@crawfish I'm excited to be working with folks to try and bring a plot that started -- two years ago? To fruition.
Posts made by Roz
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RE: MU Things I Love
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RE: Good Anime
@ganymede said in Good Anime:
Not really. I think of 'anime' as anything that is influenced by Japanese animation. So, The Boondocks fits, Avatar and The Legend of Korra fit, Exo-Squad fits, but Transformers does not.
Wait, Transformers doesn't fit this definition? The original series was literally animated by Toei.
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RE: A healthy game culture
@tinuviel said in A healthy game culture:
"Brings out the worst in people" is an excuse. It is putting all the blame on the game, and not on the people. If that's not what you mean, don't say it like that.
"The game attracts assholes" is fine, and true. "The game enables assholish behaviour under the cover of simple IC action" is fine, and true. "The way the game is usually run lends itself to more overt PVP activity." Also fine, also true. "The game brings out the worst in people" is inaccurate at best and an excuse at worst.
Those are not the things I'm talking about, though. I'm talking about the thing that happens where one player can be super chill on one type of game and then super not chill on a different type of game. Yes, the person is still responsible for their behavior. Yes, if they can't play on the game constructively, then you get rid of them. It's not about saying it's the game's fault. It's still that person's fault. And it's not saying that everyone who plays on a competitive game will turn into an over-competitive asshole. It's saying that different types of games can see different patterns of issues, and it can be helpful to keep that in mind when talking about how to cultivate a healthy game culture.
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RE: A healthy game culture
@tinuviel said in A healthy game culture:
@faraday said in A healthy game culture:
It is naive to deny the fact that people behave differently
People choose to behave differently. Choose. Putting all the blame on the game itself is taking all the blame away from people that act like fuckwads.
If you run a game, any game, on which people feel free to act like assholes? Either you are at fault, or they are. Or likely a combination of the two. Nobody gets to use "the system we're using is designed that way" as an excuse.
No one is talking about using it as an excuse? It is not about shifting blame. It is about being aware of patterns certain structures can encourage in people so that you can be best prepared to respond and deal with them. Which includes, yes, getting rid of people who are being assholes. Or adjusting how a game is being run. The point is that recognizing certain patterns can allow people to more proactively prepare for more likely possibilities.
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RE: A healthy game culture
@groth said in A healthy game culture:
I'm not convinced theme has a direct correlation with poor behavior. If you made a game about kittens where they're all constantly fighting to be the top cat, you'd probably get most of the same issues you see with running Vampire.
Isn't that example -- totally in support of theme having the potential to encourage certain types of bad behavior? If your game is about kittens competing to be top cat, it is a similar thing people have talked about in regards to themes that are explicitly designed to be competitive bringing out competitive streaks in the players.
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RE: A healthy game culture
@tinuviel said in A healthy game culture:
I mildly object to the idea that a game can "bring out the worst" in people.
It seems short-sighted to refuse the idea that different structures and environments bring out different behaviors in humans. Yes, the problem is still the people, but insisting on a sort of universal view wherein all game types/settings/etc. are the same and generate the same results and behaviors seems like it would hamper the overall goal of trying to develop a healthy game culture. There are some universals, but the challenges of different games are -- well, different.
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RE: A healthy game culture
@ganymede said in A healthy game culture:
I’m sorry, but whereas the majority of gamers may not be dicks I can tell you from almost 25 years of experience that Vampire, as a game, seems to tease out the worst of them.
I think this goes hand in hand with Faraday's point about a game's structure and environment bringing out different sides of people -- it can also ATTRACT certain kinds of players. If someone loves being an asshole about competitive environments, they'll seek out places where they can leverage that.
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RE: Ares Asynch Scenes
Absolutely reasonable, because people have incredibly divergent ideas regarding timing. (This is even the case for the "Distracted" label in Ares; some people think of distracted as 15-30 minutes, so people think it's a couple hours, etc.) If you're opening a new scene, I'd put it in the actual scene notes (the way you would if you wanted to limit the number of people at once for an open scene). Or if you're just putting together a private scene with someone, I'd just get a quick temperature check regarding expectations on both sides.
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RE: Good TV
@ganymede I imagine the IP divide is that Netflix bought the live-action rights, but Nick retained animation rights.
I'm fairly optimistic, too. Honestly it looks from the outside like Bryke left the Netflix project pretty unhappy and Nick has decided to make some serious commitment to allow them to create new Avatar content. I was excited about the Netflix show, but significantly less so after Bryke's departure.
I can't agree that the show is feeling dated; I did a rewatch of both Avatar and Korra just a couple months ago and they were just as awesome as I remembered. There are a lot of aspects I actually appreciate more now that I'm older than I did the first time I watched in my early 20s.
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RE: Getting started on Arx?
@mietze said in Getting started on Arx?:
Look for a roster that is part of an active group.
This is, without a doubt, I think the best piece of advice for a new player to Arx. Pick a roster whose primary org(s) are active with multiple active PCs. Coming in with connections is the #1 way to stick.
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RE: Sensitivity in gaming
This is an entitled, ballsy imposition?
@tinuviel said in Sensitivity in gaming:
"This plot will involve violence/scenes of a sexual nature/excessive drug use/eldrich horror/etc"
It's literally 16 words. Plenty of games have a variety of potential plot themes with varying levels of darkness and horror. There are games that aren't horror games, but may have horror plots, and the game's theme wouldn't necessarily be a warning across the board.
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RE: Sensitivity in gaming
@lordbelh said in Sensitivity in gaming:
I think there are some valid arguments made in the video. There is a point where being sensitive tips over into the death of creativity, and the end result is that the only thing you're either allowed to or feel comfortable writing about is your own little bubble.
Honestly, this kind of sounds like the comedians who whine about "political correctness run amok" and not being able to make shitty jokes anymore.