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    2. Lotherio
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    Best posts made by Lotherio

    • RE: Space Games and Travel Time? Why? Why Not?

      Taking onto feeling of big versus actual grid big. Most of those follow one group/crew, there is lots of new planets, but the central focus is a space port or ship or some such.

      Take Star Wars and the hundreds of system. How much activity actually took place on Tatooine? In all the movies, how many locations actually made the cut, 3 or 4 tops; not hundreds of locations.

      The small town @Coin mentioned, there is an entire world of places to go in that car or plane, but the main focus of the RP is that town it feels like. Still a might big world and anything needed could be done up in some temp room or just ooc My guy says, "Lets use this 'room' to RP, but we're on the road to the next town to dump this body in the river there" or whatever.

      There is the illusion of big versus is do we need infinite space full of a hundred planets coded in to explore?

      posted in MU Questions & Requests
      Lotherio
      Lotherio
    • RE: Make MSB great again!

      @auspice said in Make MSB great again!:

      WTFE has to buy more alcohol

      Someone has to support the spirit business. With beer sales down (.6 percent worldwide, 1.8 percent in the US), and spirits in general only at a .3 percent growth rate compared to a consumption growth rate of 3.6. Someone has to keep the industries alive. This could be fake news, its just the first quick find on a stat showing a decline in the sale of some alcohol.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: ISO: a comics/superheroes MU* (give me your recs)

      I'd be interested to know what's out there too. More curious if there is anything non-multi-verse (DC + Marvel + Everything else) out there. I am curious if its a dying genre despite the popularity in movies and TV series. I tried an OC game last year, had like one player try it.

      posted in MU Questions & Requests
      Lotherio
      Lotherio
    • Sci Fi/Opera Originality

      Just some observations that I'm curious about and open to hearing thoughts about.

      There seems some interest in original sci fi/fantasy/space opera, but seems very niche these days. Seems like the big draw in and around this genre is and always will be Star Wars followed by some Trek enthusiasts (loved me Star Trek: TOS back in the day).

      I'm wondering, were the remaining interest is in the realm of original theme is. Literally serious curious, I know some folks here enjoy sci fi/etc. hence why I figured posting here might open my mind some on this. My time is more limited, hence that focus on the original sci fi place and something closer to OTT style play, but interest is literally like 2 people. Is the interest in MU*'ing original sci-fi really that dead?

      Food for thought on the topic, checking mudstats or mushcode.com's MU* List. Notice the slight grow in small places (1-4 players on ever). Literally there are at least 50 places on these lists (and it takes forever to update, so probably even more places that just haven't submitted at mudstats or mushcode). That means 75+ people are out there just working on separate places. While the hobby seems to have less folks about (not by much, but less), I'm curious if the trend to do your own places is pulling interested parties apart. Where instead of 50 places with 1 to 2 people doing there own thing, having fewer places (10) with 5-10 might be more conducive to growing interest a little; I know a few folks look at a place and if its only a few people they just won't check it out as it could take time to find RP.

      Just some thoughts is all.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Why are there so many MUs set in Maine?

      @krmbm said in Why are there so many MUs set in Maine?:

      Does it have gremlins and pixies and unicorns?
      If so, then I apologize for not setting my game there. ๐Ÿ˜ž

      I think its a fine place to set it and make a bigger city than is normally there.

      Anyone is welcome to do that with Nebraska, where I live. I'd love to see what folks interpret Nebraska as versus the reality. Could do a spinoff of The Stand where they stay longer and build up a city before going off to fight the final battle in Denver.

      Aside, the teen supers game we did was in NH right on the coast and we made providence a bigger city that took over the bay and became as large as NYC or LA. I'm fine with alternative ideas for locations/areas.

      Opposite to why so many MUs in Maine - why not more fantasy modern settings in real locations but as viewed through the eyes of non-locals (the idealized version)?

      posted in MU Questions & Requests
      Lotherio
      Lotherio
    • RE: Sci Fi/Opera Originality

      I'm okay with travel times per theme, I'm not okay with real time enforced waits to get to distant locations where other players are; and this has happened outside of sci fi. I get it in the time of coded space and economy where it was more game like, but definitely not conducive to rp. It seemed rampant on Star Wars joints in the day.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Are there any high fantasy MU*s?

      @ominous Yeah, that would be good. I think the small folk (gnome'ish/goblin'ish) was an attempt to be more human-like for folks not interested in anthromorphic characters and still making things like giant eagle/owl a danger. Human in a dangerous world is a good idea.`

      I have two curiosities:

      1. To the original idea of high fantasy involving mystic guilds suggested by @chibichibi and to include @Wizz's idea of the Black Company. Black Company fantasy is derivative of the real world White Company from 13th-15th century Italy. Same time is a lot of the house to house warfare that made the old tower houses in a lot of towns. What if you removed noble houses and made Wizard guilds in towers, fighting for control of a city/area and had merc companies for hire to fight the battles between the guilds, similar to Italy of the time. And what if the natural world was just as dangerous for high fantasy. The north isn't humans ready to invade, its wild land ruled by some dragons or something. Going west is dangerous for other natural regions. The merc company as much fights the wars between magic guilds as it does defend the city from real world dangers. Could be other merc companies/roaming war bands too. Might make for high fantasy type adventures?

      2. The human's in place of mice ala Mouseguard. What if it was future fantasy (Thundarr'ish)? Less cartoonish. Cities are ruled by corrupt wizards at best, the lands between is either outlaws or dangerous mutated monsters (like a moose in Mouseguard is a walking giant)?

      Just thoughts in general, hopefully someone does pick up and consider a high fantasy. If someone starts original theme and needs a little support/assistance on the backend I can chip in a little as needed.

      posted in MU Questions & Requests
      Lotherio
      Lotherio
    • RE: MU* Activity Survey 2018 - DRAFT

      What I'd like to know is, removing identifying information as indicated, how often staff and player perspective differentiates for MU*s submitted (assuming staff and players submit for the same places).

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Valorous Dominion

      @lithium You pulled a me, I shall challenge for champion of the typos! I'm GiovanniAcuto, so if you don't like me you can let me know too.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: MUSH Marriages (IC)

      @bananerz said in MUSH Marriages (IC):

      that doesn't mean it isn't fun for someone else as evident by so many getting involved in things like this and I say good for them because they are having fun in a game and thatโ€™s what a game is about.

      This, for everything. Sure its about marriages and such, but everything. Been said time and time and time again, but I like the way it was said right here. Just saying cause I can't upvote it more than the one time.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Valorous Dominion

      @shincashay That would definitely be allowed, I need to still get into css again and fix links and such to be legible for some people, organization help would be good.

      I know I have history scattered in a few areas, I don't want to overwhelm someone casually reading but clearly it needs help. We could put up a dirty history page with the ~150 points scattered around too but that could make it worse?

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Wheel of Time mechanics

      @ganymede FS3 even pre-Ares is slick. Thanks to Daithi, we got to run turtles vs wall, two turtles vs a section of wall set up using FS3 vehicle. We did the wall defense vehicle battle with lots of hps and a sally forth battle in 3-4 hours and it included minor pauses to try and keep medics helping. I enjoy FS3 just for combat, I should have logged the test runs of airships vs naval ships battles while balancing then for the steampunk place we attempted.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • Derbyshire Estate

      In Derbyshire lives the monsters that protect humanity. These monsters stand vigil against the terrors of the night that would threaten earth. Wayward souls themselves, lost or without homes, they seek to protect that which they see as good. Derbyshire stands to protect those hunted by other monsters and even humans while also training those that desire to stand up against that darkness that threatens to extinguish the light.

      Derbyshire is a dark fantasy story telling collaborative that includes game elements (FS3, we uses Ares). We are focused on character exploration through these stories and personal exploration supplemented by ongoing plots and adventure. Staff hopes to create a safe environment to allow players to explore these concepts through role-playing on-line and assist where they can in discovering and telling these stories of our players' characters. We are lightly a super hero/dark comic genre but our primary focus is the preternatural setting we have created.

      Please feel free to visit our site: https://reign.aresmush.com
      While we are integrated through the web portal which includes a direct connect web client, a traditional client may be pointed to: reign.aresmush.com:2903

      Our thanks for your time in reading this,
      Lotherio

      Note: Definitely a work in progress, details still being added, it will flush out more as we move forward. This is beta, things could definitely change at this point especially around combat, but theme-wise we're opening the slate minimally with enough to get running.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: How did you discover your last three MU* ?

      @faraday I'm totally offended, not really ๐Ÿ™‚ In fact, if someone did google pendragon online rpg and Valorous did somehow come up, I'd be impressed.

      I don't know what the answer is without including more walls of text, I tried to point out on the new to MUSH wiki page (which could be more prominent even) thing to type 'help' once in the 'game' too. All the old systems have that 'help newbie' and 'help getting started' but to get to an RP tutorial or something on top of all that, its more text. Shy of saying 'if you're new, type 'new I'm new to this, please help me' as a cue to other players that the person is so new they might not even know how to page or use a channel/line. I'd be willing to offer that.

      I'd like to incorporate the web client workaround from @grapenut even, on a page that could help newbies (which could include the type 'new Help I'm new' to receive help if you are unfamiliar with MUSHing).

      It was pointed out recently on Valorous that my response on helping with wiki templates wasn't friendly, but I didn't want to spell out the answer because just as many would be offended if I assumed they had no clue. I honestly enjoy meeting new players to the hobby, I enjoy taking scenes with 'new' players when some vets may not want to go through that sort of process. I don't want to offend anyone either way.

      A lot is overwhelming to someone crossing the threshold, but how does it get to less overwhelming and welcoming? Especially the cultural side of things, as you noted, no amount of tutorial/text walls will help either way in that regard.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: New OC Star Wars MUSH Set in Satellite galaxy -- Come RP With Us!

      @ominous said in New OC Star Wars MUSH Set in Satellite galaxy -- Come RP With Us!:

      cheeseburgers only with bacon instead of beef and lettuce and tomato instead of cheese, I'm actually selling BLTs

      I don't know if this is a good analogy.

      They use WEG D6, with everything from that system, probably pretty close to SW1. They've shaved off Jedi, Sith, Empire, Republic, Rebellion basically. Its more like its beef, but in a loose meat sandwich, the cheese is still there, but instead of American, its cheddar.

      Instead of:
      alt text

      You get:
      alt text

      It plays the same, just looks a little different.

      It sounds interesting to me on premise.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Running Wilderness Adventures

      @Ominous said in Running Wilderness Adventures:

      Anyone have some suggestions on how to marry the exploration and resource management of OSR D&D and the narrative focus of most MU*a?

      Most Mu's are not ready to handle random exploration and resource management, travel oriented or not. If they are, they already have some +scavange/search/explore code that runs, lets PC's know what they turn up. Most do not have great loss/gain opportunities, of that which I'm aware at least. I'm might scavenge some bullets on an apocalyptic Mu' that doesn't track bullet consumption, but the chance of stumbling upon an operational nuclear power plant (or stumble on the adventure to recover one/take one over from outland bandits and roadwarriors) is usually zero because they don't allow the chance to just find that.

      Not to argue tight meta control vs. world reaction to what players are doing as what Staff should/shouldn't be doing. However, most places generally are set up with indicators how, why and to whom one should work with/on/for in creating a TP in the environment. Most seem open to small scale things that do not tip balance and only want more opportunity for wider player-base and thus why they ask for TP. To help promote it and/or direct inquiries related to said TP to the player runner/storyteller. Again, if a MU* doesn't have it or has it for other control reasons, I'm not making the argument either way as that's not the intent of the question from my perspective.

      All that said, I would measure the necessity to all players involved in the story of running an Oregon Trail overland haul to get to X location, and/or return. If pausing a day to fix the wagon wheel causes a food shortage and they need to hunt, is the resource management necessary or just a story driver. If its a story driver and there is no need to work with staff to assure any loot from the hunting adventure is allowed or whatever ... have at it, so long as the players are all on board.

      That's what I wanted to get at, introduce encounters as 'x happened, you are low on y resources' for them to consider their next step. You can set it up at the beginning, you have X supplies to make the trip to Y and back, you have enough space to house it all in your wagons/cars/caravan/space ship. They know up front that this could be important. Thus you can plant other encounters into your table - meet gypsies, meet space ghosts, find shipwreck, whatever. And they have their counter of supplies to think about. They can trade with gypsies, get location of actual stuff from ghosts they communicate with, or scavenge the shipwreck looking for what they need, etc.

      Going back to the bolded stuff above, is travel time required or necessary on said Mu? This goes into are players on board, will they think they're missing out on events back in the main locations by being on the Oregon Trail? Is handwaving the recommended form of distances between locations? Then just make sure players are on board.

      And as much as I enjoy random encounter tables, set up by environment/location/population density/whatever, do the players involved enjoy them? If it was me, and I was in some plot with another player to travel two weeks to remove location, do the thing, then come back and I knew we would off-grid for that time (required by the MU* or the storyteller), I think it might be just as beneficial/fun to handwave going/coming back and focus the time 'off-grid' on all adventure and story for whatever we're doing at the location too.

      Then again, random encounters could be fun, so long as its not 'your stuck in scene for four hours discussing how to fix the real axle' then waiting for players to realize 'we need to discuss ditching the wagon and loosing a week of supplies, hopefully recover that to get back home after we get to River Dale, or take a day out and have to hunt now for food to even reach River Dale, or sending scouts ahead'. The later could be fun yes, but if players don't realize that's the intent of the broken axle random encounter either due to culture on the MU' in question or unrealized expectations from storyteller, it could go south just the same.

      Spammy, but all that said, if everyone is on board, do what others are suggesting as they're all good stuff. Pick a system that already does this they way you like and adapt it to the MU' you are on, just let folks know what to expect so they don't feel rail-roaded into something they didn't realize they're signing up for.

      Edited to remove asterisks and fix italicized words.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Thundergulch

      @eye8urcake said in Thundergulch:

      @lotherio said in Thundergulch:

      Its a server side error in writing to the backup somehow. If you are logged on already on the portal, you're still logged in but can't access DB things like chat or scenes. If you logout you won't be able to log back in. Its being looked into.

      Oh, wow, somehow even though I read everything I missed that this is your game! I blame stress.
      I'll have to peek in! I hope, outside this blip, it goes so well!

      I didn't post anything. Its a personal fun, like Coral Springs was, so I didn't say anything too much.

      I'm setting up a discord, I can share with folks.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical MUSHes

      I concur, but with like the discrimination isn't a thing during the civil war. I think most places in the era would be more akin to: this existed its just not something we're playing out icly rather than removing it completely. Just, then the feedback that its not historically accurate comes up. Like someone wants to play the person that takes slave bounties by collecting on the runaway ads (I'll respond to this Andrew Jackson ad, I'm sure he's good for the $50+ expenses for me to find this runaway; we're not really focused on that aspect; yes, Andrew Jackson died before the civil war).

      Or even as @peasoupling pointed out, two different games same era even. Those things bad by our standards are more NPC realm here versus, discrimination happened and you have to play that here.

      I mean, could you have some folks that want to play out the discrimination and the underground railroad and playing out the running and making it to Canada if they want ... and some folks playing there are slaves but owner/slave relationship stuff that isn't as bad as some people thinks (and I don't even mean historical drama accounts, I mean like Finding Your Roots genealogy accounts where the slave is freed and they live together, taking each others names, and having many grandchildren). Not saying I would even try to play out the later, not my place to be in some RP situation like that to begin with.

      As staff, I know i'd be open to players playing out either situation if everyone was on board, that is consenting, but maybe the part of it that comes up is the consent issue. Like everyone wants to be the hero, so the underground railroad meets with resident uber rich guy who pays away all possible obstacles and robs them of the story, not historically accurate but plausible for some people and if their PC is rich, they think its solution. Or inversely, someone wants to be the 'bad' sort that is the obstacle for others stories and the relationship story against perceived notions of the situation, someone is playing the racist and decides they want to just be a jerk to the story continually and the originators are just getting tired of all the hurdles the other keeps raising.

      This is why I upvoted the Horror Mu* stuff, and it coming down to players not being jerks to each other. There is a rich array in any historical situation that challenges our modern conceptions of history even. Like we want to say civil war era did have discrimination and a few well known racists, because it helps us make sense of it; we don't want to hear, this man of color, a free man living in the south, supported the Confederate army, because it doesn't make sense to our pre-conceived notions. Some feel if the game plays up the former, its not really a fun escapist game, some fell if the game plays up the later, its really doing injustice to the actual injustice done during the civil war.

      We just all have different opinions heh:

      Hello. Welcome to the Portokalos family and welcome the-the Miller family. I-I was thinking last night, um, the night before my-my daughter was gonna marry, uh, I-an Miller, that, um, you know, the root of the word Miller is a Greek word. Miller come from the Greek word "milo", which is mean apple, there you go. As many of you know, our name Portokalos is come from the Greek word "portolakli", which means orange. So, okay, here tonight we have, uh, apple and orange... we all different, but, in the end, we all fruit.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: The 100: The Mush

      @ixokai

      18 year olds ... It only ends one way ...

      "I have the conch!"

      resounding squish!

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Disabilities and Mental Illness as Character Traits

      @Ghost said in Disabilities and Mental Illness as Character Traits:

      holding a Chihuahua in one hand and a bottle of Strawberry Fanta in the other.

      Gonna be honest. A Chihuahua holder drinking strawberry fanta drops my drawbridge everytime, being 56 is just insult to injury.

      posted in Mildly Constructive
      Lotherio
      Lotherio
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