@mietze said:
I don't fudge rolls or ignore them--but I do require when people make them that they include how they're going about doing something (unless it's just a straight up thing). Sometimes this gets me fussing from some players "What? I've never had to tell anyone how I'm going about investigating, I just want to make my roll and then I get information," or "I don't know how I'm going to persuade/intimidate does it matter? I just want to roll and be done with it." Not very often though. Most folks are happy to do that, because it means the response is personal. Creativity is rewarded--if someone can sell me on what they want to try, I'll let them, even if that means that none of my plots ever goes quite to plan.
I'm of two minds on this, as a player. Generally, if my character is trying to do something, I'll try to explain how as well as I can, because it's more interesting and fun, and because sometimes I come up with something really good. I really enjoy when thinking through how to approach a thing is rewarded; I especially love when GMs/STs will allow some weird lateral-thinking maneuver a chance to work.
However, sometimes my character has a whole lot more dice in a skill than I would. How is my character going to investigate X? Honestly, much as I wish I did, much as I've mulled it over, maybe I still have NO idea in this particular case. But s/he does. To me that's what having the stat at that level means: s/he will have the talent/training/experience to know and think of ways to do this thing, and to judge whether A or B is more likely to be effective.
I try to play the downsides of characters not knowing things I do (random example: one would have had a decent chance of explaining away a conversation where someone else was heard saying too much as having been about a roleplaying game, but that character has never RPed, knows nothing about RP, and wouldn't see the point if he did, so his actual cover story was decidedly weaker), so I don't think I should be penalized when, even though I do try to research stuff my characters are supposed to be good at but I'm not, I still don't know how to approach doing X. S/he does.
As a benefits-for-creativity/cleverness thing, sure, please do ask me how the character plans to approach it; that's awesome. But if I don't really know? That's part of why the character has a stat. You may only use it in the first form, I don't know, but I've encountered this both ways, and the latter's been frustrating enough that, well... this post now exists.