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    2. Roz
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    • Following 7
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    • Posts 2073
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    Posts made by Roz

    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Rinel said in Real World Peeves, Disgruntlement, and Irks.:

      A friend told me about AO3 and I mustered up the courage to register and only now I am learning that they don't technically accept original works.

      I don't know how to write fanfic.

      😞

      There’s a whole original works category tho

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Books...Books...Books....

      @moth The Amazing Adventures of Kavalier and Clay.

      The Raven Cycle trilogy (starting with The Raven Boys). Actually, anything by Maggie Stiefvater, really.

      Midnight's Children.

      God Bless You, Mr. Rosewater.

      The Golem and the Jinni.

      The Secret History.

      posted in Readers
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Pyrephox said in Diversity Representation in MU*ing:

      Romance/sex is always going to be one of the most popular things to do on a MU*. It's intense and dramatic, while being low risk, and not requiring GM intervention to start, continue, or (usually) end. Also, it involves sex.

      Ngl, that ending made me lol.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good or New Movies Review

      Animorphs movie?!?!?!?!

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Goblin said in Diversity Representation in MU*ing:

      • I'm sure there's similar examples all over the world, but here's the Swedish one: 'You know you're from the NORTH if you eat icecream in the winter, and the closest neighbor is a twenty minute drive away! etc etc'

      Hey so, I eat ice cream in the winter, I'll eat it in the snow, IDGAF ice cream is delicious.

      Where do I apply for my remote Swedish mountain cabin?

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good TV

      UGH AVATAR IS STILL SO GOOD WHERE IS MY AVATAR MU*

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Ganymede said in Diversity Representation in MU*ing:

      @Ominous said in Diversity Representation in MU*ing:

      Well, those might not be unthematic, considering the openness of the society to sex, but there's no reason to craft them.

      ... unless you use them.

      not unthematic but AGAINST POLICY TO CRAFT, GANYMEDE PLZ

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @HelloProject Yeah, you just gotta think of the size of Arx. Objects of unthematic nature proliferate, character images get changed all the time, etc. Assume staff hasn't seen something before you assume they've seen it and declined to enforce a policy.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @HelloProject said in Diversity Representation in MU*ing:

      I definitely think staff need to enforce their own theme and rules. Hell I wish all the time that Arx would enforce their PB rules that are written in the very rule files, about not obviously race changing a character away from their desc.

      Have you submitted requests about these? Because staff definitely doesn't go through and look at every character page in search of it. Sometimes you gotta point their attention to an issue. There's too many PCs for them to proactively enforce by checking all the pages every day.

      I can tell you that there explicitly have been issues when they've enforced it, but they had to be made aware.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Tinuviel I think you're conflating a few things. One, having a fantasy setting decide to basically forego racism as part of the theme doesn't mean that all the players and the OOC experience will suddenly be free of bias, because OOCly we're all still brought up in this system.

      Second, I think you're conflating "this experience was valuable for my personal learning and I think others could find it valuable, too" with "all games must provide this specific experience in the same way." I mean, I already don't think that the MMO examples are going to apply the same way to MU*s for all of the reasons that have been mentioned on this thread already. (The visual/graphics component being the most relevant.) But it does remind me of the instances I've heard of where a male player has decided to play a female PC and experienced, for the first time, how the OOC tone becomes different. And how that helped them better appreciate and empathize when female players would be frustrated at being targeted and harassed by creepers.

      I felt like the overall message was just, as I said, "I found this illuminating in regards to better understanding some small piece of the difficulties those different from me face." Honestly, I don't think you have to play out IC stories of oppression to experience some benefit of broadened horizons. A lot of the time, deconstruction of these internal biases start with just experiencing more stories with diverse characters at all. It helps to break down our default assumptions.

      A setting wherein racism and sexism don't exist may not be educational on the ways in which these forces work in the real world, but they do provide a place to explore characters as equitable players in a common story, and that in and of itself is valuable.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Sunny said in Diversity Representation in MU*ing:

      @Tinuviel said in Diversity Representation in MU*ing:

      The more... verbose people in this thread seem to want a place to actually explore the reality of being a POC.

      I haven't gotten that impression, but if it's true, that strikes me as exactly opposite of something that would make RL POC comfortable/feel included.

      I haven't gotten that impression, either. I've seen @Sparks be verbose on this, but my takeaway from her stuff was "It was really valuable to my perspective to branch out in making my characters on MMO dark-skinned," not "I want to play stories in game about the effects of racism, not stories where race isn't an issue." (For one thing, I know that she enjoys Arx's setting. Enough to staff there!)

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Kanye-Qwest I kind of think of it, like -- sometimes I want to watch media of women kicking sexism's ass and taking names. Overcoming and being awesome. Sometimes I want to watch media where I just don't have to think about sexism at all and it's just people being people. They both have places for me, just depends on my mood.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in MU* Gripes and Peeves:

      @Roz said in MU* Gripes and Peeves:

      @Tinuviel said in MU* Gripes and Peeves:

      @Wizz said in MU* Gripes and Peeves:

      Like...you should care? It matters? How do I even need to explain it to you? It was, yeah, eye-opening about the community at large and even (very unfortunately) about people in my own life at the time.

      Eeeeh. When it comes to fictional races... I don't really agree with you. In general I mean, I don't know about the specifics of WoW's races. But if you've got 'human' in your list of races, not letting them be all the colours under the sun is kind of stupid.

      If all the fictional races of the world you made up just HAPPEN to be light-skinned -- that's notable.

      Oh, absolutely.

      ETA: Or worse. Everyone is X-colour, except the bad guys.

      bUt It'S a FaNtAsY wOrLd It'S nOt RaCiSt

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in MU* Gripes and Peeves:

      @Wizz said in MU* Gripes and Peeves:

      Like...you should care? It matters? How do I even need to explain it to you? It was, yeah, eye-opening about the community at large and even (very unfortunately) about people in my own life at the time.

      Eeeeh. When it comes to fictional races... I don't really agree with you. In general I mean, I don't know about the specifics of WoW's races. But if you've got 'human' in your list of races, not letting them be all the colours under the sun is kind of stupid.

      If all the fictional races of the world you made up just HAPPEN to be light-skinned -- that's notable.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good TV

      Just a reminder that Avatar: The Last Airbender is on Netflix now and god it's such a comfort show.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Fantasy Avatar Generator

      Cool! Berenice.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Atticus' Playlist

      Yeah, what Gany said. There's actually an IC conceit that helps with this, in fact. Not with all the mundane human affairs and history, BUT with the magical/supernatural end of things. Basically: the world has forgotten that magic exists. The society is highly skeptical in a way that's almost SUSPICIOUS. (That is: there are forces encouraging skepticism.) When weird shit happens, the general populace will kind of explain it away, and they'll self-reinforce that view. The slow reawakening and freeing the setting of that blindness and loss of history is part of the on-cam story that's happening. The PCs are obviously special, and so are awakening to this faster than the NPC populace, but it means that most PCs are gonna come in with a perspective of 'lol magic doesn't exist.' Which means that the swathes of magical setting lore you don't know OOC? Your character also doesn't know IC.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Atticus' Playlist

      @Atticus When it comes to the various code systems, the best advice I've seen is to basically learn them one at a time as they become relevant to your play. Like, you don't need to learn the investigation system until your character wants to investigate something. You don't need to learn the action system until they want to do something that needs GM response. There's a lot of different code toys, some of them more relevant than others, and you can pick them up at a slow, natural pace as you get acclimated.

      As for the setting/lore, there's definitely a sort of hierarchy of files where you can start with some broader ones to get an overview. Ones like -- lore arvum, lore compact, lore city of arx, lore <Great House> (where there's a file for each Great House: Grayson, Valardin, Redrain, Velenosa, and Thrax), lore timeline, lore unexpected canon, lore pantheon, lore Principles of the Great Houses, lore expectations. I think that's a list that'll give you a good sense of everything without getting nitty gritty. The stuff on 'lore expectations' is really helpful for play, but you can leave it for after you have a character if you're getting tired of reading.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Aria As a digital marketing professional, sloppy remarketing just offends me.

      GET YOUR PIXELS WORKING STRAIGHT.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      @Warma-Sheen The limitations @wahoo is describing wouldn't be fixed by additional choreographers. It's about the limitations of dance proficiency and rehearsal time.

      posted in Tastes Less Game'y
      Roz
      Roz
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