@surreality Maybe I'm just mean, and maybe it's just words on a screen, but even if people are sweet and fluffy I still expect them to respect my wishes about not typing things at me that make me actively uncomfortable. I certainly react differently than if I thought someone was doing it on purpose, but I will still continue to ask them not to do it until they stop doing it.

Posts made by Roz
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RE: Stranger Than Fiction MUX
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RE: Stranger Than Fiction MUX
@lithium said in Stranger Than Fiction MUX:
@tek I fucking /hate/ that. One a super hero game I've played on since before the turn of the millennium there is this one staffer who :snugs constantly, and openly, in pages, on channels, and I am like: Don't do that.
I've said it multiple times, and they KEEP FUCKING DOING IT.
I find it aggravating but manageable when people do it when they barely know you, but continuing to do it when someone tells you repeatedly not to is SO SUPER CREEPY.
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RE: The Eighth Sea - Here There Be Monsters
@faraday said in The Eighth Sea - Here There Be Monsters:
@seraphim73 said in The Eighth Sea - Here There Be Monsters:
There's currently no doubling up
I think what @Roz meant is that the log is literally already there in the web portal, but you still have to copy/paste to the wiki. Ditto with character pages. You have to update your info in-game (even if you're not using the portal; for example with RP hooks) and then copy/paste to the wiki. While you may not be using the information in two places, it's still more work.
Yeah that's indeed what I meant!
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RE: The Eighth Sea - Here There Be Monsters
@seraphim73 Yeah, I mean -- it's really pretty? It's an attractive wiki. I just don't really care about pretty. For me, the thing I care about the most in regards to a game wiki or website is efficiency of use and clarity of information, and the idea of doubling up work needlessly touches a very deep aversion in my soul. So I'm not likely to play an Ares game that's going to ignore the web portal. (Especially, SORRY FOR MY MEDIAWIKI ELITISM, for Wikidot.)
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RE: The Eighth Sea - Here There Be Monsters
@seraphim73 said in The Eighth Sea - Here There Be Monsters:
Even though we're not using it to its full extent (still using a wiki instead of the automated website)
Oh! That's the other thing I forgot. This part actually does bug me, but I'd forgotten. Like, the idea of having to go to the web portal to copy over log stuff with it's already living on the web portal... Not a fan. Just use the web portal! I'd much rather a less elaborately designed automation than manual management with prettier art. Especially with the further improvements Faraday continues to work on.
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RE: The Eighth Sea - Here There Be Monsters
@seraphim73 said in The Eighth Sea - Here There Be Monsters:
@roz We actually expanded the grid a little bit, making a few more of the temp-rooms into perma-rooms. It's about 25% bigger now. I would, however, love to get some suggestions on what you felt was missing (if it was anything in particular).
I honestly can't remember! I tried to write out my experience because you were asking, but it really comes down to just -- "I kind of just didn't put in the effort." But I thought it'd still be relevant for you to know when someone was just being LAZY. Like me.
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RE: The Eighth Sea - Here There Be Monsters
@arkandel I mean, I'd say that I like medium grids? I know that some people are pushing the idea that we don't need grids at all, and for me, at least, I definitely wouldn't want to play on a game with no grid. But even touring through T8S's small grid, I didn't really find myself getting a good feel for things.
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RE: The Eighth Sea - Here There Be Monsters
I apped a character and then promptly never played like an ASSHOLE. I'm one of the people who doesn't LOVE the trend towards reducing/erasing grids in favor of a bunch more flex/temp rooms. I find actual grids to be part of my immersion and how I get to know the game. T8S has what I'd call a reduced grid, which isn't as big an issue for me as it'd be with a 100% flex grid type of thing, but I felt a little more unsure about exploring, it felt harder to figure out geography etc. THAT SAID, that's not necessarily anything against the game as it is just how I personally like grids, and also I totally did not work that hard to dive in. I've gotten a bit spoiled playing on a much bigger game and I've gotten used to the methods of finding RP there and got super out of the habit of other methods.
So really it was me, not you.
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RE: Forum upgrade
@jennkryst said in Forum upgrade:
The drop down menu has switched from right side convenient thumb spot to heretical left side thumb evil spot of heresy.
So fire. Much death. Wow!
... no other fires visible yet. WILL SEE.
There's actually an option in your user settings to switch these on mobile.
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RE: Encouraging Proactive Players
@fortydeuce I mean, of course there's going to be a whole slew of private RP going on that you don't see. It's a huge game, and there are lots of rooms on the grid that aren't marked public to show up on +where. I don't know that "meeting everyone" is really a realistic goal in this instance.
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RE: Forum upgrade
@cobaltasaurus Superhero is darker without being DARK DARK, if that helps?
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RE: New forum toy!
I was very distressed by NOT HAVING THE GIF BUTTON but now it showed up.
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RE: Encouraging Proactive Players
@faraday Right, okay. Then I don't see why scheduled PRP scenes that are lower-key don't also belong on the calendar.
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RE: Encouraging Proactive Players
@faraday I think the disagreement here is whether something that's an OOC scheduled scene means that it's an IC event. Which I don't think it has to be. For me, and I know for a good number of others, +event is just an OOC calendar. Why shouldn't an OOCly scheduled event go on it even if it's not something that's ICly scheduled? Do we just need to change it to +calendar or something?
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RE: Encouraging Proactive Players
@faraday said in Encouraging Proactive Players:
@three-eyed-crow said in Encouraging Proactive Players:
You've just 'granted,' as if it were a side note, the main utility of +events.
Right, events are, well... events. Using the event system for an ongoing plotline is using the wrong tool for the job.
I considered adding private events to Ares but it just didn't seem like there was a lot of utility for that. It struck me as the difference between using Outlook to schedule an important work meeting (i.e. +events) and just sending a text (aka page or +mail) to your two buddies coordinating movie night.
Disagree. +Events code is, at its core, just a way to schedule something. There's no reason why using it to post when scheduled scenes are (as for an ongoing plotline) is using the "wrong tool for the job."
I'd rethink private events for Ares. They're hugely useful on Arx as an organizational tool. Scheduling is already such a nightmare across MU*s that it helps to ease some of that burden by maintaining a consistent place that people can reference to remind themselves of when stuff is happening that they're involved in.
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RE: Forum upgrade
@icanbeyourmuse The upgrade hasn't happened yet. That's the skin bug we've been talking about over here that we're hoping the forum upgrade will help with.
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RE: Skin Bug
@coin I switched to Darkly, which is still mostly working, but when I opened MSB on a different computer I had the bug on it.
I just want a dark BG.
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RE: Charging for MU* Code?
I find that list totally reasonable and, in fact, very generous.