@Derp said in A Constructive Thread About People We Might Not Like:
But you can also catch a lot of heat singling out players for different treatment for any reason, and not treating all players as if they were playing on a level playing field.
There is no middle ground there. You either do treat them all the same, or you don't treat them all the same.
There is a lot of nuance in the conduct of a player. Unrepentant long-term repetition of certain behaviors, vs a one-time incident (like you said, games have their own culture and sometimes shit just happens), is a good tell.
As much as I've said here about VAS, I've been really impressed by many players actively learning from their fuckups (especially new mushers) and becoming genuine assets to a game.
Thst's why I won't give everyone the same chance, and that is also why most games have some kibd of three-strikes policy. Many people fuck up, for many reasons. Most of them try to do better. A very few, despite many chances, don't.
IMO, I think that one-size-fits-all policies, adhered to in all cases without allowance for circumstance, preserves the illusion of fairness. While you should, in good faith, (in most cases) treat everyone the same, and create policies that reflect that, there are some cases where people are not the same.
Willfully choosing to ignore that in service to an unrealistic ideal is why folks like VASpider, Custodius, Elsa, etc, have caused so much damage for years.
They know precisely how important it is for folks to project to their players that they are completely impartial to all players in all circumstances. They know precisely how hard to bend the letter of each rule in order to be excused from culpability.
Sometimes, in the face of all of that, I think it's okay to say 'no'. Even if that might make some folks uncomfortable.