as a fan of He-Man semi-fan. The story of Teela and the Sorceress that helps Prince Adam become He Man is pretty important along with Man at Arms role in the story once he comes into play. I think its good they're exploring more roles of the various Masters involved, they had great back stories that never really got much time cause we had to see Prince Adam running around with his nasaly voice, his crazy cat, and muscle tranformation scenes.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Is this hobby on it's last legs?

      @Tori said in Is this hobby on it's last legs?:

      I hope the nursing home they put me in has good wifi.

      Them kids better hurry up and design me a neural port in the back of my neck so I can direct connect from my nursing home.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Dead Celebrities 2021 Edition

      My dignity, RIP. I actually participated in yuletide work activities by wearing holiday socks on holiday socks day. You'll be missed.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Sensitivity in gaming

      In TT games, my group has always vetted a player in with several months of public pay. There is an assumption everyone is open and can honestly say something's a trigger and can we move on. In one fantasy campaign i was running, I went a little over with some of the bad guys and the horror concept. One guy said nope, the group left the area and we avoided it IC, checked on each other OOC and played a fun game to wind down instead of continue the campaign.

      On-line, I think the theme/genre should be telling. If I'm playing dark urban horror, a trigger can't be spooky horror. Like no one should be surprised. There could be an over the top moment. A player should speak up and remove from the situation if its a little over the top.

      But I think the runner shouldn't push beyond R without some warning. Like I don't want to go in expecting Michael Myers/Halloween level horror (some blood, very little gore) and get like Rob Zombie mixed with the Human Centipede as a surprise twist. Not without a warning from the runner.

      Everyone has different levels, OOC communication should go a long ways. I don't think a group of random players should necessarily concede to one at random, but if they're always pushing the same trigger with the one same player at random it seems purposeful/hurtful knowing they didn't like it the 7 other times and doing it over and over is cutting them out of some fun.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: How can we incentivize IC failure?

      I've been stewing on this for a couple days (and enjoy the extra day off by not doing much).

      @horrorhound said in How can we incentivize IC failure?:

      CodeMagic, make it so skills are raised by the number AND quality of rolls made.

      I think this gets to the crux of what everyone is saying. If rolling the skill a lot, success or failure, nets some gain ... then folks will game the system by sitting together in a room and spamming rolls throughout the day.

      On MUDs this works, my favorite type back in the day was Nightmare LPMUDs, where I didn't get XP for killing mobs, I got it by using my skills. The higher the skill the harder the tasks I could do to raise those skills more. I couldn't kill the noob squirrels in noob woods 500 times to raise stealth by burning XP at my rogue class trainer, I had to go pick pocket the merchants a lot then when stealth was ready to train I asked the rogue trainer to raise my stealth.

      On MUSH, the assumption is folks RP together, incentivizing rolling skills moves the needle away from RP'ing and more towards rolling skills, more like a MUD.

      I know I'm being dicey there are fine RPI/RPE MUDs that blur the lines. But, for me at least, this is the distinction, on a MUD I could theoretically spend all day doing things solo to raise skills and such while on a MUSH, if I'm solo in a room nothing at all is happening.

      This gets to the issue @Arkandel made, a GM scene has weight where as a PRP does not. There is no incentive to winning or failing in the PRP. My usual caveat, I've played for 30 years no without being in GM scenes/plots/events.

      The places better for me have been the ones that do periodic XP regardless of activity. This has been the more universal system games. FS3 has given a small but even amount of XP to players on a weekly basis. The old D6 games (Dahan's included) would give so much CP per week.

      The non-XP incentives and rewards can be distributed evenly between GM events and PrP, the issue then comes in accountability. Three players can sit in a room together for 8 hours and say they ran a plot to defeat the lich king to become Thespian Guildmaster of the Bardic College. But how do we know they did that with some risk/reward type rolls aside from trust? The answer has been logs but then there is a really high push back about some folks not wanting to provide logs, or not liking to log their RP or some such.

      So what I'm seeing overall, is a system to reward RP and incentivize IC failure would be good but a system to reward RP and incentivize IC failure is a lot of effort?

      I think adventure ideas for PCs in which they post the logs after and get some rewards is fine, but I know most folks won't do this even if you code it all the way through (+adventure/next to go to next scenario when all criteria are met, such as +roll/lute vs lich king/8 three times and the system tracks wins/losses on those three rolls). A system could easily be smart enough in old/new MUSH codes to do this. A +adventure system that initiates a scene when two or more folks agree to start it, then the first scene is so many of X rolls, it captures the first three they can't roll 12 until they get three successes. The +next part can see if they've done the rolls and to what degree and advance to the next scenario. This can be done on a MUSH (just like the Ares CG of being anywhere can be done in old MU softcode, rooms are not needed). I've literally done things to try and incentivize RP by saying do one of the following (argue with a stranger, get pick pocketed, stop a criminal, etc.) and post a scene to get some XP and no one posts scenes.

      I'm falling in line with if the culture doesn't incentivize on its own for failure, then its more like what everyone has been saying. Folks just want to roll their good skill and win. I've played all walks of Mu genre, and comics are my favorite because those are the ones where more folks tend towards the sparkle rotation. They spotlight this week but spend a few weeks letting others rotate through the spotlight. @Ghost had something of this concept to transfer to other genres in his wrestling talks when saying the loser takes the fall to help make the winner look better. Or the Loser poses the results but not in a manner of, the sun was in my eyes cause I would have won on a thousand other days. Not everyone on Comic mu*s takes the fall like that, but more often than not that's where I see failure being more accepted as part of the rotation to get back to your spotlight time.

      The thing that makes comics different is everyone is a snowflake, they just have their unique thing. Batman, Superman, Zatanna and Wonderwoman can rotate being badass because they each have a unique thing they tend to do. Some blurred lines with Superman and Wonderwoman sure, but they can juggle enough between backstories that they can take turns being masters of kick assery. Most comics places aren't always stat based and more folks look to the descriptions (can lift X amount of pounds, or master of fist-jitsu, or withstand heat of sun).

      I don't know if this is going anywhere, but I think a game that focuses less on the rolls and more on the story may be better towards incentivizing IC failure system-wise; and good players, regardless of system, are going to make failing into a story no matter what I think.

      posted in Reviews and Debates
      Lotherio
      Lotherio
    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      Ever see anyone organize a group of strangers for a one-off bowling game then leave without having any other form of contact outside of bowling?
      No, you haven't because it's crazy and a massive waste of everyone's time.
      Most people don't do it IRL. Some people might do it.
      Those people are freaks and weirdos in the eyes of the public because it's abnormal.

      I have no idea what world you live in but literally most bowling allies I go to offer social bowling leagues to meet strangers. Sometimes its one time event sometimes its just open 'league' bowling for whoever randomly shows up.

      Here you are again saying most people don't chat with strangers at random 'social' places. Yesterday I was in a conversation with the guy behind me at Home Depot cause the clerk asked what I was buying all the paint for. This weird never happens ever event in your world was 15 minutes of conversation about painting interior vs exterior (cause of the heat), they asking if I was selling, me saying I just want to paint the living room.

      A few days earlier I was in a rare doesn't happen in rl social event at the taco bell cause after I ordered on kiosk I started talking with the clerk about kiosks and the next guy game in to get one burrito so I apologized about that, having a big order and him having to wait. We joked a little about me getting the mild sauce for my niece and me calling it baby sauce as I got diablo sauce for me.

      Literally yes, random strangers do talk in public at places like coffee houses and bowling alleys. Last bowling alley I went to, I talked at the food area while getting fries and nacho cheese. I took my girls there, I talked with the guy at the counter cause he liked my Ramones shirt.

      These situations that people make fun of in coffee/bar rp, how people meet, actually does happen. A lot. How do you think people met each other before like the internet?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Finding roleplay

      @ThatGuyThere said in Finding roleplay:

      ...I have had more scenes killed for me by folks zerg rushing a hangout with a few people in it to get votes then I think it produces ...

      This needs to go into the random bitching thread, its one of my complaints. A hangout hits 3 people, and in five minutes its up to 6 or 7. Worse when folks swap alts out for a few poses each to get votes for all their alts while they're at it. I'd rather they just +cheat the +votes and +vote without RP'ing each other than bum rush a scene. This can quickly kill a good conversation with social chaos.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      My dice are thrown into the social dice should stand where they fall pool.

      I had a long term TT game, with a player that had social anxiety. When they played the social oriented char, we ran with them explaining third person what the character did. I try to relate it to mu* experiences.

      I'm good with this on a mu*, and yes, these players will be shunned and avoided if others think the rp is lacking. I see it as an opportunity to help them develop by playing with them.

      I still see it as: no one makes the heavy fighter show real fighting prowess. It's only fair to those less gifted in written eloquence, or as is often true, the ones writing from an ESL standpoint, to allow social dice to reflect how the character is designed rather than how the player may portray them with lack of said skill themself.

      Bare in mind, some of these folks do not have the luxury of being in an environment conducive to finding a TT, they are not in an urban environment like some of us. Others really have social anxiety, online is there only outlet. It's not entirely fair to force them to write better than their ability level to play the character they want to, much as we don't force each other to train in mma to play a brawler online.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • Near- and Middle- Eastern/Persian Centric Urban Fantasy

      In the Kinds of Mu*s Wanted thread, I threw out a want for a less Euro-Centric modern urban fantasy game. And in boredom, with a few good hours of time yesterday and this morning, between RL and Mu*'ing, I threw together a simplistic overview of such a different approach. This is combined from sources of near to middle east, as far as India, but nothing beyond (combinations of cultures along this side of the Spice Road), most heavily influenced from some Persian ideas and mythos.

      Overview

      The world exists in a Zoroaster System (not Zoroastrianism): There is a good realm, Paradise, beyond what humans know. There is an evil realm as well, Perdition. The totality of marks, good or bad, eventually lets one enter either realm. Reincarnation exists in the moral world and there is a tally on an individual that occurs throughout lifetimes until one achieves the appropriate tally to enter either realm. Various entities from both Perdition and Paradise work to influence the neutral parties in either way. These spirits are at a level of being that their acts are only judged by the influence they have on others. Should one follow the path of truth or good, they can cross the threshold of Paradise upon death of their current incarnation. Similarly should the weight of sin be heavy on one’s tally, they will transcend to Perdition when their current incarnation expires.

      Magic

      All magic comes from Jan, a mystical energy or force in the universe. Only certain beings can gain access to the utilization of Jan naturally, others must learn this, and the effectiveness of the utilization of Jan is based on their tally. Each tally is returned to those that access the Jan in either the form of Kheyr or Meshki. Each is used to influence and shape magic. Kheyr is good or white, Meshki is evil or black. Using these is equivalent to deeds and influences, readily weighing on one's tally simply by making use of this mystical energy regardless of the deed being performed (using Meshki for good is still an evil act, etc.).

      Spirits of the Kheyr

      Agents of good work to influence the neutral parties. Because they ultimately attempt to inspire good in others, they tend towards the Kheyr. They are innate users of Jan.

      1. The Narah

      These are agents of good associated with Paradise. The lowest of beings from this higher realm, then can access the world of mortals for limited times, and tend to influence the Peri to continue their works of inspiring good in the world.

      1. The Peri

      The peri, a supernatural like race, are between ‘angels and man’. They are the final step in this realm before one transcends to the beyond of Paradise. They can part the veil, enough to communicate with the angels of Paradise to known the will of Good that they may continue their work to influence Human and Janni alike. As they inspire others, they receive a tally to access the Jan.

      1. Ghul

      This is a specific Peri that has fallen from grace through the use of Meshki, this makes it much more difficult for them to gain further access to the Jan without tacking directly from other spirits, both free willed spirits as well as good/bad spirits. A sort of cannibalism, taking Jan from others also affects the vitae of the others. A ghul can kill another if too much Meshki is pulled from another. A ghul can draw Kheyr, but it's sometimes painful for the ghul and they prefer the much easier path they have fallen on. They tend to trick others into doing bad.

      Meshki Spirits

      Those agents of evil, either purposefully acting to lure the free willed spirits of the world to Perdition, or simply out of self interest. Due to the nature of how the work to influence others, they are mostly associated with the Meshki. They are as well innate users of Jan.

      1. Deev

      The Deev are free spirits that started as Daikini, but have instead turned to using Kheyr. Inspiring the free willed spirits to do good rather than feeding off the bad they so readily commit, the Deev have actively chosen to follow a new path. While some tend towards Meshki from time to time, it is far less harmful than the Daikini, and these are seen as more impish playfulness.

      1. Daikini

      The Daikini are a supernatural race bent on taking what it can from the free willed spirits and often serve as agents of the Shaytan and Perdition. They truly wish to enter Perdition for themselves and will tempt, persuade, and otherwise force the free willed towards acts of evil simply to gain a better tally. Willfully using Meshki to achieve their wants and desires.

      1. Shaytan

      The lowest of form of the beings of Perdition, they are tasked by other more harmful entities with interceding in the mortal realm on their behalf and, like the Narah, can can access into the mortal realm for limited amounts of time.

      Free Willed Spirits

      Unlike the spirits of the Kheyr or Meshki, these are beings that long ago were given free will, they are the mortals of earth. Two such were created, Humans and Janni. Janni were given innate access to the Jan while Humans have learned to access the mystical energies. Whether some cosmic experiment, or the will of some higher being to gain influence is beyond the knowledge of the mortal realm.

      1. Humans

      The majority of mortals are human, as we know them. There is little difference. Some do learn to access the Jan, they are known as Magi.

      1. Janni

      Very similar to humans, the Janni are innately tied to the Jan. Unlike the spirits of Kheyr or Meshki, they simply gain abilities based on how they act daily and their tallies of good or evil.

      Human Magic

      What magic there is stems from the mystical energy of Jan. What one can do with this Jan is based on the tally of Kheyr or Meshki that is weighted to them and their inevitable transcendance. This is measured by the deeds of beings in the world of free spirits, or by the influence of the free spirits by those associated directly with the realms of Paradise or Perdition.

      1. Magi

      Magi are humans that have learned to access the Jan. This is a learned tradition and must be studied through tomes and books. There are two such types of books. One is a combination of divination and astrology for determining potential outcomes and how they may be influenced (divination/astrology/etc.). The others is a determination of taking information from an individual and using that to gain power over others, from changing luck and fortune to what we would call ‘spells’ in a more traditional sense (direct healing, direct harm, super human feats, flying, teleporting, etc.).

      Magi Organizations

      1. The Efrite

      Simply, sorceress/sorcerer. They see Jan as a tool, and the use of such is left to the hands of the user of Jan. Thus they will teach the tradition to others, allowing access to the knowledge to the brightest, those who show potential. There is simply one rule amongst them, Jan is not to be used adversely against other Humans without righteous cause. Will the use of magic against Janni is viewed negatively, it is not completely discouraged and, in some causes, can be warranted; such as Janni that prey upon humans for their own means.

      1. The Sehr

      The Sehr are an ivory tower of the Magi. Their utlimate goal is to know and weigh the measure of their own tallies. Not to gain access to either Paradise or Perdition, but instead to remain on the world of mortals through each life, returning as a human each time and continuing their traditions. The are keen guardians of knowledge and magic. Those who seek to join them are tested rigorously, and those who fail die.

      1. The Immortals

      The Immortals are those who know of Jan and the spirits of the Jan, the Magi and Magi organizations, but seek to end their meddling in the affairs of humans, good or bad. They do not access the Jan directly but do tend to utilize artifacts and items which allow them to access or interfere with spirits. Akin to monster hunters.

      ... Humans most touched on, but the wordly spirits can have organization and structure added to them just the same (looking at peri, ghuls, deev, and daikini). Where Narah and Shaytan can be viewed as entities and forces of influence (semi-deity like). Lots to play with, just basic building blocks that doesn't read like every other new breed of urban fantasy that just comes off like another version of WoD, but trying to avoid the politics and such associated with WoD.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Cultural differences between MUDs and MUSHes

      @Kestrel said in Cultural differences between MUDs and MUSHes:

      @faraday said in Cultural differences between MUDs and MUSHes:

      • Ask before posing logs containing sensitive/private IC information.

      What constitutes sensitive/private IC information on a MUSH other than TS? I could be misreading between the lines, but based on various communications and the one instance where I asked someone, 'Can I post this?' I felt like I was met with this weird implication that one should always have nothing to hide, and that if you aren't entirely open about your character's motives/secrets, you're being kinda sketchy.

      This sounds like something specific to the culture of what ever MUSH you were playing on when this happened. But it is part of the culture, as mentioned above, places put in policy now if they're open or closed, the closed places have adopted from WoD and sometimes call it 'OOC Masque'. It comes into play more when mingling spheres and from the PvP culture of its okay for say, a vampire, to kill a werewolf on site in certain locations on the grid. The secrecy that is, the openness, I've always been around that. Usually if folks don't want to give something away they'll kindly say 'you'll have to see when it comes out', meaning wait for it to come out in RP, or read it in the logs.

      @lordbelh said in Cultural differences between MUDs and MUSHes:

      Personally I really dislike too much OOC communication, especially when it (and it often does) lends itself towards OOC manipulation of events and layering pressures and expectations of what should happen, for fishing for ways to avoid even slightly unfavorable consequences. But a lot of players have a vastly different opinion of me on it, believing OOC communication to be the key to happy funtimes. My solution has just been to do it my way, deal with the occasional (and there's never been much of it) fallout with a shrug and a smile. (ETA: Or a cyber screaming match. WHATEVER WORKS.)

      So far this is probably the biggest source of MUSH-related culture-shock for me, I think. I had my character react a certain way to something they found off-putting, for very IC reasons (though I found it great) — and received an OOC apology for the off-putting behaviour, with a clarification that it wasn't intended to be off-putting. Is this normal? Do many MUSHers have an aversion to conflict-based RP, and/or take the stance that character behaviours should be altered to cater to harmony with other characters? I mean beyond the basic, 'we need an excuse to stay in a scene together'.

      Yes, some do have an aversion to conflict. If you say OOC its good and you're not upset about the behavior, things should be okay. That was just a step to avoid some OOC drama. The char behavior shouldn't be altered, but it does lead back to needing an excuse to scene together. If all characters can't get along ever, no one plays together.

      posted in Mildly Constructive
      Lotherio
      Lotherio
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