I can't judge it. I have never had more than one cat at a time. He would like a cat that was low key, liked to be around people and cats, and not hostile. That's about all I can figure.

Posts made by Misadventure
-
RE: The Cat Thread
-
RE: The Cat Thread
Okay, opinions time!
We have a nine year old cat. He is fairly sweet, but retiring. He loves to sit on us, and stay with us, ut runs from almost all company. He does not hiss at other cats unless hissed at, and expresses curiosity at kitten sounds. We'd like him to have a companion of sorts, at least another ca around when we are gone.
Ideally, we'd like to get sibling pairs so they know one another and have the same age cat for a friend/someone around.
So, we can get two bonded siblings, or another from the same litter who is big in personality, but not bonded to the others in particular.
Cats will remain indoors, as we have coyotes.
So get the pair, or a single kitten?
-
RE: Plotted versus plotless scenes
Also what I mean is they aren't prepared to engage that content with their character. They are prepared to engage it with their +stats, and their typical reactions. They are not looking for evolution or revolution. I will say that some are consciously looking to display their character and abilities, which when done right is a good thing in my mind.
As a possible example, they are willing to have me tailor a story to them, but they have no idea what they would want on their own. They have hooks to meet, but not to deeply engage. Part of that is that despite IC reasons, if you don't get along with, or don't share a schedule with a player you enjoy and work well with, you won't get to exercise (use) the traits you built in for others to interact with.
-
RE: Overwatch, anyone?
Every hero has counters.
Running at Bastion in the open is like running at a machine gun in WW1.
Flank.
Go out of sight.
Leave Bastion sitting there wondering if they should move.
Have one person stand in front of another and both fire at Bastion.
Go get Genji, though a decent Bastion will give Genji a run for his money.
Flank. -
RE: Plotted versus plotless scenes
I am not sure I am a fatalist, though simulationist of genre I might be.
However, to be very clear, i actually don't care for saving the world plots. I had a tabletop game that in a year of playing we had saved the city, a continent and a plane of reality, and then existence itself. I've had enough of it.
The stakes I most care about are anything as you say, that connects the character to the situation. Anything where the specifics of one characters past and present and being versus another matters.
I think that in the rush to get things done, or to include everyone, you end up with no one and no thing actually being a driver to anything at all. It happens because the ST(s) say it does, not because what someone did was of particular worth.
I also lay a lot of that at the general players feet. They no longer seem to want personalized content, not even from themselves.
Just participation.
I blame video games and television shows for making us passive consumers of event sequences and charged moments, but unable or unwilling to create them at all.
-
RE: Cheap or Free Games!
Gamemaker: Note that its a limited edition, and only on PC.
-
RE: Plotted versus plotless scenes
@Thenomain, I stated it poorly, but I didn't just mean The Plot. I mean anything where changes will happen to the setting and the characters. Especially the characters. Trust will be won and lost, opportunities taken and missed, costs and gains will be assessed, tensions will begin or boil over, an era of change will be in the air, new leadership will step up, traditions will be changed or returned, something will have happened to exercise your PCs character, not just their +stats.
I don't need that for your chat at a cafe, or a random social scene.
I do think its a good idea to have going on somewhere.
Otherwise we are just creating second lives, and ones that just have the trappings of fantastical and amazing, yet I feel we often miss out on.
Is it charming to have a Lost rise their magically enhanced social abilities to rise to the top of company, or excessively banal?
-
RE: Plotted versus plotless scenes
Plots often feel like filler, you will progress through, there will be an end, it won't matter who was there, nothing is learned, nothing changes. Needing to include anyone, and everyone, means its not likely to have anything to do with anyone.
I prefer a central story progress, and if its going to be for many people, then arrange ways they can make the story have effects in ways that will let their character grow and change (not in power, fuck that).
-
RE: RL things I love
What we have is The Dream of a President.
It's the sort of thing I would expect Mages or Shade the Changing Man to unravel.
-
RE: Overwatch, anyone?
Play Bastion more like an ambush sniper. Height and distance and LISTENING around you for enemy approach. Reload often. Reload when Genji is deflecting at you. Repair. Remind Mercy not to highlight where you are while standing in the open. Remind Reinhardt that you can't see through his butt. Remind everyone that if you are on the payload, you are a huge target so don't stand close.
Bastion is powered by salt.
-
RE: Coming Soon: Arx, After the Reckoning
You may disagree, but perhaps with a statement I didn't make. I didn't say you couldn't find RP by wandering the grid. I was talking about how it can never simulate a real life setting (if that is someones goal), and how there are more efficient ways to allow for random meetings.
If you had a +RP or +meetme or anything else with an explicit purpose of making random scenes in places more feasible, you filter out all the players who just want to get to a place to log out, or who have declared a differing time, who are idle, or racing to a scene they have already arranged.
I have nothing against places for random RP. Love them. +meetme, and potentially a +scene randomizer is more efficient.
+wander might be a better name. If you could eliminate places you would never go outside of a plot (prisons, the royal chambers, the crypts, holy ground whatever) you begin arriving at a common possible place of meeting before you ever type +wander.
More efficient. More purposeful. Potentially more helpful. Less code than representing all the NPCs and events as background chatter via @emits.
-
RE: Coming Soon: Arx, After the Reckoning
Grid wandering seems a poor substitute for an actual living setting (which is beyond anyone to provide unless you have tens of thousands of players, and even then they won't want to be all the roles that you need), and it's the unusual circumstances where you meet someone you might never run into otherwise, or come upon a scene in progress.
Seems to meet meetme handles the scenes in progress, and better handling of general calls for RP can handle the former. Perhaps a way to suggest a setting and circumstance, and possible outside factors and events to add suggestions of what might happen or go on.
-
RE: RL Anger
Yes, well disinformation is the goal of many many actions, and attitudes.
I doubt Goodreads has a policy stating that you cannot rate a book you have not read, nor are you required to review only once, have one account, and so on. So your review mill social media workers maintain their stables of 50+ identities with with to sway ratings systems etc.
Been around for a long time.
-
RE: Vampire the Masquerade 5th Edition
She doesn't hate Sinn Féin Assamites.
-
RE: World of Warcraft: Legion
My guess is it is to maintain engagement, allow some planning, and allow you to more closely manage the missions and recruits in a timely (obsessive) manner.
-
RE: Vampire the Masquerade 5th Edition
That would fail to be OWoD then.
Note how encompassing that statement might be.