I and Botulism co-run our game. We often disagree, but generally come to a decent compromise, and we respect each other and ultimately want what's best for the game. We are SOs, which can be problematic, but we have been together long enough (21 years), in difficult enough circumstances (we are both severely disabled and without a rl support network) that we're used to keeping shit real to survive.
We take input from from our staffers, especially headstaff, and sometimes agree and disagree. We value what they say, whether we agree or not; and even polite disagreements often result in a valuable perspective.
Ultimately things are Botulism's and my call, but we are better for Encore, Luxor, Bellagio, Sands, and the others' input. Even when we've disagreed it's spurred alternate ideas. Sometimes we go with their opinions even when we disagree, because no one is always right.
Everyone wants the game to succeed and be fun for folks. You can achieve that, or at least try your damndest, without it being about ego.
We've only been open a few months and who knows about the long haul, but I'm satisfied with the calibre of the staff and players. If people stay who they are, and I stay on top of keeping things analysed and efficient, we might be ok.
My personal concern is less theme (though I do have a vision and I and Botulism and Luxor discuss that, I let Bot and Lux deal more directly with that-- that said, Bot and I both worked out game and changeling theme) and more directing and being a sounding board for the people who shape the game. I don't run a sphere. I check in with those who do and do what I can to help them, as a different perspective. I look for patterns. When something stalls, it's my job to get things moving. When folks are frustrated, it's my job to try to resolve the issue. I try to keep the whole of the game in mind. I think that's crucial for a headstaffer who delegates. I guess I'm kind of a manager.