@bored said in FCs on Comic MUs:
And I'm not even talking about huge, complicated, far-reaching storylines. Just that if you can't emit some of the Sinister Six out causing problems, I don't think you have any business playing Spider Man (who notably, doesn't really have a 'sit and lead meetings' alternative RP option, either). And if you don't have the attitude that you can participate in a scene you're 'running' without totally god-moding and invalidating anyone else, you're also not the sort of player that should have these characters.
This bears some conversation to the genre of comic mu*s in general. Even as potpourri/cross-over has come up. I can't say when it became standard, but villain's as PCs is one of those elements that may have made some folks gun shy of doing this just. I don't want to distract from your point, any FC should run out, meet up with some villain, let others in and have fun. Its not some PrP, its just doing something, keeping others involved, running a little something that is sphere appropriate. I concur more FC level, especially iconic level characters, should be capable of doing this (and just being available in general as has been noted)
Spider Man should have some level of authority to bring in common foes for himself within his sphere, and allow those nearby to actively help deal with it.
But, I can see the reluctance of bringing in the Vulture for a one shot, let alone some recurring nemesis, who gets Spidey into some trouble and other players are there to help him out so they all figure out some team work and save the day, or not with Vulture getting away with the goods to harass Spidey again. Just that he could well show up as a PC next week, or was played last month. With personal story and plots, I tend to run towards in the moment if its suitable, bring on some villain, deal with aftermath later and had it come back to bite; 'Hey you, we the staff don't want any named Villains touched even if they're not on the staff only-NPC list because they could become players.' I think last time involved Wrecking Crew (Thor foes (backstory) that have battled Defenders (1st Appearance) and street levels up to Avengers and Cap), maybe they thought these goons should only be utilized by Thor, I'm sure no one wanted to play any of them.
I think, and this is most likely just me, that comics tend towards PvE but with villains allowed as PCs it sort of skews it towards a necessity of PvP where, if iconic level PCs can't run standard villains by name, it makes them more reluctant to do this (run the Sinister Six as Spiderman). I know, it doesn't stop Spidey from coffee RP only or hanging out in 'Bedroom' with Mary Jane only simply because of this, but makes me curious how many of the 'good' facheads/story tellers/etc, or players in iconic level positions, do lean towards that reluctance because of the opening/allowing of villains as PC'able?