On Bat V. Supes. I liked the Supes stuff, definitely didn't like what they did with batman.
Minor spoiler:
I would like to see a movie based on the dream.
On Bat V. Supes. I liked the Supes stuff, definitely didn't like what they did with batman.
Minor spoiler:
I would like to see a movie based on the dream.
Boy these conversations are way more civil without what's his face on the boards anymore.
I kinda like the newer editions. They made matrix less of a chore for DM's to run at the same time as a physical world scene. You can more easily manage a decker on his own and the team doing their thing. Most games I played would just not have the matrix as a intractable part of it because of the hassle of splitting the group and dealing with all those nit picky rules of the matrix.
@Sunny Not you Coin.
I misunderstood this comment...
"So you're basing this on sex MUs that are failing based on MUDstats? Becuase you could just look at Shang and have that entire reasoning fall apart. I also think Shang is freeform? Anyone on Shang wanna corroborate?"
Cause apparently he thought my example of games NOT failing were examples of games that ARE failing. So he misread me, I misread him and you thought I was talking to you.
@Sunny What are you talking about? My original question is why one genre is easier to code over another (not systems, literally just the genre)...
Then I made the observation that people here were recently talking about freeform (which I mistook for sandbox) games aren't doing well..
Nowhere did I say that Mushes are failing in general.
@Sunny TS, FURRY, BDSM Mushes. According to MudStats at least.
I might be confusing freeform with sandbox...
@Sunny You're a stupid expectation!
I'm just saying the 'genre' of something has nothing to do with the ease of coding something.
That and isn't pretty much every freeform mush failing right now? Isn't there a whole thread on that?
I'm not talking about expectation. Clearly.
I'm talking about what makes one 'easier to do with little coding' and more freeform. That has nothing to do with expectation.
@Coin said:
@DnvnQuinn said:
What makes the genre of superhero easier to do or more freeform? I don't understand, the genre of something rarely has anything to do with those things. I say a science fiction game with vampires set on a moon colony is just as much work as a game that involves people with varied and unique powers set in new york.
The commonplace conventions of a superhero/comic book MU are such that it is pretty easy to set up while still catering to most of the regular players's expectations.
Usually, they are freeform, trait-based consent games. You don't really need a die roller that connects to a sheet; there are no corebooks or immense amounts of house rules to figure out.
You essentially just need: a MU, a sheet, a grid, and an approval process. That's it. It's so much easier than, say, a WoD MU. Not easy, mind you, because I hesitate to call anything I can't do myself easy, but it's definitely easier--or at least, simpler and with less requirements.
Ok and what is more involved in a non-wod vampire game set on the moon other than a Mu, A sheet, a grid and a approval process?
What makes the genre of superhero easier to do or more freeform? I don't understand, the genre of something rarely has anything to do with those things. I say a science fiction game with vampires set on a moon colony is just as much work as a game that involves people with varied and unique powers set in new york.
Just because the government does it, does not mean private parties can do it...If we're going to follow this bad analogy.
@Lithium Yeah any minute he'll be calling someone a Hansel and waving his victim card around.
@BigDaddyAmin Well you won't have to wonder who one of the people who downvoted you are. I just did.
I like the idea of players being in charge of their own oversight by submitting logs via the system. If the don't they can't argue anything. Other than that, yeah ooc spying is scuzzy.
It's really hard to get a accurate picture on active games. So many sources are incomplete, or a muddled mess of defunct games mixed with active games, too many pull from MudConnector. Ugh.
I was just approved over at generations and aside from there being no request system, so we have to either wait for staff or send a direct mail with no way to track our jobs, the staff seems very amicable. I'm interested to see what kind of rp I'll find. I think I've made a pretty interesting character.
@Glitch How dare you not implement my idea exactly as requested! How...Dare...You!
I'm not against min maxing, if people develop the character beyond the sheet. The stats really don't effect the personality. Min Maxing in a game with combat as a focus is...just smart gaming. You want to do well and survive. But when that's your ONLY focus and you ignore the esoteric stuff, that's when it becomes a issue.