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    2. Roz
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    Posts made by Roz

    • RE: Social Systems

      @faraday said in Social Systems:

      @arkandel said in Social Systems:

      As a disclaimer please let me know if I'm over-arguing with you because while I find this debate interesting, I realize it can also get annoying.
      Having said that, what makes sense is a matter of narrative and we're all fallible when it comes to how we interpret what we're doing. So in a in a traditional 'physical' stated system it might make perfect sense for my combatant's personal journey at that point to result in victory

      It's okay, I think it's been a good debate so far!

      I think we have different definition of 'makes sense' though. Your ace sniper missing a shot makes sense. Everyone's fallible - even Navy SEALs. Your ace sniper missing ten shots in a row for no darn reason other than you kept rolling a 1? Nope, sorry, that doesn't make any more sense than a (insert political hot button topic here) advocate suddenly changing her mind just because somebody rolled a 20 on their persuasion roll.

      As someone who has played an ace sniper with terrible dice, I feel this so hard.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Social Systems

      @faraday said in Social Systems:

      @seraphim73 said in Social Systems:

      I think, however, that it all comes down to one singular point: Trust.

      Yes, but that's kind of core to why we have stats at all. If everyone trusted each other to play reasonably or (for GMs) to judge situations reasonably, we wouldn't need social stats or physical stats.

      I actually disagree with this point, and I think it's an important disagreement. That is: I don't think that the only reason for sheeted stats is because people can't play reasonably with each other. I think there's a fundamental difference in the feel between full consent and limited to no consent. A lot of players like the numbers, they like having the element of chance and the unknown. I think it's a mistake to think of stats as "this thing we need to have to make people play fair with each other" instead of "this thing we can design and utilize to help enhance RP for a certain style of play."

      posted in Mildly Constructive
      Roz
      Roz
    • Skin Bug

      So this is the Superhero skin right now!

      0_1517270223572_download.png

      It's, um. Very interesting!

      posted in Suggestions & Questions
      Roz
      Roz
    • RE: Join Westrock Reach @ Arx!

      @lithium It is client side. You set up a timer in your client to send the word "idle" like you would with "@@" on another codebase

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Coming Soon: Arx, After the Reckoning

      @ortallus Yeah, sorry, I wouldn't call that an ASCII art creator, it's a coloring tool, so I didn't think it's what you wanted.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Coming Soon: Arx, After the Reckoning

      @ortallus There's a coloring tool on the web and for Windows for the full array of 256 colors, but I haven't seen an ASCII art tool beyond a few "image to ASCII" websites. Or, well, there's a paid software for Mac that I've used, but I imagine that's not what you're looking for. But if the tool you're thinking of just uses %r or whatnot, it'd work.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven So you're saying Armageddon has an equal amount of OOC communication and collaboration as your average MUSH or MUX in regards to OOC mistakes?

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven No, I'm saying that the people who are in this thread talking about not liking the idea of the playstyle are not going to be convinced by your pages and pages of defense of it.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven It's bad to some people, because they don't like it. Belaboring the point to people who aren't interested in it is the definition of unproductive.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven I readily accept that you are advertising on here and that you might get folks interested. But it's aggravating to watch the thread go around in circles instead of just going "Yeah, this is part of the playstyle, if you're not into it probably not the game for you." Instead it's a whole defensive spiral about why the playstyle ISN'T THAT BAD and IT USED TO BE WAY WORSE or something.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven The difference is that what you said before was "Or people might not let you retcon, because it's Dark Souls and ICA=ICC."

      Like, just accept the fact that your game is less forgiving when it comes to OOC ignorance -- even if it's gotten better -- and accept that that's a playstyle not many folks on this particular board will be into, as MSB tends to be more focused on MUSH and MUX playstyles.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven said in Armageddon MUD:

      @roz And that’s when you say “I didn’t know I can’t read. Can we retcon that?” Players would retcon it, no problem.

      @thugheaven said in Armageddon MUD:

      With that in mind, what you do and don’t do in character is responded to in a manner of ica=icc. Since there isn’t much ooc communication, how would the other player know that you were unaware to bow to them?

      So you have two alternatives:

      1. You can break character and say “I didn’t know I was supposed to do x.” Most people would allow you that take back. There are still players that wouldn’t though. And that’s because ica=icc. It’s like Dark Souls remember?
      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @thugheaven said in Armageddon MUD:

      @sunny That goes back to those things happening to you, but not because you’re new.

      The point is that new players are going to be way more prone to making these mistakes because they're still learning. We know it's not "because they're new," that it's because they flubbed an IC thing, but they flubbed the IC thing because they are new.

      @thugheaven said in Armageddon MUD:

      @meg

      You don’t have to, I know what I said. In this very clear example, I clarified it right now. There seems to be a misunderstanding there. Now you’re saying a player might feel embarrassed that they made a mistake and they would like a retcon on the whole dialogue?

      Yes, on a lot of games, people would do that, because it feels silly to them that their character would say a dumb thing that makes no sense.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Coming Soon: Arx, After the Reckoning

      @fortydeuce said in [Coming Soon: Arx, After the Reckoning

      • @Family: I caught mentions of this needing to be on for all PCs, but I don't see my PC as the type to have in-play relatives (he has enough hooks as it is). Is there a way to set this up so that you can avoid in-play relatives?

      This bbpost was specifically about getting the various kids that have been born on-cam onto @family so that they don't get forgotten, so not something you need to worry about.

      Players don't actually generally own their family trees, but that's more a thing that comes up with noble houses.

      • Considering an alt that is Derovai's complete opposite. An Archlector. How much thematic grok would I need to app that?

      If you're interested in the IC religion stuff, you'll be fine! Just ask questions. There are some cool skill-gated helpfiles you get access to with the Theology skill, too.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Armageddon MUD

      @evilcabbage said in Armageddon MUD:

      @ganymede

      emphasis of the word. would you prefer i use are? that works too. i'll do that.

      that is not what quotation marks are for and that's not what it means to use them

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Games that are active overnight?

      @stabby Original fantasy theme. The world thinks it's low fantasy, slowly discovering through plot that maybe it's high fantasy. Code-heavy if you like code toys, but you can just get out and RP with the normal tools. Very heavy on metaplot and continuity.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Games that are active overnight?

      I can't help you with WoD, but I can tell you that Arx's playerbase size means RP is often findable at all sorts of hours.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Diceless/Stats Optional

      @botulism said in Diceless/Stats Optional:

      @thatguythere said in Diceless/Stats Optional:

      @botulism said in Diceless/Stats Optional:

      @seraphim73 No, more PERMANENT Story Points. Temporary points come and go. Permanent is what you refresh to after a story ends.

      So you start with 12 permanent story points (let's call them PST). A few Traits in cgen can cost PST, but not many. So say you start the game with 12. This means you start each story with 12 temporary, spendable points.

      Things IC can give more, and you can go over that 12 - there's no max. At the end of a story, though, you reset to your PST (12).

      Inexperienced lets you start with a higher PST.

      My question on this would be how on a mush do you decide when the story points refresh? Every scene? Every week as x time? Etc, because not everyone involved will be on the same story track so refresh at the end of a story is kind of meaningless and can be contradictory. For example in the last week I was in two PRPs they were run by different people, PrP A started scene ended final scene scheduled, PrP B started and finished before the final scene from PrP A. Under the story point thing at which point would Story points refresh?

      I'd have to have it on a set time. Every two weeks or something.

      @ganymede said in Diceless/Stats Optional:

      @botulism said in Diceless/Stats Optional:

      No stats at all, then? That loses some people, too.

      It seems to work okay for a lot of superhero games.

      ...True. But there ARE good players who won't do statless/consent RP.

      And there are good players who won't do statted/non-consent RP. So you kind of just pick your audience.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Armageddon MUD

      @alexrocker The point isn't whether or not this is still a problem on your game. All I was saying is that what you were identifying as people's objection in this thread was inaccurate. People responded with their experiences, which yeah, may have been a few years ago, others responded saying, yeah that doesn't sound great, I wouldn't want to be punished IC for an OOC slip, and then the offending FEE FEES phrasing was brought out as if not wanting to be punished IC for an OOC slip was just a bunch of people being wildly oversensitive. Which the OP has already apologized for in terms of phrasing. But I wrote to clarify, because your response seemed really inaccurate in terms of why people were expressing concerns.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Armageddon MUD

      @alexrocker said in Armageddon MUD:

      The whole 'fee fees' thing (If I understand correctly) comes from the fact that the darksun theme is 'not' a democracy. So sometimes, new players find it offensive to be so horrendously scoffed at by nobility/corrupted soldiers/members of antagonistic races, because every being has the right to be respected. They are offended because the civilized expectations of their players are broken in a game that is 'not' civilized. They are offended because their rights are violated, in a game where nobody has any rights and any commoner even implying such a thing will be looked at weird and probably soon reported to the Templarate as a dissenter.

      That hasn't been the core of the objection people have expressed on this thread to the use of the phrase. The issue isn't that players on this thread are offended at the idea of their characters being abused -- plenty of us have played on some dark, violent games. But players don't like to reap big negative ICC for things they didn't know OOC but their characters should have known IC. Like, oh there's a standard mode of address for this type of character? It's known by everyone so my PC should have definitely known it, but I hadn't found it OOCly, so now they're getting beaten up or murdered. General concepts of ICC=ICA are prevalent on MUSH and MUX-based games, but players don't like OOC Ignorance=IC Consequences. Which is very different from "I don't like dark, violent games."

      posted in Adver-tis-ments
      Roz
      Roz
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