@surreality said:
Taking the 'distrust by default' approach, which RfK initially did in this case, exacerbates the problem considerably. Why? Because you've already established that you needed rules to prevent staff from playing because they can't be trusted to not cheat or be unfair if they're doing both. When you establish and foster that mentality among the playerbase, you encourage the worst elements of paranoia and staff vs. player dynamics from the top down.
I want to address this directly. I think taking that viewpoint above is a very combative one as well. Why is it that, vs. "We wish to establish an environment for players where they do not have to worry about PvP conflict with staff alts, as part of the culture of our game."
As I have mentioned above, there was a high degree of trust given and intrinsic to RfK staff that is largely absent on other games (I think this was more circumstance than anything else--it was single sphere and small based. Even TR had rules about playing in one's own sphere now and then (and always broken too). Many massively multisphere games I've seen don't permit sphere staff to hold important positions in their own spheres.
If anything the policy was not "distrust by default" but "establishing trust by having clear boundaries that are adhered to." The fact that you assume that it's distrust by default and staff slamming /is/ part of the problem, created by us as a community with our us vs. them mentality.
Establishing boundaries does not have to be us vs. them. If anything, I think it does a lot to head it off.
Setting rules of engagement to create the environment you want (and there are many ways to do this) does /not/ say anything about the level of trust involved--it's just a tool/vision for how to accomplish your vision.
Should we assume that all staff who set up a game where there is no chance of any player being able to wield a faction head or sphere-head position ICly are doing so because they hate/distrust all of their players? Some people do, but I think that's stupid. It's just staff on that game establishing the boundaries they are comfortable with and making it clear to everyone where those are. And personally, I feel that's a valid thing to do as well.
I play on a variety of game setups, and I support each one. It's easy for me to do because I don't give a shit about positions. However, a staff that sets boundaries with clarity wins a lot of sanity points with me.