Which Conditions apply which modifiers to which rolls? Oh right, go to the appendix. Then keep that page open for EVERY time a Condition comes into play. Want to remove your Condition? Act on the Condition or address the source of it. Nice and vague, WW, keep up the good work. Oh, but there's examples of how to resolve them. No, wait, those are just suggestions, you can solve them in other ways that aren't explained. And look! There's improvised Conditions, too! Lets run down this list...
- Get a Condition (or make one up on the spot).
- Track its effects through the appendix (or have it all written down somewhere because yours was 'improvised').
- Play out effects of Condition as appropriate (don't forget to explain the improvised Condition when nobody is able to figure out which one you have!).
- Decide to rid yourself of Condition.
- Use one of the example resolutions in the book (or make up your own!) and hope that whoever decides these things is in a good mood/likes you/etc.
Then comes the inevitable cries of 'but he/she was able to drop theirs this way, why can't I' and 'hey, they got to make up a Condition for this, I want to have a made up one too'. If you want to allow that sort of freedom to make stuff up... good luck keeping track of it all. If you want to hardline and stick to the book, invest in earplugs for the whining shall be fierce.
And this isn't even touching on the Doors being opened or closed to make way for the Conditions. Yep. So simple. Man, remember the days of if your dice beat my dice in a contested Social roll, you won and we could get to the arguing over the results that much sooner? That was so hard. I'm so glad they simplified it into this.