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    P
    • Profile
    • Following 0
    • Followers 2
    • Topics 5
    • Posts 445
    • Best 195
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    Best posts made by Paris

    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @rucket said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      Honestly, I'd like to petition @Arkandel to take away the upvote button. I just don't think it serves a good purpose anymore.

      All (edit for clarity: removing that feature) does is encourage more '^', 'yeah!' and 'me too' posts.

      posted in Mildly Constructive
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      Paris
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      posted in Mildly Constructive
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      Paris
    • RE: Emotional separation from fictional content

      @ThatGuyThere said in Emotional separation from fictional content:

      you will also get crap like Jim Bob was mean ICly, Janet didn't rp her character right, Paulie and George argued about some rule on the channel and it annoyed me etc.

      I have been on the receiving end of ooc rantings and threats because someone did not like how my character behaved, and for that reason alone I won't let such a system be implemented on my game. If people have a problem, log and file a complaint. If folks don't feel safe talking to staff, they shouldn't be playing there, imo.

      posted in Mildly Constructive
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      Paris
    • RE: A Constructive Thread About People We Might Not Like

      @Ghost I don't like that at all. Too easy to abuse.

      posted in Mildly Constructive
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      Paris
    • RE: A Constructive Thread About People We Might Not Like

      @ghost Thinking about it, I feel I owe a reason for saying 'no' instead of just saying it.

      I don't like it because sometimes things go bad on games, or people make stupid mistakes, or people have that bad day/month/year, etc; it makes folks look lousy, and winding up on that kind of list starts outing people who can use a new game to start clean and learn from their fuckups, and/or evade toxic staff elsewhere, or vindictive cliques (which have come up quite a few times over the last few days).

      Full disclosure, and probably TMI, I've had some bad run-ins on games. Granted this is over about 24 years of MU*ing, but how long would that kind of thing stick on that kind of document?

      I was blacklisted from a set of games back in the 90s, in the SYE era, by a particular clique that brought up game after game over several years, and if they weren't running them, they were staffing on them. My great sin was that I was playing an opposite-sex character, and a staffer who'd crushed hard on that character was told by my jealous RLSO (at the time) that the player was of a different sex. I'd never pretended OOC to be anything other than who I was and I did not lead them on (I was already in a relationship and was trying to make that work!) but they, a virulent homophobe, decided that I had tried to 'trap' them because our PCs had expressed interest in each other (though they had not TSed).

      After I left my SO (and that game), they, their friends, and this person especially, tracked my IP and kept a list of known sightings and updated IPs, and either got me banned, or hunted my PCs with their alts while using their staffbits to track me while I was unfindable-- even if we'd never interacted before. They were allowed to do this until I took a long break, and then on my return changed my writing style and the type of character I played. I was able to avoid them for years after that, but about ten years later, my ex found out who I was, and started right back up.

      They, to this day, 20 years later, try to sabotage my IC and OOC relationships on games if they find out, which is why I rarely share RL details (and was part of why I did not share my cancer fundraiser with the MU* community). I'm only comfortable admitting to all of this on this account because a) AFAIK most of them are not around anymore, don't run or staff anywhere, and b) I only play on my own game right now, so I can't be hunted by staffalts.

      So my first reaction to a multi-game DB of 'problem players' elicits a visceral 'NO!' from me. Those folks got plenty of nice people to believe all sorts of nasty crap about me because I a) cross-played and b) left the wrong very controlling ex, who is very good at assembling their own little posse. When they thought someone ELSE was me, they poisoned just about every relationship that person ever had on that game, and when it became clear that person wasn't me, the damage was done.

      So, I don't even remotely want to make things harder for unjustly ostracised OR genuinely repentant players to start with a clean slate. On my own game, we've had a few who, new to MU*ing, had a rough start, but we gave them more chances and they absolutely became better players. We've had folks from other games whom staff openly mocked as terrible, but they also became, after more experience, active, friendly, and helpful assets to the game.

      We are pretty good at tracking the most toxic players here, and we know that they are consistently and genuinely toxic because of patterns of behavior that haven't changed over years (and years). Those are the players we need to look out for; most genuinely troublesome players are rarely that dedicated and either get better or get sick of backlash and leave.

      posted in Mildly Constructive
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      Paris
    • RE: A Constructive Thread About People We Might Not Like

      @HelloProject A few is a few too many. :<

      posted in Mildly Constructive
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      Paris
    • RE: Seeking Accessibility Feedback

      Unfortunately, while I am legally blind, I don't use any modification programs or whatever, I just game with my head really close to my monitor and stack stuff on my left.

      Just making sure the colors you use make a huge difference, though, on games with ANSI and similar systems. I can't count how many games love to use dark blue on black. -.-

      posted in Game Development
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      Paris
    • RE: UX: It's time for The Talk

      @Bobotron just don't hire wankers. Staff should be able to play, too.

      posted in MU Code
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      Paris
    • RE: How to Change MUing

      I think there are a lot more MU*ers than people think. What games are doing to attract and retain them, and bring in new folks, is more important to worry about. Yes, a lot of roleplayers moved on to MMOs, but new folks are still joining the hobby.

      F&L has a pretty big proportion of first-time MUSHers, and they bring their friends. We can't be the only one, and WoD is super-saturated as it is.

      posted in Mildly Constructive
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      Paris
    • Paris' Playlist

      I have been MUSHing since 1993ish, and have played on too many places to remember anymore, but these are the characters I remember (and liked) best.

      Past:
      PernMUSH: A'deth (Ardeth)
      PernWorld: R'lyeh (the first one, greenrider)
      The Dreaming: Tseraith
      RobotechMUSH: Lancer
      Crescent City: Violenne
      Paris By Night: Rafaele (might have been Raphael, he was the only Sluagh with any variation of that name)
      Fallcoast: Amadei
      Fear & Loathing: Paris, Amadei
      Marvel 1963: Suriel

      Present:
      HorrorMUX: The Artist

      posted in A Shout in the Dark
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      Paris
    • RE: Seeking Thrall: Fear and Loathing Mux

      *waves pompoms!

      posted in Adver-tis-ments
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      Paris
    • RE: RL Anger

      Theno is right.

      Cutting off my terrible family (they kicked me out at 16 for being queer), especially after they pulled the 'I'm praying for you', crap, was the best decision I ever made. Every time I've second-guessed it, I've been reminded why. (Not even my then-terminal cancer diagnosis got any decent response from them, so now I don't second-guess.)

      It's normal to want to be treated decently by your blood relatives, but don't let wishful thinking open you up to further abuse. Find people who WILL treat you kindly instead.

      posted in Tastes Less Game'y
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      Paris
    • RE: Make MSB great again!

      @arkandel said in Make MSB great again!:

      When ES asked me if I wanted to keep this place running - the alternative was shutting it down - it came down to a simple realization for me; the hobby needs a place like this.

      The way it presently is, no, it doesn't.

      posted in Mildly Constructive
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      Paris
    • RE: Faceless' Playlist

      @Faceless Any entitlement that makes you glisten is totally worth it, that's the one my character went with, too.

      posted in A Shout in the Dark
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      Paris
    • RE: Fate's Harvest BETA Live (Full Open Soon)

      @Ghost She is a stalkey type, though.

      Granted, there are rapey/stalkey types here who get a pass, but that doesn't change that she is stalkey and has not yet shown a change in behavior or made up for what she did.

      posted in Adver-tis-ments
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      Paris
    • RE: RL Anger

      @Misadventure said in RL Anger:

      Tell them to pray for themselves until they figure out they aren't empowered to judge.

      Aside from that, all these parents somehow forget that:

      1 Timothy 5:8

      But if anyone does not provide for his relatives, and especially for members of his household, he has denied the faith and is worse than an unbeliever.

      posted in Tastes Less Game'y
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      Paris
    • RE: I owe a lot of people some apologies.

      @juke said in I owe a lot of people some apologies.:

      @mietze said in I owe a lot of people some apologies.:

      With boundaries people who have tendencies towards behaving badly can actually be enjoyable to RP with. [...] The problem is that few people want to set up or enforce those boundaries because it's a lot of unpleasant work with an uncertain payoff.

      I wanna make it clear I'm just responding to this post and not as a broad commentary on the whole thread, but:

      I know this happens, but I think it's the craziest shit ever. There are a lot of people out there who are fun to play with who aren't also crazy assholes who would abuse people if they were given the inch to do so.

      get rid of them

      Seriously, it's not like there's a dearth of good roleplayers who don't leave a trail of carnage behind them.

      posted in Mildly Constructive
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      Paris
    • RE: Faceless' Playlist

      @Ghost My work for the day is done. :3

      posted in A Shout in the Dark
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      Paris
    • RE: RL Anger

      @tnp There's nothing that a kale chip can do that a nori chip can't do better.

      posted in Tastes Less Game'y
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      Paris
    • RE: I owe a lot of people some apologies.

      @gangofdolls

      This board half exists in order to internally communicate about badly behaving members of staff and games that create conditions for badly behaving members of staff to bless or excuse their behavior. I guess I'm seeing the contradiction of a staff member not being excused from their position here for the behaviors we sort of commonly find problematic or offensive on games...

      I feel like there's a blind spot here.

      This.

      @surreality

      I cannot say I am comfortable with her having access to player IPs on the forum, knowing how often and widely she is staff and thus has access to IPs on games as well.

      And this, are my personal concerns.

      posted in Mildly Constructive
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      Paris
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