@Rook A lot of F&L's mushers are completely new to MUX, though many of them are MUDders. We try to help folks get over the learning curve, and have been really happy with what they bring to the game-- several have gone on to staff and it's been great.
Best posts made by Paris
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RE: UX: It's time for The Talk
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RE: Things We Should Have Learned Sooner
@Auspice english is my second language and I'm not from the US, so with spoken words I sometimes either get it wrong or have to ask, even if I've used that word in text for a while.
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RE: Learning how to apply appropriate boundaries
@aerianyx said in Learning how to apply appropriate boundaries:
Thank you guys. Seriously, thank you so much. This is all really super helpful. Seeing it in writing really helps me absorb stuff, and as much as it sucks that some of you clearly have the same sort of anxiety I do, it's also something of a relief to know I'm not the only one dancing and trying not to trip over myself at the same time.
Something that's become a comfort to me is eventually getting that it's never 'just you'; as a human being in the same society as the folks around you, you're just going to share some very common anxieties, frustrations and hangups.
I mean yes, sometimes it IS just you, but quite often it's nice how much one shares with everyone around them.
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RE: Learning how to apply appropriate boundaries
@testament The other thing is that if someone was a real jerk to you, and they did not learn that that's not acceptable, they usually will be a jerk to someone else and others will eventually usually connect the dots. It might be kinda late for you sometimes, but it often does eventually come out.
The other other thing is that this type's targeting can feel very personal, but it's not really your FAULT that you got targeted, they're just the type to go after someone and guess who was unfortunately convenient!
@wretched said in Learning how to apply appropriate boundaries:
I think the worst thing is not that we have flaws, but to not work to fix them when you realize it/have them pointed out. I mean people who have known me for a time know i can be more than a little cantankerous, opinionated, set in my ways. I've bitten peoples heads off over little shit and for most of that I have some remorse.
I eventually write people off if that continues, even if they feel bad, because feeling bad and not stopping is pretty awful, too. It's harder to protect yourself, though, because you want to give that person the benefit of the doubt and then oops! Burned again.
Really if everyone's saying the same thing about you it's something to look at, if it's a bunch of different things it's probably personal differences but still worth it to look at and evaluate, but if one person feels that EVERYTHING is ALWAYS your fault, it probably is not, but if it IS, then why didn't they walk away? It's not healthy to keep that going.
Sometimes it's not as important who exactly is WRONG WHERE WHY if the pattern of dysfunction keeps occurring so much as accepting that things are just not working and it's time to disengage. Someone commented above that they crosscheck their every interaction with someone with someone else. It might be simplistic of me to suggest, but I don't think they should interact with that person anymore. It's not working. (Edit: at least, don't interact OOC.)
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RE: RL Anger
it has become clear to me now that his self-fulfilling agenda-based leadership ego has clearly taken a front seat to a 14 year friendship)
Cut him off. I had to do this during my cancer as it triggered a few friends' constant rabid evangelizing against my treatment, for unproven fringe quackery, and on and on. I'm like, look, I'm dying, now is not the time to stress me by telling me my (very kind and compassionate) onc is witholding a cure. These types no longer value you, just their growing craziness. Your friend is dead.
Also, don't let anons comment on you or your shit, it's always drama.
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RE: What drew you to MU*?
Initially, it was the ability to play a character in a world that I loved, while interacting with others who did the same, whilst writing. I had tabletopped for years but felt most creative when writing interactive offline stories with friends-- we'd literally pass the notebook back and forth, a lot like MUSH posing back and forth.
A high school friend of mine showed me MU*s after his family needed a house-sitter for two weeks and I had been kicked out by my family and needed a place to crash. He figured it'd keep me busy, since it was the very early 90s and all I'd do otherwise was watch tv.
I was immediately hooked. There's nothing as immersive as MUSHing, though some MMO RP has gotten very close, as it's very similar in format. Roleplaying was always my jam before I'd gotten onto the internet, but I, like previous posters, did not like the meat market aspect of 90s fandom. I was also more introverted at the time, and felt better able to articulate things through text.
Nowadays I'm much more extroverted, but I still prefer text-based RP to tabletops.
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RE: Health and Wealth and GrownUp Stuff
@Arkandel said in Health and Wealth and GrownUp Stuff:
It's far easier if the delicious stuff isn't there at all to begin with.
I mean that's what worked for me. Other people's takes may vary.
That's how it is for most people, me included. If just using willpower worked, we'd all be thin. Your body wants carbs, it loves carbs, you evolved to eat all of them.
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RE: What drew you to MU*?
I really miss Pern games. I don't miss the politics and how weyrs could turn into little feifdoms, but there was a cyclical rhythm to threadfall games that always gave you something to do. A dragon needed healing, a fall needed fighting, weyrlings needed training, etc.
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RE: Health and Wealth and GrownUp Stuff
@Auspice said in Health and Wealth and GrownUp Stuff:
I am sort of baffled by the stuff I hear re: klonopin.
I had a doctor try me on it once and it might as well have been a sugar pill. I had absolutely no response to it. But other people talk about it like @Aria. Like it hits them super hard.
This is me with Oxy.
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RE: What drew you to MU*?
@three-eyed-crow I think that it being an older property (where are all the amber games, etc), combined with Anne passing away and the books by her son being pretty bad, is part of it. WoD has been updated over the years, and nWoD gave it new popularity; iirc oWoD was starting to decline, too.
Pern could be kind of problematic re: LGBT issues, too, since Anne's concept initially was pretty forward-thinking for the time (a mostly gay airforce in 60s fiction?), but became pretty outdated over the decades (you don't become gay from bottoming, and you couldn't have a leadership role and be gay). I don't think that was the main reason but the grumbling about it increased over the years.
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RE: RL Anger
@aria Kale smoothies are of the devil, no question there. Salads!
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RE: What drew you to MU*?
@tinuviel I imagine that if you have a lot of automated systems and design a game around them, you're going to invest your time in what people are actually playing. Especially when this is unpaid volunteer work.
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RE: Tools, and not just Beiber.
@arkandel said in Tools, and not just Beiber.:
What's more likely is if there is no OOC room (hell, even if there is) people would go idle in their own, locked apartment. The chance of anyone walking in there is pretty slim.
This was basically the case on just about every pernMUSH, along with quite a few games that let you have your own room, because there was no OOC room. It was called 'ledge-sitting' and the most notorious were 'ledge vultures'.
People are acting like the issues mentioned here are relatively new and before, sans ooc rooms, everyone was waiting in public. They were not. They were camping their ledges and their bedrooms and talking to the handful of people in their clique.
The rest of us hung out on channels and then went IC.
I don't see OOC rooms as changing much of this. If a game has a busy OOC room but an empty grid, imo, the issue is that the game is no longer engaging the players. To play the staff card (as it was by someone else earlier), I've been on plenty of games with OOC rooms and active grids, it was just that the players were into the game, and so the proportion of idlers and chatters to RPers was never out of balance.
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RE: RL things I love
@bobotron It's absolutely worth it. I occasionally found the dialogue and pauses a little awkward, and they kind of went for a Game of Thrones feeling that imo you get more in the second season, but it's still really good imo.
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RE: Spirit Lake - Discussion
I would personally suggest making a separate thread. There have been a fair amount of ad threads that were derailed by bitching and trolling and griping that could have been better put elsewhere, when you can just make a topic about the game in the very same forum as long as it's not too slaggy.
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RE: Health and Wealth and GrownUp Stuff
@arkandel Wow!
I'm not sure this would help me in particular (my immune disorder has been remarkably resistant to any kind of placebo-like anything, and I've had just about every kind of reiki, energy, faith, supplement, even traditional medicine, fail) but if they can somehow quantify and use COMT to help people who are genetically more primed to respond to it, that would be huuuuge for pain management. I myself am on five doses of oxy a day and have been for two years now (and may be indefinitely due to the damage from chemo and to my spine), and anything to lower that would be great.
I've tried every other class of painkiller/muscle relaxer/etc and get pretty much no effect, as I've got some weird hereditary genetic issues that affect my response to quite a few categories of drugs. On the plus side, I have been able to quit Oxy cold turkey before without much side-effects, so there are some benefits to being a unicorn.
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RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong
Locking the thread to one post means, AFAIK, that it'll just fall down the page. If there are any important updates, infos, etc, not being able to follow-up post is inconvenient.