My eyes need a break from looking at code, so posting this up here. Had been pondering doing it for a few weeks, but needing that break gives me time to write this. Realms code has been dusted off. I’ve been working for a while now on fixing it from things gleaned from Realms. No timeline for this, but its in the hopper.
Updated:
CGen is no longer self stat. You get points to spend, when they’re gone their gone. Traits is not pick and choose, a pot of 10 points is given to adjust. No one comes out with Religious bonuses now. Numerous cultures will be available on a slightly more continental level (more on this later).
Passions. You pick them, the system it rolls them and sets it, no hand picking passions values. Amor is still there, but its not the appendix rules version, its rolled random like everything else, no stacking it for one high passion to assure success nearly out of the gate. Passions are code limited to one roll per week. Pick a skill as you roll it and its set with positive or negative modifier for 24-48 hours, no take backs.
Rolling, or checking skills/traits/etc. One roll to check (+check value) any skill, attribute or trait and it spits it out a little cleaner. Passions as above plays off that (+check/passion love/name=skill). Rolls can now be opposed (+check/vs SirKay=skills) will roll both our skills and announce a winner.
Combat is, at present, being automated. I’ve entered weapon, armor, mount, stance and such data into the game. I’ve got it to the point currently where it stops players from setting improbable combinations; no shield with two handed weapons, no halberd on a horse. Yes Halberd, weapons and armor updated for greater selection including foreign weapons (compound bow, great lances, etc.), fun things like flails to whack yourself with. Working on modifier functions for combat, not just passions, but like DEX mod with encumbrance on knockdown, or hammers vs plate armors (spiked things vs chain).
Next Step:
Throwing out manors and upkeep things to replace with a more multiple player minded political and economic system for higher echelon nobility. Will include regular forced rolls for HoH’s to see if they make quota, are under quota or gain surplus to spend on other things; improving tower houses, helping the state, bribing others, building trade empires, paying of the condottieri. Higher echelon resource management. Not x money for y thing, but like Settlers of Catan (three ‘wheat’ and two ‘stone’ to build that city). House reputation will come into play. There will be personal reputation as well (based on valor which replaces glory).
Final Phase after that:
Finish theme. More complete and available unlike Realms to prevent squabbles OOCly on difference of opinions.
In a nutshell, Theme: Alt-Earth to start with, based on 14th century Italian City States. Roughly equivalent to about mid 1330s (as Scaligers, the Lords of Verona, begin conquests along with nearby neighbors the Visconti’s of Milan). Light fantasy setting, names changed to protect the innocent. Squabbles between families is the center of ever day life, there will be a formalized concept of vendetta to highlight the tower to tower fighting of the nobles and families, valor to be gained from this. Mercenary groups will be playable like houses, hopefully contracted to the city state (but that depends on the players, not me). Focus of play will be great families (nobles) of our city state. Many surrounding cities will be as diversified as northern Italy in the 14th Century; from aristocratic councils that have kicked the nobles out, bought titles from others, nobles that hold on despite such changes. Two major factions in support of something like the papal state and another for the Holy Roman Empire equivalent, including two popes (Guelphs and Ghibellines). The fate of that borderline squabble that really puts pressure on the warring city states will be the focal point. It will include influence from outside entities including our equivalents of Aragon (Kingdom of Sicily), Normans (Naples), Aquitaine and France at large, Byzantine Empire, the rise of Ottoman Empire, subordinate caliphates and kingdoms of Africa and even some of the eastern European nations/entities. Really everyone wants your money/resources, but the war between the faiths seems to be a good excuse for so much foreign interest in this region and your conflicts/battles with other city states.
Focus will be the city state and its neighbors, despite that our city, based loosely on Venice, will have a seaworthy empire. The king of the economy (Italian Wool, Italian trade, reasoning and the ‘awakening’ during the proto Renaissance) keeps the focus there. No plaque to decimate the work force and allow the shift of resources (and wool production) to go to the equivalent of England.