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    Posts made by Lotherio

    • RE: Historical Mu* - Looking for interested Staff

      @Sunny said in Historical Mu* - Looking for interested Staff:

      Am I understanding correctly that it will be against the rules to have anything more negative than mild intolerance as IC thoughts and opinions? Or did I misunderstand?

      Specifically, using religion as a springboard for say mass murder, rape, or genocide will not be tolerated.

      Intolerance will come up in RP, we are only asking if there is a target to this and it makes them uncomfortable that it not be played out or remain a focus of RP. We are not after the 'they are not us, we must eradicate them!' We don't want any 'you dirty RELGION' or 'because you are x you are unclean'.

      We are suggesting such is not the norm, both sides have doctrine for tolerance (love your neighbors, Muhammad treaty with Abrahamic Religions such as his treaty with Judaism); that should be the norm, any intolerance should be the minority. The focus of individuals of either side should be establishing bloodlines and control in the area through politics, alliances, the courts on either side. One staff brought up the idea of an Iberian Richelieu which could be interesting (but again, could just as easily step on toes, or just rankle depending on the player), but the idea of political dominance would have to come from their heritage to say Visigoth lineage and familial obligations and not the church itself.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      This was actually suggested by another poster in another thread.

      @sthanheykel said in Historical MU*s:

      1. Firenze during the Italian Wars - Political Strife during Renaissance, families battle for the control of the Repubic of Firenze whilst Italy itself is engulfed in a war for the control of the peninsula, with foreign powers like the growing militaristic France or even the Germans from some of the HRE states prey for more land and vassals. PCs could be literally anyone from commonfolk, who would be experiencing the Renaissance and they still would have something to do as Savonarola would eventually come in play, changing the life of the common people or trying to rise through the ranks of society; richer/more influential people would be able to fight directly for control of the city or just enjoy the good life that their money can buy.

      I do not want to leap on or steal this ideal, but I would absolutely play this game, time permitting.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @Cadi said in Historical Mu* - Looking for interested Staff:

      Okay, I admit after reading all your rules about how to handle it (quick bans, specific channels, enforcing OOC behavior beyond the typical 'no harassment') why specifically do you want this time in history? Current time is heavily charged with the same debate your characters may be having IC, which allows for a lot of easy OOC/IC mixing.

      So is there a specific reason you picked this era or is it just your own interest of this time?

      Admittedly, I probably won't join the game since I am Arab from a Muslim family and I can just imagine the shit fest that can explode. Now I am not saying no one can handle this, I am just saying that you will only need one or two people to set people off.

      Eh, it doesn't matter what I say, you do what you want to have fun. If it doesn't work out, no harm no foul, right? Its just a game. Have fun and I wish you the best of luck!

      I've stated my interest. The start of the Kingdom of Asturias is rife with politics and political games, no one is going forward without politics, without alliances, the bread and butter of an L&L game. And it hasn't been done to death. Do we need another war of the roses or the hundred years war? How many fantasy/alt settings have been based on this? Game of Thrones; though I am of the belief the basis of the story is inverse Arthurian tale with hundred years war used to add depth, ... the king (potential king) is the cheater this time and takes a mistress, a bastard is born of this (John Snow) - opposite of Geun and Lance, its Rheagar and Lyanna (no spoilers, HBO confirmed it, but so many fans already believed it anyways, its not shocker of a spoiler).

      I respect your decision not to play. I would also value your input as an Arab Muslim in all honesty, but yes one or two people can easily make a shit storm out of an ant hill and wouldn't want to be responsible for making you feel uncomfortable.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      Interesting enough, this is a good conversation on religion and inclusion/exclusion and would make a great topic in general for the boards. That said, I agree with @Autumn, if there is a recognizable substitute it won't be heard for those looking to make argument to argue. Regardless, people will be offended. Even on space games, once someone can make the reference to something real world, arguments can be had. No different than some conversations on early Dune games.

      Oddly, I don't see this much on WoD games (pub debates) that do take various religions and play 'bad' entities or monsters associated with them (and are usually nipped in the but with staff warnings when I do see them). Thus, I am guessing it comes down to history and the perception of wars mostly being religious in nature, despite most evidence pointing towards resources (namely land, or resource rich land) as the main factor for warfare. I don't want to get into misperceptions of modern warfare at all (and I am a veteran of the first gulf war, I have lifer friends who have spent years in Iraq and Afghanistan on the 'close to home'/first hand/second hand front to avoid that being a discussion).

      This all being said and having discussed it with current staff on the game, we're still following the alternative history approach. It can be viewed as alt earth in that we are only taking the idealistic approach to the main religions and their aims at well being of the people over any human misinterpretation (that leads to the murder/rape/genocide).

      We will be following the nip in the butt plan. We have initially set up a warn/ban policy for the game from the get go (one warning, repeated behavior is ban); we do this on Coral Springs and have banned, peace is being maintained (though smaller player base) with no tears spilled over any bannings to date. We are strongly agreeing that most people have learned in kindergarten or early learning development centers about respecting each other and sharing toys and playing nice, no excuse in not being civil.

      We are setting up a policy to cover religion, limiting any talk on religion to a religion channel, with the caveat that should discussion on this chan become heated staff can shut it down. Along with a policy of gagging anyone who may push religion on other chans such as pub, leading to warns/bans for repeated offenses (buffers will be on, if staff misses it, others can report it certainly). We are including in the policy that IC portrayal should not be one of intolerance or hatred and it will be not be allowed (warn/ban) with an inclusion that should anyone say they are uncomfortable with a portrayal of any minor intolerance, the RP should be stopped. And repeated offense of the same nature will lead to following our warn/ban. As of now, this is the largest section of said policy.

      Another thing we are working on is to establish the religion pages before we are ready for CG (one mistake with Realms). This is to define the teachings/ideals of the religion (love your neighbors/the five pillars/tolerance). Doesn't mean a certain disliked character may skirt these a little, but this is outside the norm and will be monitored, applications towards religious will be scrutinized (not discouraged).

      We feel the time period offers enough potential by way of politics and conflict without evoking religion, along with the potential birth of a nation in the face of conquest or the assimilation into another culture that one views as better than say the feudal ways of the old kingdoms, that it is good. If we redefine or reface by calling it alt earth, it doesn't remove the potential for said debates as have been outlined.

      And yes, religion became a debacle on Realms, despite staff adhering to the idea that Christians and pagans alike practiced tolerance in the face of numerous enemies at the gates so to speak. And as has been pointed out, people still pushed the topic, making some extreme comments on religion. Mostly not serious, the context was lost many times on pub channel comments. The worst being pagan debates, despite Madoc and myself saying both views were welcome and without a hierarchy, both could conceivably exist.

      This may nip me in the but at some point (Cirno insisting I am racist with the no-foreigner policy), but we are really after alternative history at this point and have a strong liking of the period in question.

      Sidenote: yes, we are clearly defining styles of dress, styles of homes, and other cultural aspects more clearly up front to avoid debate in deviation between centuries of time.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Leadership, Spotlight, and PCs of Staffers

      @Derp said in Leadership, Spotlight, and PCs of Staffers:

      @Lotherio said in Leadership, Spotlight, and PCs of Staffers:

      Folks are saying if a game is setup for the general public, but then the general public is ignored, its not really a game for the general public is it?

      Are they really, though? How democratic should games be, really?

      You log into a game, read its theme, read its mechanics, and decide to play there based on preconceived notions of what is already there. Someone has already determined a direction for the game, determined the kinds of themes they want to see in it, determined the kind of feel that they want for it, and then they open it up for the general public to enjoy along with them along those specific guidelines.

      If a game were truly open for the general public to decide the fate of, then someone would open a mush, take a poll on what people want to play, and then build the game that way. A mush is not a democratic organization, usually. Nor really should it be, if it's going to remain true to the theme of things. Players should have some sway on the storylines being told, yes, but they shouldn't be able to take it completely into the weeds, either.

      So when we talk about 'player choice', how much player choice are we talking about, here? And if their choices are so far divergent from what the staff of the game wants in the first place, why not set up a new game? More games are never bad.

      They make a decision to open a game, they decide on general meta. But there is never one solution to the problem. If I say, its L&L fantasy, the synopsis is the ancient dragon has awoken, magic is returning to the land, and they must deal with it, I've set a direction yes. I may decide the dragon send orc tribes for the first 4 months, then bigger monsters, to slowly tear down defenses. Its a general plan. Folks may have supernatural lore, they may discover the tribes have been paid to come, someone may realize the dragon is awake. There are hundreds of roads to travel to get to, the big baddie is the dragon - if my staff alt/pc determines the course to get there without letting players play, I've railroaded, or ran a sandbox for my character and friends.

      Edit : That's the meta for everyone to play.

      If I run a player character and focus on his lineage and family all while dealing with that meta second hand (fighting orcs, listening to others say we need to prepare for the dragon etc), that's perfectly fine in my book. If I form the plan to take on the orcs, send someone to discover the dragon, talk with the orcs to find out they were bribed by McBaddie Wizard, the stool of the Dragon, then I've made it a game about me and my staff alt.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @deadculture said in Historical Mu* - Looking for interested Staff:

      @Lotherio ...

      As for the Umayyads, I should probably note that there are respected historical books depicting them as sort of arbitrary in their decisions of tolerances. Some Umayyad rulers were as you described, others preferred to intentionally single out those of religious minorities and execute them. You might call it a cyclical thing, which it was, really.

      Absolutely have the book downloaded and am definitely giving it a read, only through chapter 1 right now, but I'm reading it.

      As for the Umayyads, I agree with that completely, it changed from Caliph to Caliph. And I do believe at the current time, it is one of intolerance. This is the time the cathedral/church of St. John was destroyed in Syria I believe, and the church group advocated to the next Caliph for recompense as an earlier treaty was signed to allow the established churches to remain. There is question on whether they were recompensed or note.

      Playing such out though sounds boring. Much as playing out a plan for genocide. Mix them together with more real world and its a complete turn off for the majority of people, as pointed out in the other historical mu* thread; its the point of pedantic and people turning away from even trying it; historical folks will argue its not accurate depiction, the other end of spectrum is they want Hollywood (and since its Spain, Hollywood would have romantic horse riding Spanish nobles, riding through dusty plains with a derecho tailing them with a Spanish guitar playing). I'm aiming for the middle of that. Its an interesting time period due to the politics at play, from the treaty to give the visigoths anonymity, and what they do with it once 'sons' return from being hostage in Cordoba.

      The forming of Asturias has an appeal for a semi-historical (fantasy/alternative history) game due to the politics that most people would be after and familiar with in taking to an L&L gmae (alliances and diplomacy, personal agendas, all from nobles who have reign to act as they will to further their own gains) without delving into religious persecution or the atrocities of actual medieval warfare. Not following history leaves a lot open for what they could do, from converting to support the local qadi and the wali in Cordoba for some gains, to helping form Asturias, to starting their own realm in opposition to all sides.

      The book has an appeal, I'm just less a fan of using a book theme. If people are unfamiliar, some will be turned away at the thought of having to learn a new theme. Same with original theme fantasy, even with tons of theme on a wiki somewhere, the daunting task of catching up even to start making a char could be daunting.

      Edit for some corrections, words left out and such

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Leadership, Spotlight, and PCs of Staffers

      @Derp said in Leadership, Spotlight, and PCs of Staffers:

      • PCs are not the ones that are, for the most part, determining the game's direction. That's staff's job.

      Perhaps the crux of the discussion. Is the game going in a determined direction and is player anonymity/choice an illusion?

      I think it depends on the game. Is the setting a city of supernatural entities that really is going to remain status quo for as long as we can all foresee (ie, Miami isn't changing, masquerade/escheat/tribal laws/will remain observed, plot may involve this nearly being broken until human hunters arise, but really, no one plans to change Miami)? I see no problem with Faction Heads being played by staff, or considered staff enough. Its on them to hold meetings, give players things to do, etc. etc. Now if the staff not only play FH, but also do the things that should go to players from FHs, they're taking away from the position of the players.

      Is that environment in question, are you playing post apocalypse survivors, is it L&L where you set up the game implying players determine outcome? Then staff playing the one's who make the decisions should be off the table because player choice was offered.

      Players need to be part of having some affect on determining resolution, otherwise its just railroading. If there is something at stake - rewards, goodies, XP, levels, new powers, etc. Then it passing the ball as has been pointed out, if its going to staff alts/friends. Folks are saying if a game is setup for the general public, but then the general public is ignored, its not really a game for the general public is it?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @Cadi said in Historical Mu* - Looking for interested Staff:

      This may be an unpopular opinion; but if you want a historical MU* focused on a more romanticized depiction of history then how about doing something in the vein of Assassin's Creed?

      I feel like without a solid thing to point at and go 'this is how we're doing it' it's going to be harder to have a uniform agreement on what is allowed and what isn't, or which point is considered 'breaking point' when it comes to suspension of disbelief.

      I don't think its unpopular opinion at all, by the by.

      I do feel that if most historical places focused on actual history, it would play out as @deadculture pointed out up above. There was misgivings and mistreatments by the Umayyad conquerors and saying it (murder, rape genocide) just like that, it paints the Muslims of the time in a bad light; it points out the very arguments that will come up on pub as pointed out in this thread as well.

      Truthfully most conquerors have committed such atrocities, its not a cause of being Muslim by any stretch of the means (ie, it had little to do with, we're Muslim, they're Christian, lets go rape and murder them ... as Mitch says in Paranorman: All you want to do is burn and murder stuff, burn and murders stuff0. It was more a reconquest on both sides, both populations had some history of being in the area and both saw it as retaking what was theirs. Its a mix of conquering aggressive force and training of the forces to the right mindset to do this very thing by superiors, to want to go in and defeat enemy by painting anyone 'enemy' as less than human. This is more from aggression/aggressor than specific to roots and causes; Atilla was a barbarian because most people have misconceptions of what barbarian means of the specific aggressors and is arguable well cultured for the time during his dealings with Byzantium. Take any invading force of this time and before, from Visigoths and Goths to Normans and Romans, any occupying force that has transplanted itself to another area, and those very things - murder, rape, genocide - happened, everywhere else such a force existed.

      No one wants to play that. That is why the romanticized version of history. Like any western game, no one is actually playing aggressive land acquisition, they want Hollywood version. Any time period where authority viewed domestic violence as not in their perview, no one is playing the levels of domestic violence that occurred in that time period (ie, the 50's were 'golden', but domestic violence against women wasn't recorded, nor was violence against certain races always recorded, thus criminal records showing less crime in the time period are skewed and inaccurate).

      Umayyad texts and doctrine points towards tolerance, there were Christian and Jewish administrators throughout the dynasty, and in positions of power. Members of the Caliph's family married Christians. Up until recently this was held as popular view, its more of late that the atrocities of the conquering force are coming to light and most sources aren't picking up on it right out of that gate.

      Even from Realms there was camps on historically accurate vs romanticized, the game system was focused more on romanticized (literary romanticized by the 15th century authors). The biggest religious dispute was Pagans, the game system had them as cutting off heads of their enemies and dealing in human sacrifice, historically the pagans of England are an uncertainty. This may have really happened to a lesser extent if at all, and may well have been propaganda by the occupying force to paint them as less then human, thus making it easier for occupiers to mistreat them or conquer them. We were open to pagan groups existing both as neo-paganism (more a modern take), and the traditional view, but the debating never ended even after Madoc worked with both sides at length to try to come to some terms.

      My plan with the current place is to have that 'solid' point in the theme pages, define religious interactions, define tactics of the occupying force that isn't murder/genocide. Define more theme and, as needed, policy, whereby we address potential areas of such disagreement or misgivings or misunderstands by players and what we're shooting for in theme.

      I'm never much of a fan of basing theme on a book or game or movie; even then, everyone still seems to have disagreements on what is actual cannon when using books and others sources for fantasy. Easier for me to just look at history (romanticized vs actual as it may be in wanting to play it), or go all original theme.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @sthanheykel said in [Historical Mu* - Looking for interested Staff]

      • How fast would time progress?

      Sorry misread. I prefer faster than 1:1 for better flow of things happening and not one incident right after the last. We're going with 2:1.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @sthanheykel said in Historical Mu* - Looking for interested Staff:

      If you don't mind someone with very limited coding skills (most of it coming from my brief stint as a builder at Firan), but lots of time to help, learn and some Osprey books to provide a more historical accurate aspects on whatever you'd like to be more closely related to real history, I'd like to volunteer myself to help you out.

      Some points weren't much clear to me, though:

      • Will you focus on a specific city or... county (You could probably use CK2 system of Count-Duke/Lesser King-King/Viceroy-Emperor for simplicity's sake)?
        My suggestion is that you focus on a specific area, let's say the County of Santiago de Compostela, you put the Bishop of Iria as a NPC, allowing the players to play out as barons and nobles trying to find their place on court.
      • Would you be able to play Muslims on the Caliph's court? What about Jews?
      • What kind of system are we looking forward to?
      • How fast would time progress?

      We're looking at the region of the Asturias mountains of northern Spain, where the autonomous Kingdom of Asturias develops. The region between Cangas de Onis near Covadango and the administrative center of the caliphate at Gijon on the coast (which moves to Leon before said kingdom arises). Using current parishes as a loose guide to the estates, homes, castles of our nobles.

      If we went with actual religion in the area, christian, arian, muslim would be prominent religions, but as noted, we're looking at alternate view of this. Courts would be Pelagius in Cangas de Onis (visigoth prince at this time) and the qadi (judge) of Gijon and the administrative province as established by the wali (governor) of Corboba.

      Base system is FS3 as most L&L folks are familiar with it, probably including a modified trait system (pendragon light).

      No time line, not a rush, just want things on order before opening for cg. If it takes awhile but it's more ready by way of theme and policy to avoid confusion, all the better (last edit, sorry)

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @deadculture said in Historical Mu* - Looking for interested Staff:

      @Lotherio I would say do away with history altogether, then, and instead focus on a setting that is a facsimile, and yet allows you enough latitude to write/act as you prefer.

      I recommend 'Lions of al-Rassan' as a source, by Guy Gavriel Kay.

      Close enough to the history, not close enough to piss people off, and gives you plenty of latitude to play with the events that unfold after the book's closing chapter.

      I'll check out the book, but if it goes to alt'earth then I'd prefer just more original, just fascimile of the time and location with idealistic view and romanticized over accuracy and inaccuracy.

      Edit: Just the names changed to protect the alternative approach, close enough to reference the semi-basis.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @deadculture said in Historical Mu* - Looking for interested Staff:

      @Lotherio The Muslim enclaves of Granada and Cordoba started being tolerant a couple centuries after the great invasion (in which there were genocides, mass rapes, including the more publicized [at the time] enslaving and rape of a Visigothic princess), so it really is up to which timeline you're looking at. If it's later, like, say, around the time of El Cid Campeador (1060 and whereabouts), then you'll see those emirates (Cordoba and Granada, mostly) trying to preserve culture, genteel culture, etc.

      Another idea is to set it around Navarre, where the Christian Kings were fighting with the banu Qasim, also known as Cassius, the traitor Visigoth. His was a dynamic enough fiefdom that at the height of his 'dynasty', he was the de facto leader of much of what would become Aragon, until Cordoba turned their backs on him.

      See, I only have limited info based on what the internets say... Like Wikipedia, which isn't accurate, but represents what limited knowledge I have:

      At the time, the Umayyad taxation and administrative practice were perceived as unjust by some Muslims. The Christian and Jewish population still had autonomy; their judicial matters were dealt with in accordance with their own laws and by their own religious heads or their appointees, although they did pay a poll tax for policing to the central state.[4] Muhammad had stated explicitly during his lifetime that abrahamic religious groups (still a majority in times of the Umayyad Caliphate), should be allowed to practice their own religion, provided that they paid the jizya taxation. The welfare state of both the Muslim and the non-Muslim poor started by Umar ibn al Khattab had also continued, financed by the zakat tax levied only on Muslims.[4] Muawiya's wife Maysum (Yazid's mother) was also a Christian. The relations between the Muslims and the Christians in the state were stable in this time. The Umayyads were involved in frequent battles with the Christian Byzantines without being concerned with protecting themselves in Syria, which had remained largely Christian like many other parts of the empire.[4] Prominent positions were held by Christians, some of whom belonged to families that had served in Byzantine governments. The employment of Christians was part of a broader policy of religious assimilation that was necessitated by the presence of large Christian populations in the conquered provinces, as in Syria. This policy also boosted Muawiya's popularity and solidified Syria as his power base.

      I'd much rather go idealistic fantasy and historically mythological than historically accurate, like most historical places (any old West place and their racial practices vs historical realism). Maybe the time period will be too hot considering modern idealogies and current affairs? As @bored commented.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @bored said in Historical Mu* - Looking for interested Staff:

      My instinct is... good intentions but really iffy result given a couple reasons:

      All good points, a reason most historical games are iffy, and a reason I'd like some extra staff and assistance, even if as sounding board.

      • Despite being willing to wave a bit historical accuracy (this was the case on Realms too, partly as a staff call and partly even by Pendragon design), it's way off what most people are familiar with when they think of knights and whatnot, and that's almost certainly going to cause friction among people who want to do it right and people who don't give a fuuuuuuck.

      Our aim now is less historical accurate, we are aiming for more fantasy and what most people after L&L politics will recognize. Realms was started as knightly adventure, players wanted house politics and we tried to curve to meet the demand without much efficacy. The system itself tried to crunch in 1000 years of history to play the historical part through gothic knights and hi literature of 15th century. That followed by historical pedantics left some of it floundering. We are trying to shore up this potential before even considering opening for cg and play.

      • Real life settings are also probably a little subtle to make plain sense of the politics so the PCs can follow along. I'm not sure what you intend as 'houses/factions' but usually the benefit of fantasy settings is they're a lot more cleanly delineated on this stuff. You'd need to take some really clear steps here.

      These will be a lot more clear. Historically, the point of time and location is more muddled then Pendragon on nobility, land ownership and knights. We have no desire to make it confusing. It will be far more familiar to fantasy folks than a historical accuracy.

      • Even with our resident race baiting specialist banned and ignoring his dumb rants about RA, there's some iffiness making a game about defeating the Muslims given obvious RL context that is obvious. I dunno. Maybe people can handle it, but I even remember some iffy stuff with how people handled Kurgans on Star Crusade, and at least there's a thin layer of pretend there.

      This is a real concern. Given that at this time, the Muslim conqueror practices tolerance, accepts Christians as members of society, and that the reconquest starts more over freedoms (taxes and authority rather than religion) it's not the focus of theme. But as seen on Realms, players have want to make it a focus regardless. The biggest regional split at the time in religion is catholic vs arian even, but I imagine players will focus on religion and playing it up rather than keeping faith personal. It's just interesting time of politics and alliances needing to be formed to progress anywhere that isn't just grabbing war of roses or going fantasy which will just seem game of thrones lately.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      @Lithium I did say we deviate from history, we are not following its course. Part of semi-historical, we can say this is alternate history/universe, but we will not attempt to stay on historical course as mentioned in original post. Outcomes determined by what players do.

      @BetterJudgment Simplified was the first sentence; 722 ad, start of the reconquest of Spain. Northern nobility after Pelagius has victory at Battle of Covadonga. The rest is alterations and deviations from what most folks would find on Wikipedia. Poor judgement on my part, I assumed most folks would google reconquista. I usually google history when I see a new history place, I wasn't trying to make history sound interesting to anyone.

      Interesting simplification to me: the game focuses on the nobility of northern Spain. Former Visigoth families subjugated by conquest under the Umayyad caliphate. Ten years ago a treaty was signed with the Umayyad, granting autonomous authority to the nobles in the north, at the cost of sending sons to cordoba as hostage to assure compliance. Now some have returned. Rebellion has started. Players may join the rebellion, or they may side with the conquerors, it's a game of politics?

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: Leadership, Spotlight, and PCs of Staffers

      At any point the direction of focus of meta is in queston staff should not make the decision as npc or pc; this focus should be given to players.

      Its the age old argument of NPC vs DM-PC.

      Staff and gamemasters know the rest of the world that PCs (key p- player, not staff or gm) do not. Even if as staff is a fully randomized determination for PC, it will always come off as railroading or going on the direction the staff wants.

      No good analogy, but it's like playing backyard ball and player A on team one is the ref. If they win, ref played favorites. If they lose, ref threw it in purpose.

      Objectivity vs subjectivity.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Web-based icon generator (can it be done??)

      @GirlCalledBlu

      Tried tying the image snippet on an include, formatting the snippet size on the include, with players defining the file location?

      Or putting image box snippet on a template somehow?

      posted in MU Questions & Requests
      Lotherio
      Lotherio
    • RE: Historical Mu* - Looking for interested Staff

      Follow-up to my initial post; Little Red Hen style, I'll plant the wheat, who'll help me reap the wheat.

      Anyone out there interested in running heads of houses or faction heads for nobles/ caliphate? Or general interest in playing to be sure I'm not making effort for no return?

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: The 100: The Mush

      @Kestrel said in The 100: The Mush:

      @Lotherio said in The 100: The Mush:

      @tek said in The 100: The Mush:

      @Sunny If it was real power that impacted people in a way they couldn't avoid, I might agree with you.

      This is a silly debate, but internet bullying is a real thing. Internet isn't a magical land, its not like saying my imaginary friend abused me. I've had real family snuff it from internet bullying. This is like you saying that this relative of mine was just being silly for taking their life cause its only internet and they should of walked away?

      Yes, internet bullying is a real thing with real consequences, and abuse is absolutely a thing that can happen via the internet.

      But nothing

      I was pointing out hypocritical comment, not taking any sides as concerns the staffers being discussed.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: The 100: The Mush

      @tek said in The 100: The Mush:

      @Sunny If it was real power that impacted people in a way they couldn't avoid, I might agree with you.

      This is a silly debate, but internet bullying is a real thing. Internet isn't a magical land, its not like saying my imaginary friend abused me. I've had real family snuff it from internet bullying. This is like you saying that this relative of mine was just being silly for taking their life cause its only internet and they should of walked away?

      posted in Adver-tis-ments
      Lotherio
      Lotherio
    • RE: The 100: The Mush

      This is the part of the debate where we curl our mustache corners (real or fake), realize neither side is contributing meaningfully to the debate itself, and step out for cigars and some scotch to talk about less debatable things. Like Religion and Politics.

      I just wanted to curl my mustache.

      posted in Adver-tis-ments
      Lotherio
      Lotherio
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