87% Socialiser
53% Explorer
47% Achiever
13% Killer
I'd be really interested in a test that's more geared towards MU*s. Someone make one!
87% Socialiser
53% Explorer
47% Achiever
13% Killer
I'd be really interested in a test that's more geared towards MU*s. Someone make one!
@lithium said in Armageddon MUD:
@thugheaven I think you'd get a lot more traction by not belittling peoples feelings by calling them 'fee fees'. Presentation is a factor.
Yeah, I don't really understand why @ThugHeaven has simultaneously apologized for sounding condescending while still using the phrase in the same paragraph just today.
@thenomain said in Fear and Loathing (Official Thread):
@roz said in Fear and Loathing (Official Thread):
@thenomain There's a thread in the Hog Pit already where people are conversing.
Well...good! Fine! That's...good and fine! Good! I'm going to get myself a cookie now!
@thenomain There's a thread in the Hog Pit already where people are conversing.
@ortallus said in Internet Attacks? Why?:
@thatguythere said in Internet Attacks? Why?:
@ortallus said in Internet Attacks? Why?:
What should the officers have done differently? You still haven't answered that, and until you can, your arguments hold no sway over me.
How about the same thing I would expect any professional to do in any situation, determine what is actually happening before taking action.
This is doubly so when oyur action have a high probability of being uncorrectable.That wasn't an option, excepting perhaps that the officer who took the shot did react too quickly.
How is it that you're so 100% certain that there were no other options?
@ortallus said in Internet Attacks? Why?:
@roz said in Internet Attacks? Why?:
@ortallus said in Internet Attacks? Why?:
@zombiegenesis said in Internet Attacks? Why?:
@apu Oh man, that's a brilliant idea. My wife and I only stream occasionally but I think we'll still do that. Honestly, I'm more afraid of getting swatted and one of my dogs being shot than anything else. I'd be devastated if that happens.
Pretty sure that happened a couple times, didn't it?
He meant to his own dogs.
I know. What I'm saying is I'm pretty sure people have been swatted and their dogs were killed because of it.
Yeah, that's probably why he's worried about it happening to his own dogs.
@ortallus said in Internet Attacks? Why?:
@zombiegenesis said in Internet Attacks? Why?:
@apu Oh man, that's a brilliant idea. My wife and I only stream occasionally but I think we'll still do that. Honestly, I'm more afraid of getting swatted and one of my dogs being shot than anything else. I'd be devastated if that happens.
Pretty sure that happened a couple times, didn't it?
He meant to his own dogs.
@ortallus said in Internet Attacks? Why?:
Mind you, I don't think jailing them is necessarily the answer, as people in jail/prison just meet other criminals and learn tricks to being better criminals.
@ortallus I love Sense8 with the power of a thousand suns. I know at least one person on here hates it because they always make a point to talk about how awful they think it is when it comes up, but I can't remember who. BUT I LOVE IT.
@thugheaven I don't think people really missed you saying that events like that are less common now. I think it's just that people are noticing more that you chose to use weirdly and unnecessarily condescending language in several of your explanations.
@thugheaven I think a productive way to say what you're trying to say is, "Yeah, that used to be a much bigger problem. There's been a notable shift in that, though, if you're interested in trying it out again. That said, there's a lot of documentation, and it's still less forgiving about that sort of thing than other games, given there's a lot less OOC communication, so it can be important to read up, and that might mean it's not the game for you."
Unproductive: Anything with the phrase "fee fees" which, yes, is going to make people feel like you're calling them pansies.
@thugheaven This is actually more like OOCI=ICC. OOC Ignorance = IC Consequences. Which I'm not interested in myself, and I certainly don't blame anyone else for not being interested.
Either way, saying things like "your fee fees might be hurt" isn't really a productive way to address a fair concern.
@surreality I just mean that if folks can say they hate Daario #2 I can say I hate Daario #1!
FREEDOM OF DAARIO OPINION
I don't understand. Daario #1 was so off-putting and unenticing.
For any CEG fans who like fun analysis videos, Bagels After Midnight has some great ones! I've enjoyed them.
@arkandel said in The trappings of posing:
- General spelling and basic grammar
Have a good, solid grasp. I will generally prefer people with a better than solid grasp, but I'll happily play with people who flub a little bit. Once it starts getting difficult to read, I'll tend to steer clear of the player.
- Pose length and detail
One paragraph. I think that one-liners have a very important place, but a lot of my favorite scenes end up more like 3-5 sentence poses. I generally only do multi-paragraph poses for things like big scene sets or maybe a big speech or something.
- Tempo - posing regularly at whatever time interval you prefer
I'll get antsy at 10 minutes. I really like 4-6 minutes. If someone is a poser who regularly takes 15 minutes, I generally will just direct myself elsewhere. It's not my bag.
- Personal peeves (wiki codes, %t tabs, whatever they might be)
UGH TABS. I hate them. I don't mind wiki code like * * or / / or whatever. I'm already using / / to emphasize stuff. Or _ _ is fine. The only thing in the world I prefer about Wikidot is some of their formatting code just because it works a lot better in actual posing. When I've played games that use Wikidot, I'll just double up my usual / to // and it'll italicize it in the log, which is nice.
If a game has an +autospace option, which a huge amount do, please do not add extra line breaks at the start of your poses!!!! DON'T FORCE ME TO HAVE AUTOSPACE IF I DON'T WANT IT. JUST USE THE CODE OPTION.
- Pose ordering such as not using (or using) three-pose rule over round-robin, etc
I'll auto-3pr at like 4-5 characters. 3 or less I'll generally do strict pose order. I don't mind people breaking it for special occasions, but I would mind if two players kept posing between themselves in a three-person scene.
And anything else I forgot, of course.
DO. NOT. THOUGHTPOSE. AT ME. Please don't explain motivations. I will use metaposing to 1) make dumb jokes about my own characters being dumb, or 2) give some explanation of body language stuff so that people can react.
@ganymede said in Coming Soon: Arx, After the Reckoning:
@kanye-qwest said in Coming Soon: Arx, After the Reckoning:
Where's that eyeroll gif Roz is always posting when you need it?
Which one?
I'm partial to this one:
That's the one I'm always using, yup!
@kitteh Yeah, what @Pyrephox said. The @revelations are much more like -- big picture? If that makes sense. They're not things that are generally changing. They're more like fundamental aspects of how the world works overall. So they don't go out of date, and you don't need one perfect combo or anything. There will be a whole pool of clues that are on the revelation, and they're all kind of weighted differently, so you can get any number of combinations to pop it. So while they're cool and fun, they're not necessarily about a single plotline going on at a single time that you have to worry about becoming superfluous.
@oldfrightful said in Coming Soon: Arx, After the Reckoning:
@fortydeuce One thing to keep in mind is just because you have a clue doesn't mean it's true. That took me way too long to wrap my head around. <.< Historical accounts can be inaccurate or get details wrong, there could be red herrings, stuff like that. But it's a good RP motivator to link up with other people and try to figure out how stuff fits together.
I think staff did say at one point that they stopped doing purposeful red herrings early on, because they saw the sorts of troubles they caused OOCly.
But yes, @fortydeuce there's a reason that the clues are written as narratives. They're snippets from journals in a world where history has been stolen from the characters, and not being sure how they all fit together is, in fact, purposeful. We're putting things together OOCly as much as our characters are ICly. And if some sort of connecting structure was made visible -- well, it would actually be kind of a spoiler in and of itself. There are clues that are narratively connected that PCs wouldn't be able to see the connection between without further context. To indicate the connection OOCly would basically be giving players answers before their PCs had the ability to really figure it out. And the game tries to build systems to avoid those sorts of OOC spoilers.
@cobaltasaurus said in Coming Soon: Arx, After the Reckoning:
@kanye-qwest said in Coming Soon: Arx, After the Reckoning:
The short answer is, we are trying to design a system where ignoring the social status of yourself (your rep) and your house will begin to impact what Combat Joe the Voice wants to do. If you ignore prestige and never do anything diplomatic or work social angles, when you go to call your banners for war....well...
When you go to manage your domain and see the productiveness of your NPCs is shit and it's affecting your bottom line, you might start to think about delegating to and involving the social characters in your house.
Erhm, does this mean that people (me) who are playing combat focused voices and who have tried to stay in our lane (e.g I have leadership but haven’t gone too far into other social skills because I’m. Not sheeted that way), will start hurting our houses by being voice without being social?
I think it just means that your combat Voice couldn't do everything on his own. Like, if he doesn't have much social skill or prestige and tries to do big social stuff without help, he won't get too far. Certainly not that all leaders suddenly need to be socially-focused.
@wildbaboons said in Coming Soon: Arx, After the Reckoning:
@kitteh said in Coming Soon: Arx, After the Reckoning:
@wildbaboons I had a similar eye-opening moment when during uh, some kind of Q&A session they ran on public channel, @Apos mentioned the (fairly large, though I forget the exact) # of secret orgs. With neither of my characters being in any, it was a little perception-changing.
Yes! this! I knew there was a couple. A handful maybe. Apparently there are tons and that is where a lot of plot seems to be.
Not really. Like to a large amount. Both from my experience outside of them and from what I've heard in passing from those with PCs in them.
@lisse24 I don't disagree with the fact that there's a lot more built out codedly to support fighters, and thus people app fighters. That's one of the reasons I'm excited for new social systems! I continued with the Nox stuff mostly because I didn't think it was accurate to characterize it as something that happened super quickly and then was done.