Also had to replace the deprecated {<ansicode> subs in BoardAdminCmd.
Posts made by RnMissionRun
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RE: Evennia 0.7 is out
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RE: Evennia 0.7 is out
@Griatch Removed the decorators, changed all references to self.player in the command handlers to self.account and changed some PlayerDB references to AccountDB and it seems to work fine.
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RE: Evennia 0.7 is out
@Sparks said in Evennia 0.7 is out:
I should throw the bboards I made at the contrib directory, once I check if they still work properly on 0.7. I suspect they'll need changes.
Tried installing the bboards on a brand new 0.7 install but I get errors about 'returns_typeclass' and 'returns_typeclass_list' when I attempt to do 'evennia makemigrations paxboards'.
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RE: The Hockey Thread
Y'all got me wanting to re-watch Slap Shot and I hate sports!
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RE: Wheel of Time MU(SH|X)
Speaking as someone that once worked on a game that used the GURPS rules, I can guarantee that the answer will be "no" and if you do it anyway, you will get a Cease and Desist letter from their lawyers.
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RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?
I've never heard of this working, ever. I suppose there's always a first time, though.
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RE: Space Games and Travel Time? Why? Why Not?
I treat coded space as an optional system for those folks that enjoy simulations and/or pvp, or for people that have nothing going on RP-wise to give them something to do. Don't like it? Don't use it. Take a shuttle instead (TrekMU*'s variant on the fast travel system), but then you'll miss out on RPing with your crew.
Anyway, it's usually not coded systems preventing people from RPing on these games, it's having your player base split between multiple antagonistic factions.
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RE: 7th Sea Second Edition
It might work. Lords and Ladies fantasy games seem quite popular and 7th Sea seems to be pretty much the same, only with pirates and ships.
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RE: Space Games and Travel Time? Why? Why Not?
I see absolutely no point to making a sci-fi game WHERE SPACE TRAVEL IS CENTRAL TO THE THEME without some type of coded space system. That's probably because I've played almost exclusively on Star Trek games since I found this hobby in 1996, and I'm just used to it. I can certainly understand why some people don't like it, but it would be a deal breaker for me.
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RE: Star Trek Theme/Setting Discussion
@Bobotron Thanks for the info. I have not heard of Leverage but I do own Firefly, Serenity, BSG and the standalone Cortex Classic book. Unfortunately I haven't actually read any of them
I'll poke through them today after church to get an idea of how well those systems might work on a MUSH.
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RE: Star Trek Theme/Setting Discussion
Is Cortext+ the same system that they used in the Firefly RPG?
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RE: Star Trek Theme/Setting Discussion
I bought the Star Trek Adventures PDF from DriveThruRPG about a month ago but I have not done much more than skim it. You guys are making me regret buying it
Edit: I was going to use Decipher's CODA system for my game and probably would still do so if STA is as bad as you say.
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RE: What locations do you want to RP in?
@Gingerlily said
Dude I live in Washington DC. There is a bar culture, there are even several varieties of bar cultures. In my 20's I sampled many of them. But now I am old, I don't like to wear high heels unless I know I'll be sitting, and if I want to drink I prefer to do so over dinner at a restaurant or in the comfort of my own home.
This stirs up fond memories of the DC club scene from when I was a teenager in the early 00's. Tracks. The Follies. La Cage. The DC Eagle. Good times, good times.
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RE: Star Trek Theme/Setting Discussion
For contrast, I'm going to share the setting I came up with for the Star
Trek game that I (briefly) contemplated working on last summer. Apologies
in advance if this comes of as rambling or unfocused but I'm working with 4
hours of sleep and my 3rd Red Bull of the day hasn't fully kicked in yet
(or, if it has, it ain't doing shit).My idea for a Star Trek game was to set the players in an area known as The
Triangle, which is a neutral region of space located at the point where the
territories of the Federation, Klingons and Romulans come the closest
together (http://memory-beta.wikia.com/wiki/The_Triangle). Players would be
either crew of one of the various ships patrolling the region, or civilians
living on the Orion-owned station (which would be the main hub) or one of
the planets in the area. These patrol ships wouldn't be just UFP, there
would be Romulan, Klingon, Orion and possibly others as well, and they
needn't all be warships, either. A science or merchant ship would fit right
in.This setting would allow us to do all sorts of things that not normally be
possible on your typical UFP-centric TrekMUSH. I think that the most
important of these is, players would be allowed to have non-Federation
characters, and would allow those characters to fully interact with the rest
of the player base. There's nothing worse than rolling, say, a Cardasssian
character only to find out that you're one of 3 Cardassian players and the
only one in your TZ. Wandering around Cardassia Prime by yourself gets
pretty old after a while no matter how cool the room descs are and it's not
like you can just up and go play with the cool UFP kids because the UFP
doesn't accept Cardassian characters.It would allow for meaningful civilian characters. Most Trek games are
strictly made up of Starfleet characters (or, in the case of multi-faction
games, their Klingon, Romulan, etc equivalents), which means dealing with
taking orders, having to obey lots of rules, and similar things that some
people would rather not have to deal with.There would be no end to the (hopefully fun and RP-spawning) drama that
would arise from having so many mutually antagonistic races living and
'working' in such close proximity. Want your Bajoran science officer to
turn some heads when she walks around the Promenade hand-in-hand with her
Cardassian girlfriend? You could do that! Want to play an Orion Slave
girl? Go for it! Dishonored Klingon trying to hide his shame by living
with aliens in the middle of nowhere? Ditto! Tal Shiar agent trying to
disrupt Federation activities in the area? Sure, why not. The sky really
would be the limit. Players that want a more typical experience (ie, being crew of a Starfleet vessel) could do that, too. -
RE: Star Trek Theme/Setting Discussion
@Monogram said in Star Trek Theme/Setting Discussion:
Edit: Or you could set a game where you play the Maquis. Smaller crews, numberous ships.
There actually was a 'MaquisMUSH' back in the early 00's. It was only open for a few months but was a lot of fun while it lasted.
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RE: Star Trek Theme/Setting Discussion
Unfortunately you're probably going to have a hard time finding enough
players to crew even a single ship, and an even harder time once all of the
command positions on that ship are filled (because everyone wants to be
Captain Kirk, no one wants to be Ensign Redshirt). There's little interest
in Trek these days because there's no current series to pull people in (but
that could change this fall, when the new 'series' starts to 'air').There's also not going to be a lot for players to do when they're not off
exploring the Random Wormhole of the Week (which is going to get boring very
quickly). We really don't need another Federation Bureaucracy MU* where RP
consists mainly of reporting to your CO and filing reports.It could still work so long as you're content with a small game.
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RE: Hiring a Storyteller
We talked about this yesterday on the #evennia IRC channel and he clarified that he's actually looking for both builders and coders.
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RE: Which canon property/setting would be good for a MU* ?
It's been my experience that original themes are generally the kiss of death for a MUSH.
In those cases where original setting games have worked in spite of the odds, it was the people running the game, and the details of the setting, that made the difference. Lords and Ladies games are always popular, for example. Original sci-fi? Not so much. People with deep roots in the 'community', with lots of friends they can get involved, stand a much better chance of making it work than some random person
that no one knows. Who you know really does make a difference when so many of us are leery of getting involved in new projects due to the sheer number of unsuccessful games we've worked on over the years. -
RE: Good TV
Fucking finally.
Though god help them if the writing's shit.
Fortunately, Moffat is gone. Hopefully that means the writing will be halfway decent again.
The writing has been shit since the Matt Smith days