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    Posts made by Lotherio

    • RE: Brak Sector MUSH

      Never played Brak Sector, but Dahan's D6 is still out there. Its pretty solid. The latest version is for D6 Space which is easily converted to star wars. Pennmush.org has a download section and there is a lot of stuff there from the old days. Some of the space codes, economy systems (a faction head can set up a payscale so everyone gets paid), lots of goodies from bygone days.

      I picked it up and am playing with a D6 game.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Social Conflict via Stats

      @Thenomain said in Social Conflict via Stats:

      What @Coin's point is, to me, is that most social conflicts don't have even this much. There is no "we are fucking now sucks to be you".

      Well, they could still lose and not be sucking, depends on the rolls in this social system I guess.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Dahan d6

      The version on mushcode.com is an older version of Dahan's D6 (Mar 2004).

      There is an updated Dahan's D6 at pennmush.org (Feb 2005). This one is preset to D6 Space, with the attributes and skills coming directly from the book. It includes a few races in the db object, which can be removed or changed. This one includes an armor parent and a few more items making it more ready for plug-n-play.

      posted in MU Code
      Lotherio
      Lotherio
    • RE: Dahan d6

      @Jennkryst

      Heh, no. Nothing matrix, I've played with a little theme as an homage too 70s and 80s post-apoc/ dystopian films. Nothing fantasy, no shadow run races, nothing anime, no mecha. Just something I've played around with.

      If I went Matrix I'd look at the original 2e d&d Dragon Fist game inspired by wuxia/Hong Kong Action film.

      posted in MU Code
      Lotherio
      Lotherio
    • RE: Dahan d6

      Its running in Penn. Its185p4 or 5, and it was coded around 177p2 or so.

      I think I've just placed an object wrong somehow. Most of the generic '+sinfo' files work, except the generic '+sinfo' which looses the header and footer bar. That and '+sinfo skills' isn't pulling the list of skills, but otherwise, its easy as cake to throw in new skills, change skills, remove skills.

      These are minor, I could fix them given enough digging. It's the last D6 version, which includes specializations, I just want to make sure I can add them correctly as it doesn't come with a few specializations already in there. Again, enough digging, I can probably figure that out, just looking to see if anyone who's found these things can quickly point to save my old eyes from digging through the code.

      And lastly, I'll tinker with the character object parents. Its not going do be Star Wars at all, will probably add things to include cybernetics and other 'attribute/skill' like enhancements aside from guns and armor. Reaching out to see who might be familiar so I'm not beating a dead horse. I may try the folks at SW:AoA to see if they have some quick ideas and pointers too.

      posted in MU Code
      Lotherio
      Lotherio
    • RE: Dahan d6

      I am looking at the one from mushcode.com, just a few things where its not all working right off the bat.

      Is the DSS better, more ready for use then the D6 Skills?

      posted in MU Code
      Lotherio
      Lotherio
    • Dahan d6

      Anyone still floating this around, have familiarity with Dahan's customizable open D6 code?

      posted in MU Code
      Lotherio
      Lotherio
    • RE: Coral Springs

      @Vorpal said in Coral Springs:

      .... iiiiiiiiinterestink!

      I'll take that as a ... compliment.

      Similar or borrowed ideas are welcome too, but i think even those are pretty original in presentation on Coral Springs.

      It has the benefit here, original theme, no one needs to worry about Superman or Ironman coming on to steal the show. Staff aren't limiting them to be 'less' than the paragons of various cannon. Every is on pretty even footing.

      Its not for everyone, but FS3 helps with this. Then again, supers, usually most systems aren't 'the best', we all have our favorites I'm sure. We've limited the combat focus to four action skills (physical, energy, psychic, and mystic). Actual things like strength level and such can be taken in Bg skills and we have some charts to follow in building on the wiki. But in combat, you pick two of the four, they represent combination attack/defense because eight skills with an attack and defense in each is too clunky and feels outside the spirit of FS3 simplicity. You can't defend against two types, you get friends and teammates for that. No mavericks, no completely immune to everything types. You just define how your actions skills work; physical could be super strength brick, it could be martial artists, or weapon master, it could be magnetokenitic using steel beams to hit someone. Energy could be eyes, red plasma from chest, ray guns, radiation bombs, whatever. Everyone can use two, and suffer against the other two. its not the typical bricks are just weak to psychic, they may be weak to mystic and energy. And everyone starts off in the same range of skills, the folks who have been on for a while have only raised action skills by maybe 1 so far, so even footing.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Coral Springs

      @Gilette said in Coral Springs:

      @surreality

      I've been looking for a superhero game with a small, coherent theme for a while now. CS might scratch that itch. I'll have to see what I can draft up. What's the theme like with stranger than human characters - magical beings, aliens, robots, that sort of thing?

      All are welcome, we've seen a little of it all . Honestly from the creativity of players. A few magical beings have shown up, mystical races on earth, from other dimensions, one or two entities in host bodies. One alien that did space plot back on August, a galactic civil war going out there that's great for prp and char development. There may be one robot that I can think of, I'd have to check specifics of the character as they could be converting to cyborg to robot ( or wishful thinking on my part). A ghost currently with some fun classic references to like ghost busters and such. One was a skeleton, could take off the flesh suit and so skeleton things (a lot of fun potential with this one).

      We're sort of Sky High, but not a ridiculous. One person reckoned the game to Percy Jackson, light enough with some fun with the genre not too dark. I like to think it's very light Teenagers From Outer Space, you can have fun just assume the faculty show up at just the wrong time to give out detentions.

      I think it comes down to sparkle vs snowflake. Enough unique to shine occasionally, run done background plot for development with, and help others with their stories and such is all good in my book.

      Stranger than human

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Coral Springs

      In the spirit of the game we decided early on not to reap any approved PC. We want casual friendly environment, were someone may only log in once or twice a month and not feel left out. There are some nice plots that staff helped with, either just info and behind scenes or running a scene for someone, but just as many and more great stuff initiated and ran by players. Really lucky to have a great group of individuals that get along.

      We were happy to see you come back @toreadorfool , as you saw in the reception. A few have been hit by RL, that happens. If you make it back,great, if you found a place you like better, just as great.

      Thanks all, all the work put in is appreciated, as were the comments.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Wiki and You

      @surreality said in Wiki and You:

      @Lotherio said in Wiki and You:

      I think, for me at least, wikis are a tool that can help others find RP, or share stories and help the creative process of the shared environment.

      Like any other 'new thing being tried', some people hate the very idea of people trying it. Sometimes it's because something similar has been done badly. Sometimes it's because they like the old way a lot. Sometimes it's a misconception about how things work, or an assumption that things will be a certain way -- they can't see a positive way it could work, or one that would be seamless from their end re: what they're used to.

      This right here, how its done, is probably part of the issue. Like staff that lock down a wiki completely and have to 'create' a char page for others to work on. Once its staff only and players have little stake in it, its not fun or pointless.

      Its so easy to make tools for others to add pages, to add theme, plot pages, etc. It is easier to learn than mu-code for most and further still, its much easier to make it functional for others to use. It not hard to set up templates to add new elements.

      It goes back in part to staff control; like plots or needing every thing +requested.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Wiki and You

      @Arkandel said in Wiki and You:

      @RnMissionRun said in Wiki and You:

      Also, I really really dislike it when I log on to a new game, have questions and staff point me at a wiki page. I suspect that's just me though.

      But is it that different if they point you to a help file instead? One spams you less, the other requires that you hit alt-tab.

      I agree, same as pointing to help files. But I'm not a fan of staff just pointing to news files or wiki. That is more on staff though, I try to answer in part some of the question, offer news or wiki for reference, and then answer more specifics as needed.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Wiki and You

      @Arkandel said in Wiki and You:

      @Lotherio Reasons why I like wikis:

      1. You can hang things such as maps images, format long lists into tables so they're easier to read, include hyperlinks to reference material - all things you can't due due to telnet limitations.

      2. Since you can't edit bbposts custom pages are far more suitable for many tasks. For instance I've used a 'plot index' before, pointing to all the logs in a particular story I'm running along with some basic information regarding what it's about OOC, hooks into it, what people might already assume they know IC regarding it, etc. If I had to do it on a board I'd need to delete the old one and repost every time I want it updated.

      These two, double these. To have maps and reference material. Even if you put in +news all the rules of the game, having reference tables on a wiki is way easier to have open while running scenes. And just a second of plot coordination.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • Wiki and You

      On the recent CGen thread, wiki's came up. Both for sing it pre- and post-cgen. Some places going to web based app even, others mentioned some people refuse and loathe to use wiki at all. Maybe its been discussed already but, I'm curious of opinions on Wiki as a companion to the Mu* experience?

      My take, I'm good with a wiki. I still use +news for some basic theme, some policy, a few things specific to CG when I work on a place. But I feel a wiki is easier to store and sort the information, and lets players contribute to the creativity of developing the theme for a Mu*.

      Same thing with character information, not everyone is into doing things with their char's wiki, but I find I'll go look at other Pc pages on places I play for some motivation. +finger works, but if it breaks the buffer it confused my dyslexia and we don't always get along. Or if I have to dig through pages of +notes, typing the command each time and assuming my dyslexia and poor grammar/spelling doesn't have my mis-keying too much, its still a chore. Easier to click a tab or a link and read away.

      As staff, its easier for me to see logs and activity when someone uses wiki then to ask for constant +requests to know what's going on, on the grid. Likewise, I prefer to open plots for players to run more than hoops via +request. I will usually put a quick plot page up, so people can go there, type the name in a button and start collecting plot information, including logs related to the plot. It can be started and tracked without the hands of staff involved in the mix, reduce waiting times and allowing players to plot to their hearts content and even share plots. Thus another player could even see what's going on to contact the runners (hey, I saw you're investigating the psychic murders of the children of sleepyville, my char has dream powers, maybe I could help ...).

      I also like it when players can contribute to theme. If you're in a city, they can add their motorcycle club or restaurant. Others can see it, be inspired to play with those things, even volunteer to help. In bigger themes, they can contribute more ideas. They can add organizations, locations, NPCs, etc, to help flush out theme and join in the contribution process; yes, this can backfire in some cases, as on Realms, but more often I've seen it help players feel more a part of the game as a whole.

      I think, for me at least, wikis are a tool that can help others find RP, or share stories and help the creative process of the shared environment. I am probably wrong, but those opposed to wikis seem like dinosaurs just not wanting to accept the change. Don't get me wrong, I'm old(ish), I've played on Mu*s since 94'ish, did BBS in the 80s when we dialed up like David Lightman, had a high school teacher who hooked up IBMs on lan to run 'on-line' campaigns for us nerds who played a char from our computer.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Coral Springs

      @chibichibi - Yeah its been tucked at the bottom of the home page, just to have people read again and be sure they know they're getting all OC, mostly teen play.

      And for others, yes, there is an area (local metropolis) that is not oriented on teen play, a few players associated with it as well but it hasn't seen much activity.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Is there a basics of CG out there somewhere?

      @SG said in Is there a basics of CG out there somewhere?:

      Awesome, thanks for the tips. I'll see about grabbing another copy of FS3 to dissect and see if I can understand what is going on.

      Real quick, secondary to this. If you're going to work mainly in Pennmush, definitely get a window open for the pennmush social site (MUSH), its address is: mush.pennmush.org:4201. You can ask a question here, but not everyone is using pennmush, the folks at MUSH can help you out.

      If you're looking at some other hardcode, let folks know here, there might be similar places where masters of those code bases linger throughout the day and can answer more specific questions.

      posted in MU Code
      Lotherio
      Lotherio
    • RE: Coral Springs

      We've been going since Spring, finally putting this here. Some of you've swung by, we spread more by word of mouth originally, with maybe 2-3 ads at a few select places.

      Still working on historical place, but keeping this going as a personal enjoyment of mine. Its friendly environment, aimed at light-hearted fun and super hero play.

      Its FS3, that's not changing, so won't suit everyone. Its high school, some folks will squick about that. That's fine, not your cup of tea, we're not trying to convert anyone. Its not dice enforced, though everyone uses the game system for resolution that I've seen and played with.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • Coral Springs

      Coral Springs. Training the next generation of super humans. As this year begins, the Head Mistress has been called away to action by the Global League of Decency. As Professor Weald steps up, a new teacher has arrived to teach some of the classes. The mysterious underwater being known as Professor Krutchen arrives; already more detentions, as if he is going for the record. Coupled with the death (and rebirth) of a student already and the arrival of a mysterious ghost heralding the death of another student to come. All this before fall break. The students deal with a curfew imposed on them while preparing for the first games of the local high school sport, Arena Fetch.

      This is Coral Springs. An original themed super hero MUSH. Still a new mush, we only opened last Spring, but continue to slowly grow. We are OC only. Staff will offer occasional meta, but our primary focus is on PrP and character development. While not huge, we do offer activity at various times of the day with regular activity during US daytime and evenings. Our basic gaming system is FS3, with a focus on trying to keep it simple. Anyone interested is welcome to our wiki for further information and connect information: http://coralsprings.wikidot.com

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Is there a basics of CG out there somewhere?

      @SG said in Is there a basics of CG out there somewhere?:

      I've played around with FS3 and like it quite a bit, but what I'm looking for is a learning experience rather than getting a game up and running quickly.

      My only advice then is to jump in to make it work the way you want it too.

      Make a CG object, start writing code to write stats to wherever you store them (on player, a db object, whatever), and work jointly on your +sheet to read the info. Once you get it to write, then add checks and balances (can't be over a certain number, it doesn't write the state, etc.). Then if you get that going, you can work with limited CG points. It can remove add them to a cg point stat you have some where, it could be a data object that says X amount of points and reduces for everything they have on their sheet.

      Just start simple and build up complexity, there are so many considerations and variables to a CG that change how you may build it, the best way is to jump in and try it. Get it to write, and read, first. Then worry about the rest as you get it going.

      posted in MU Code
      Lotherio
      Lotherio
    • RE: Is there a basics of CG out there somewhere?

      Depends what you're looking for really.

      CG and system is just an exercise in data management. It depends how complex you want it to be really. Most out there account for how the system as a whole will work; if +rolling is just throwing some dice, or if it changes the sheet (for wounds and such), how XP may be gained, etc.

      I'd plug in FS3 if you're just needing a system to use. Folks will come on and say it sucks, but I don't think they have an actual easy alternative that is CG/system code to easily use, not as easy as FS3 is.

      posted in MU Code
      Lotherio
      Lotherio
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