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    Posts made by RnMissionRun

    • RE: Evennia 0.7 is out

      Also had to replace the deprecated {<ansicode> subs in BoardAdminCmd.

      posted in Adver-tis-ments
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    • RE: Evennia 0.7 is out

      @Griatch Removed the decorators, changed all references to self.player in the command handlers to self.account and changed some PlayerDB references to AccountDB and it seems to work fine.

      posted in Adver-tis-ments
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    • RE: Evennia 0.7 is out

      @Sparks said in Evennia 0.7 is out:

      I should throw the bboards I made at the contrib directory, once I check if they still work properly on 0.7. I suspect they'll need changes.

      Tried installing the bboards on a brand new 0.7 install but I get errors about 'returns_typeclass' and 'returns_typeclass_list' when I attempt to do 'evennia makemigrations paxboards'.

      posted in Adver-tis-ments
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    • RE: The Hockey Thread

      Y'all got me wanting to re-watch Slap Shot and I hate sports!

      posted in Tastes Less Game'y
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    • RE: Wheel of Time MU(SH|X)

      Speaking as someone that once worked on a game that used the GURPS rules, I can guarantee that the answer will be "no" and if you do it anyway, you will get a Cease and Desist letter from their lawyers.

      posted in Mildly Constructive
      RnMissionRun
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    • RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?

      I've never heard of this working, ever. I suppose there's always a first time, though.

      posted in Mildly Constructive
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    • RE: Space Games and Travel Time? Why? Why Not?

      I treat coded space as an optional system for those folks that enjoy simulations and/or pvp, or for people that have nothing going on RP-wise to give them something to do. Don't like it? Don't use it. Take a shuttle instead (TrekMU*'s variant on the fast travel system), but then you'll miss out on RPing with your crew.

      Anyway, it's usually not coded systems preventing people from RPing on these games, it's having your player base split between multiple antagonistic factions.

      posted in MU Questions & Requests
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    • RE: 7th Sea Second Edition

      It might work. Lords and Ladies fantasy games seem quite popular and 7th Sea seems to be pretty much the same, only with pirates and ships.

      posted in Tastes Less Game'y
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    • RE: Space Games and Travel Time? Why? Why Not?

      I see absolutely no point to making a sci-fi game WHERE SPACE TRAVEL IS CENTRAL TO THE THEME without some type of coded space system. That's probably because I've played almost exclusively on Star Trek games since I found this hobby in 1996, and I'm just used to it. I can certainly understand why some people don't like it, but it would be a deal breaker for me.

      posted in MU Questions & Requests
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    • RE: Star Trek Theme/Setting Discussion

      @Bobotron Thanks for the info. I have not heard of Leverage but I do own Firefly, Serenity, BSG and the standalone Cortex Classic book. Unfortunately I haven't actually read any of them 🙂

      I'll poke through them today after church to get an idea of how well those systems might work on a MUSH.

      posted in Mildly Constructive
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    • RE: Star Trek Theme/Setting Discussion

      Is Cortext+ the same system that they used in the Firefly RPG?

      posted in Mildly Constructive
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    • RE: Star Trek Theme/Setting Discussion

      I bought the Star Trek Adventures PDF from DriveThruRPG about a month ago but I have not done much more than skim it. You guys are making me regret buying it 🙂

      Edit: I was going to use Decipher's CODA system for my game and probably would still do so if STA is as bad as you say.

      posted in Mildly Constructive
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    • RE: What locations do you want to RP in?

      @Gingerlily said

      Dude I live in Washington DC. There is a bar culture, there are even several varieties of bar cultures. In my 20's I sampled many of them. But now I am old, I don't like to wear high heels unless I know I'll be sitting, and if I want to drink I prefer to do so over dinner at a restaurant or in the comfort of my own home.

      This stirs up fond memories of the DC club scene from when I was a teenager in the early 00's. Tracks. The Follies. La Cage. The DC Eagle. Good times, good times.

      posted in Mildly Constructive
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    • RE: Star Trek Theme/Setting Discussion

      For contrast, I'm going to share the setting I came up with for the Star
      Trek game that I (briefly) contemplated working on last summer. Apologies
      in advance if this comes of as rambling or unfocused but I'm working with 4
      hours of sleep and my 3rd Red Bull of the day hasn't fully kicked in yet
      (or, if it has, it ain't doing shit).

      My idea for a Star Trek game was to set the players in an area known as The
      Triangle, which is a neutral region of space located at the point where the
      territories of the Federation, Klingons and Romulans come the closest
      together (http://memory-beta.wikia.com/wiki/The_Triangle). Players would be
      either crew of one of the various ships patrolling the region, or civilians
      living on the Orion-owned station (which would be the main hub) or one of
      the planets in the area. These patrol ships wouldn't be just UFP, there
      would be Romulan, Klingon, Orion and possibly others as well, and they
      needn't all be warships, either. A science or merchant ship would fit right
      in.

      This setting would allow us to do all sorts of things that not normally be
      possible on your typical UFP-centric TrekMUSH. I think that the most
      important of these is, players would be allowed to have non-Federation
      characters, and would allow those characters to fully interact with the rest
      of the player base. There's nothing worse than rolling, say, a Cardasssian
      character only to find out that you're one of 3 Cardassian players and the
      only one in your TZ. Wandering around Cardassia Prime by yourself gets
      pretty old after a while no matter how cool the room descs are and it's not
      like you can just up and go play with the cool UFP kids because the UFP
      doesn't accept Cardassian characters.

      It would allow for meaningful civilian characters. Most Trek games are
      strictly made up of Starfleet characters (or, in the case of multi-faction
      games, their Klingon, Romulan, etc equivalents), which means dealing with
      taking orders, having to obey lots of rules, and similar things that some
      people would rather not have to deal with.

      There would be no end to the (hopefully fun and RP-spawning) drama that
      would arise from having so many mutually antagonistic races living and
      'working' in such close proximity. Want your Bajoran science officer to
      turn some heads when she walks around the Promenade hand-in-hand with her
      Cardassian girlfriend? You could do that! Want to play an Orion Slave
      girl? Go for it! Dishonored Klingon trying to hide his shame by living
      with aliens in the middle of nowhere? Ditto! Tal Shiar agent trying to
      disrupt Federation activities in the area? Sure, why not. The sky really
      would be the limit. Players that want a more typical experience (ie, being crew of a Starfleet vessel) could do that, too.

      posted in Mildly Constructive
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    • RE: Star Trek Theme/Setting Discussion

      @Monogram said in Star Trek Theme/Setting Discussion:

      Edit: Or you could set a game where you play the Maquis. Smaller crews, numberous ships.

      There actually was a 'MaquisMUSH' back in the early 00's. It was only open for a few months but was a lot of fun while it lasted.

      posted in Mildly Constructive
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    • RE: Star Trek Theme/Setting Discussion

      Unfortunately you're probably going to have a hard time finding enough
      players to crew even a single ship, and an even harder time once all of the
      command positions on that ship are filled (because everyone wants to be
      Captain Kirk, no one wants to be Ensign Redshirt). There's little interest
      in Trek these days because there's no current series to pull people in (but
      that could change this fall, when the new 'series' starts to 'air').

      There's also not going to be a lot for players to do when they're not off
      exploring the Random Wormhole of the Week (which is going to get boring very
      quickly). We really don't need another Federation Bureaucracy MU* where RP
      consists mainly of reporting to your CO and filing reports.

      It could still work so long as you're content with a small game.

      posted in Mildly Constructive
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    • RE: Hiring a Storyteller

      We talked about this yesterday on the #evennia IRC channel and he clarified that he's actually looking for both builders and coders.

      posted in Adver-tis-ments
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    • RE: Which canon property/setting would be good for a MU* ?

      It's been my experience that original themes are generally the kiss of death for a MUSH.

      In those cases where original setting games have worked in spite of the odds, it was the people running the game, and the details of the setting, that made the difference. Lords and Ladies games are always popular, for example. Original sci-fi? Not so much. People with deep roots in the 'community', with lots of friends they can get involved, stand a much better chance of making it work than some random person
      that no one knows. Who you know really does make a difference when so many of us are leery of getting involved in new projects due to the sheer number of unsuccessful games we've worked on over the years.

      posted in Mildly Constructive
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    • RE: Gamertags

      Steam: psc943
      Twitch.tv: rnmissionrun

      posted in Tastes Less Game'y
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    • RE: Good TV

      @Coin said in Good TV:

      @Cupcake said in Good TV:

      @Coin

      Fucking finally.

      Though god help them if the writing's shit.

      Fortunately, Moffat is gone. Hopefully that means the writing will be halfway decent again.

      The writing has been shit since the Matt Smith days 😕

      posted in Tastes Less Game'y
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