@surreality said in The 100: The Mush:
@Admiral said in The 100: The Mush:
I looked around at the place and there's two things that I think hurt an otherwise fine game.
1.) Lack of consequences. It's made clear that PCs can't die unless they want to die. In a survival setting like this it invalidates a lot of the risk. Even a super low risk of death from the environment/NPCs/plots/etcetera would help.
Is there a 'you're being deliberately stupid?' clause to that? Like, "I think that Reaper just needs a hug!" should definitely result in some kind of consequence.
But death is certainly not the only consequence someone can face; if it's just death that's off the table and other major consequences are in play, I have a hard time really calling this a problem.
A surprisingly low number of characters actually die on the show for what might be expected in the period of time the game is likely exploring, shortly after landing, after all. And they weren't necessarily all being the smartest tools in the shed about things.
(Not playing there, but have been considering it. Kinda a lot.)
Death can happen in combat. But it's also FS3 combat, so the dice really have to hate you and you have to be out of luck points.
Also it's been stated a couple times that you have to do something really epically, monumentally stupid for staff to decide, 'whelp, you just want to die, I guess' I agree that there should be a greater element of death, but not one to the point where you're wondering how long the alt will last and if you should already be contemplating it's replacement.