I am having so much fun crafting again. And it looks like people are enjoying what I make (which is like the best thing ever!!). I am having to pace myself because this creative burst means that I'm working on a bunch more stuff to put up in my shop in a few days, if I can wait that long. (I am super horrible about shit like that, I love immediate gratification). And now my head is exploding with more ideas than I have time (game code or otherwise) to do. After a few months of being kinda down and blue about stuff it's a lot of fun again!
Posts made by mietze
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RE: MU Things I Love
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RE: MU Things I Love
TFW when you briefly click on the webpage between work deliveries by habit and dont expect a response to your personal secret thing but then there is and you read it and even though you-player are kind of dumb and do not know exactly how to tie into the plot you are reading and it is so crazy awesome aaaaaiiiiiiiieeeeee response and you are just mentally shrieking and jumping up and down like a little kid inside------AAAAAAIIIIIIEEEEEEEEEEEEEOMFG
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RE: Real World Peeves, Disgruntlement, and Irks.
this cold/flu season can kiss my ass. I think I have felt good and healthy like 2 weeks total since late August.
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RE: Spirit Lake - Discussion
@tempest of course there are going to be upvotes for any time a staff puts hard limits in place to make things more manageable and sustainable for what they want to do. It doesn't matter if someone likes or dislikes the staff, or is super interested or not interested in the game itself. I think we are at a point where people bothering to think and carve out boundaries for themselves and not be pressured to try and be all things to all people and open themselves up for a rush of people or huge populations or every sphere if that is not something they feel they can handle is finally seen as a good thing
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RE: Health and Wealth and GrownUp Stuff
@cupcake It's all right. I think it's better for casual/casual office stuff. It takes a little while of you sending back a lot of shit before they have enough on your likes/dislikes to click. If you try it def. be sure to not just send stuff back and rate it (IIRC with this and the one other subscription program that another good friend has tried, you MUST rate before they'll send you another box even after you return everything) but also to put in the comments any specifics other than what they ask about (was the fabric itchy/you don't like the cut because of how it looks x way, ect) The prices aren't terrible, but you could get things for a lot cheaper if you like to go shopping (which is the whole appeal of this thing that you don't have to). Returning stuff is super easy, you just put it back in the provided envelope (which will fit everything) and send put it in the mail. I tried it a long long time ago, though so it may be that prices have changed/procedures have changed. I did use it to build up more of a wardrobe than tshirts and jeans that I'd been wearing forever, when I was doing a lot of public speaking. It is not great for short people though. I could never buy any of their pants, even the ones that were super cute, because I knew I'd never bother to go get the altered. Someone less lazy (or taller ;>) than me wouldn't have that problem.
Def be prepared for the first couple of boxes to be an absolute bust. I have crazy weird sensitivities though and I had been used to wearing jeans and tees and leggings/yoga pants equivalent since the 90s, with occasional dressups, so some of that was just me getting used to wearing other things. It definitely helped me push the comfort zone because I tried on everything and made myself keep it on for like 15 minutes. I was surprised at a lot of the stuff I liked!
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RE: Real World Peeves, Disgruntlement, and Irks.
Nah you need the asshole part too, a bit.
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RE: Real World Peeves, Disgruntlement, and Irks.
If you want to be a CEO, a board member of something (volunteer or otherwise), or in any position of having some kind of control (even if it's largely delusional on your part) like teachers, social workers, cops, military command officers, ect)...you have to be a little bit of an asshole. Hopefully not a huge one, I've met people in all of the above who only were wee little assholes and much more comprised of awesomeness and compassion and the like, but the assholely was definitely there. I think it's just in the nature of what you have to do.
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RE: Spirit Lake - Discussion
@meg Ahh okay. So it is about playerbase size then, not character type. Fair enough.
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RE: Spirit Lake - Discussion
I am pretty sure that they'd get a few takers even if they opened up "no magic apps" to new people. But yeah, I understand that maybe it's not the pcs they want kept down, but players. Personally disappointing for me, but infinitely better to have a staff that makes decisions like this for their own sanity. THough if the reasoning is that non-magic-users are not important or don't rate much (hence no drag on GMing) then I'm kinda glad I didn't rush to app! Since that's what I personally would have created!
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RE: I know it's an old topic but to this day....
@too-old-for-this part of the issue may also be people not keeping up with boosters, not that they're never been vaccinated.
At least this is what we were told when I got knocked up and my kids were all in secondary school. The whole family got a booster (including me and my husband) while I was still pregnant because while all of us had been vaccinated fully for it in the past, there was a risk that the effectiveness had lessened (note, not disappeared) at the 8-10 year mark.
If I'm not mistaken it's now actually highly encouraged that young adults get another series of vaccines at 18 (even if they're not going off to university), including MMR. I think that's an excellent idea! If there's an outbreak at your kiddo's school, I would consider getting them a booster. It will not harm them, and they'll be set up nicely for another decade or so at the strongest level of immunity!
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RE: The Balance
It so depends on the game. I really can't RP at work either, and it is very VERY hard for me to be able to do spontaneous RP. I work a grunt job, where my schedule is very unpredictable. It's also a very physically demanding job and occasionally very emotionally taxing also. So there are a lot of days that I can log in to chat or whatever but I am literally exhausted.
It takes awhile for me to build up my base of people and connections that let me feel involved and happy/satisfied because I do need a lot of support to do so (on the plus side I think I do a good job of supporting others as they try to do the same!).
I have also had to adjust what it takes to make me feel happy/satisfied. I am never going to be in the cool kids club. I am never going to be one of the super active knows everything large and in charge people or in the groups of those people. That used to bug me a lot, since I am a hard worker and in RL I often am pulled in to leading people/settling into those roles, so it's something comforting and familiar. But if I try to do that online with the time I have not only do I drive myself crazy, I also drive other people around me crazy and have a high chance of being too moody/needy/bummed to make interacting with me fun at all. I mean I do have people in my life/mushlife who can and do reality check me/care about me/give me a kick in the ass so I can reset. But I don't like being that way. So I've had to learn to just whine (and tell the person I would like to whine) with people I know for a little while and move on.
I have found that a surprising number of people are very responsive to "I would really like to RP about X/get Y done, but my time lately has been really tight. Is it okay if we start a scene not at the entrance where everyone is just coming in/exchanging pleasantries/ect and maybe just make the basic details of that in the scene setting poses, and get right into the meat of things?" It's no different than like if you want to get some relationship RP in but you don't want to TS, so you ask to fast forward or start the scene in the aftermath. You can carve sometimes more than an hour off of a meeting scene or an important RP moment scene by mutual agreement to cull the RPing through every single moment of arrival/getting settled/ect.
Finding people who enjoy message RP is good too, if you enjoy that (it's okay if you don't, I find it's hit or miss for me personally too.). Sometimes I've asked people if they don't mind sending an IC message summarizing for me what has happened (if I know they like writing that stuff). I will admit I do a lot more gdocs RP than I used to.
I don't know if any of that would help you (and I bet you have already tried a lot of that). Sometimes it really does help to find your tribe of fellow "can't sit for 4+ hours for a live scene or do that more than 1 time a week" RPers.
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RE: MU Things I Love
Sometimes it's the little things that mean a whole hell of a lot. I don't (yet) have a lot of involvement in overarching knowledge or plot, but getting a brief IC interaction in the middle of a very busy scene and staff has a shitload of stuff they're responding to, even though it's just a PC secret tie in...it's not really something I've experienced much in decades of MU* play. It feels really good, as a player, and means a lot.
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RE: Good TV
@ganymede your partner sounds like my kinda gal. I Hoarders! It's replaced Here Comes Honey Boo Boo for my beloved secret brain candy TV. I tried watching the Kondo show, but....I mean she is cute and all, but I love Hoarders more.
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RE: Constructing a FAQ (and what ground to cover)
I would add that it's a good idea to have other eyes on what's written before it is published, and consider ruthlessly editing for concise, non-rambling, non-preachy answers.
Sometimes things have to be a little long, but if you cannot answer it directly and to the point without it expanding into an essay, then that needs to be a link to a help file or something at the end of a very concise statement.
For subject matter, staff's preferred way/type of contact. Since this is hugely individual game culture dependent. Does staff only want game questions via request (so they have a record)? Do they prefer to keep things informal (page or mail) unless they ask for it to be more formal like a request. Is there someone who is the primary contact for certain things.
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
Yeah that's what I'm worried about really.
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RE: Spirit Lake - Discussion
I think some people are luckier than others in how that behavior is tolerated, and that can vary from game to game.
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
I don't think random players come to MSB to look for advertisements for a new game.
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
There doesn't need to be 3 threads for every advertised game.
If someone makes an ad, great
If later someone is moved to offer constructive feedback at some point, they can great a thread for that purpose for that game.
If someone needs to vent about it, they can do so on peeves or like make a new thread.
People can do that now. It's just that they can also do all of those things on the ad thread too. And then people complain about it.
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RE: Real World Peeves, Disgruntlement, and Irks.
I truly wanted to have to spend probably a couple of hours picking chunks of purple pastel out of my cream colored carpet fibers, before I can pre treat the demon summoning circle that my 4 year old drew on the living room floor. (I'll be renting a carpet cleaner tomorrow).
No really. Totally that's what I wanted to do with my time tonight.
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
As @skew said, if someone has a question they can just DM the poster. Which probably will get better and more relevant than the peanut gallery anyway.