A grammatically correct dis
Posts made by Meg
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RE: RL Anger
just saw a sign for a winter storm warning on the way home from work. who do i file a complaint with about this?
first off, it's not winter, guy.
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RE: Strange Game Dev Inquiries from surreality (condensed)
Some of my best posted logs have involved TS on those same games. Idgaf. They were /good/, and I was proud to share them.
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RE: What MU*s do right
Arx: secrets and metaplot that is driven by interaction with the world and other players, rewards for RPing with newbies.
XMM: structure of plots that let players lead them and keep them organized. There would be a teamlead that would step up OOCly for that role and would keep things on track and moving forward. Professionalism of staff on a level I don't often see. (And as these people became like, my closest friends, I think this is going to come off biased, but seriously. Every staff interaction was very professional, transparent. What you saw was what you got; they didn't spill any staff information to outsiders. Every staff interaction was logged so every other staff knew exactly what happened; there couldn't be any staff-shopping.) They also adjusted staff interactions with feedback really quickly when a way they were handling something was coming off in a way they didn't mean.
Second Pass: the ability of the players to directly affect the world as it changed due to external forces as well. Both proactive and reactionary actions saw things happening to the world.
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RE: Strange Game Dev Inquiries from surreality (condensed)
I am sorry, surr, that this thread burned you on the idea of continuing with your game. It was honestly a game that I would have wanted to check out and play on.
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RE: Strange Game Dev Inquiries from surreality (condensed)
Guys. You both have valid points and neither of you are stopping to realize it, maybe. This is one of those times I definitely want the serious safeword or flag thrown on the field or whatever.
And also, because @bored is getting piled on. Not for no reason, but definitely more than they deserve. I mean, Arkandel did the same thing, but he recognized and backed off. Threads are organic; you can contribute what you want. Roz is right in that also, surreality might not want to talk about what you contributed, but now you're talking about it, surr.
Let's put on some blinders and stop responding to each other about this topic, maybe?
(I know it's silly to say, when I am responding on this topic. But, what can you do.)
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RE: Strange Game Dev Inquiries from surreality (condensed)
... I don't even.
(I interrupted this whole thread for just that one line, yes. You're welcome. Carry on as you were.)
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RE: Paris' Playlist
ok. I have to say-- I am a little bothered about:
@Paris said in Paris' Playlist:
PernMUSH: A'deth (Ardeth)
Did you have a dragon named Ardeth that somehow got its name shortened? Or did you have a male dragonrider who was named Ardeth? Because most Pern games I have been on have forbidden human names ending in 'th'!
(Edit to say, bothered in the way of curious, not upset.)
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RE: MSB: The meta-discussion
@faraday said in MSB: The meta-discussion:
It is absolutely MSB owners' right to tolerate and even encourage such behavior if they feel it's a good thing.
To be fair, MSB owners/admins do not encourage any such behavior. Nor do they discourage it. As ES said in the thread, they provide the framework, we are making MSB what it is. (With some exceptions, of course. Like trolling and the like.)
It does go back to the fact that people calling out shit as it happens isn't a real check. I know I have called out behavior and it goes ignored. Though, I have approached people about behavior and also gotten positive feedback and receptiveness. So I don't know the answer to this.
Do we need a safeword?
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RE: MSB: The meta-discussion
Actually. I will call out a hate mob thing I've seen before: A lot of the hate that was thrown at @Kanye-Qwest in the Arx advertising thread about just, the stupidest shit. She definitely got more than she deserved for unwarranted things. (Someone coming onto her ad thread and insulting her players, and then her facing others shouting at her for it.) I guess we could put that off on loud voices and unkind voices, but it does feel like a hate mob, sometimes.
I do wish we were more willing to check each other. Because even when it is pointed out as it happens or called out (as I was trying to point out as it happens), sometimes it still doesn't help.
Which, I think, boils down to different feelings of warranted or deserving or etc etc.
That said, if Arkandel was asking if MSB is /always/ helpful, the answer would be pretty clear. But I think that the people that are strictly looking at 'well people are mean and sometimes unwarrantedly a bitch to others' aren't looking at the big picture.
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RE: MSB: The meta-discussion
I was going to say something profound about invisible tallies of good and negative and shit but-- I got nothing. Idk. I don't think our community would be better off without MSB. And at the very least, I think even if someone decided to close the doors tomorrow, we'd be left with a vacuum that would, I'd say, make the community /worse/ off.
But I've seen you catch a lot of flak for even posting different opinions to bullshit levels, so I can agree with some of your points.
It's just more complicated of a tally than I think it is getting simplified down to.
(Also, anyone who wants to avoid me over a post I've made on this forum, please. Feel free.)
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RE: MSB: The meta-discussion
You know, the more I think about the whole 'it's just a lot of WoD players who post and decide what is right and wrong', the more I get bothered. There are /plenty/ of us here who post and comment who have never touched WoD, see @Roz, that you can't just dismiss. Just because we aren't the top posters, doesn't mean our voices aren't part of things. (I mean, can you really tell who is the top poster outside of 'Less Than Gamey', for example?)
And if we weren't, you wouldn't see the cultural clashes that definitely spring up here. Like, the recent one that comes to mind is whether assuming a communication about game stuff to one staffer would be shared with all staff (unless it's about another staffer). And yeah, there were two very different cultures here. But it didn't end up written off as just one way as the 'correct' way to do things. Each side explained their points and it came down to most of us agreeing well-- The expectation should be clearly communicated, but neither is wrong.
I think chalking things up to an MSB hivemind or it all being one culture is an easy way to dismiss criticisms.
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RE: Game of Bones
Actually. I staffed on a MUSH that used a video ad, back in the day. It was really pretty neat. We were also pretty out of the mold anyways because we were a Star Wars mush that was integrated into the release of Star Wars: The Old Republic where we used the MMORPG plotlines to inform our game plot and expanded on it.
It can be done. Hosted on youtube and posted to places for people looking for your type of game.
Edit to add: I definitely don't think it's necessary. If you have a staffer or player who is into that stuff, it can be fun to encourage that creativity but it's not a component that would sell a game for anyone, I think.
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RE: MSB: The meta-discussion
@Pandora said in MSB: The meta-discussion:
@Meg said in MSB: The meta-discussion:
Or to vaguely cast shade at someone they don't know about their motivations.
Cute, feeling guilty? But no, it's happened to me.
Not in the least. I have tons of people that I don't like that I have never posted logs about. Actually, in all of my time in MU*s, I have only ever posted logs or made a complaint about one person. That you have consistently posted shit deriding that complaint and reducing it to something that it wasn't doesn't make me 'guilty'. Let's use the word suspicious instead of any post you make.
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RE: MSB: The meta-discussion
Or to vaguely cast shade at someone they don't know about their motivations.
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RE: MSB: The meta-discussion
I was afraid to ever post on WORA. Never did, actually, before it closed.
I have posted on here, and I think in useful and productive ways, even when it was straight up a call-out post.
That should illustrate my thoughts on the difference between the two.
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RE: RL Anger
To be clear, I am building this gym and then doing a training montage to be able to cancel the membership to the other gym, right? I think that sounds like a plan.
The one I am at isn't even a big chain one. Just one of the many implementations of CrossFit.
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RE: RL Anger
apparently cancelling a gym membership is like mission impossible.
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RE: How do you keep OOC lounges from becoming trash?
@Ganymede said in How do you keep OOC lounges from becoming trash?:
There's people fucking dying in South Sudan, and this is what we're wasting our times with.
Man, Gany. If we kept everything to the level of 'does this compare to all the bad shit happening in the world', we'd have nothing left to talk about except that bad shit.
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RE: How do you keep OOC lounges from becoming trash?
They don't-- do the same thing? Again, you didn't read my full post. There are a number of things you can do in a private room that you can't do in a quiet room, even by yourself. I've RPed scenelets with myself in a private room, even, because watching the pacing and doing the poses helped.
Now, whether you think it's worth it or not is another thing. But saying a quiet room and a private room is equivalent is just false.
And eh, places code vs a room is negligible. If you're saying it's ok for them to scene in a way that doesn't involve other people with places, what makes it so different to just give someone a private room? I mean, if that's a theme/feel choice, then that's the choice. But it is something to think about. I really don't get why some games are so resistant to private rooms as a default.