@Thenomain said in Historical MU*s:
@Lotherio said:
Beyond this all honestly depends on what the players do.
And there is the key. What do players do on this game? What do characters? You say you don't want dirt-toiling realism, but then what's? Are the characters leaders trying to stave back the Danes? Will they be allowed to? What character model would you use? How to they do this, because I can't even begin to imagine unless you have traits that would answer these questions. (D&D had one for a while that I can't remember. Birthright?)
What RP scenarios are there for Vikings? For monks? Yes, I know some of it writes itself (Chicago 1930s), but most of it doesn't.
Again, I'm only saying I want such a game to play on, I have no interest in creating such a game at this juncture in time.
If its me personally playing a game, I'm a daytime player, staff never or rarely do daytime plots. What would I do as a player? I'd plot to be the leader of my hearth because they are incompetent. If it helps non historical players and since this is a WoD based forum (or was and most folks still come from that standpoint), what do you do as a Vampire politically? What for your leader to give you something to do, or go and do it.
As for who is allowed, if there was enough staff to run plots, sure, local peasantry and former land holders loyal to the old regime could be allowed, create some player conflict. Or following @Misadventure, if the populace is small, the game focuses on one hirth, the group decides if they stay in Jorvik, if they raid North Umbria, if they sail off to other lands for raiding, if they settle and farm.
Lots of decision to be made.
If I was running the game, the focus would be the hirths that came with the Great Heathen Army, how they establish themselves and how they deal with external threats. Day to day, players really do need to decide who they support, what they do to live, how they interact with the local populace now either forced to live side by side with Danes or be rebels and guerillas, a thorn in the side of the players. What the average player does is up to them, I can't dictate what they do, but I would imagine daily activity is hunting, dealing with locals, paying homage to their hirth leader or planning to dispose of them. If folks want to go on walks and go to the tavern, I won't stop them, it happens on games, can't stop purely social pretendy fun time. As staff, plots would involve external threats to the group to keep the Danes on their toes, from invading armies, to more hirths arriving (do they take them in, do they let them go). Group survival dynamics (this is oddly sounding like apocalypse survival game, instead of zombie, you have Northumbria, Mercia, other Danes, Saxons, gaelic-norse, gaelic).