@WildBaboons It does, although I think you're reliant on someone having built it for you or building it yourself. I can't speak to the difficulty/complexity level there, though.
Posts made by Roz
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RE: Virtual table-top
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RE: Virtual table-top
I have a DM friend who uses Foundry VTT for all his games now, and I've found it really nice on the player end of things. Definitely better on both DM and player end than Roll20.
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RE: Someplace to play?
@GangOfDolls I think Cobalt just recently went inactive on Arx, too, so it may be nicer to seek out answers on that in one of the Arx threads just so she doesn't have to sort through it here.
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RE: Emotional bleed
No one has said that bad behavior due to emotional bleed should be celebrated, allowed, or go unquestioned or uncensured.
The point is acknowledging that most or all players experience emotional bleed at one point or another, but that having the feelings themselves doesn't need to be shamed, as this can actually make things worse. When someone feels shitty about something that it's not appropriate for them to act on, if they also feel shame for experiencing those emotions, it actually compounds the issue. It will make negative, destructive, or toxic behavior more likely.
That's why the point of the thread was "what are the good and HEALTHY ways to deal with and process bleed." I said "don't shame people for having feelings" specifically because I think it's more helpful to just accept that people are going to have feelings, and instead focus on the resulting behaviors. How do we process those moments of bleed so that it doesn't become an issue in our actual gameplay or end up on someone else's lap? It's not about allowing bad behavior resulting from bleed.
It's moving the thought process from "If you have any feelings of bleed, you're bad" to "If you have feelings of bleed and let them impact others or the game, that's shitty." Assume that everyone is likely to experience some bleed at some point. Take that as a given. Focus on what they actually do in response to it.
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RE: Emotional bleed
What I mentioned before Tek split this off into its own thread is that I think a real issues can be in the community sense of "bleed is bad, only bad players have it, so if you have it you are a bad player." This doesn't help anyone, and in fact will actually compound problems, because then people who are maybe just having a little bleed are now also going to feel shame spirals about having their feelings to begin with.
Feelings cannot be controlled. Our behavior in reaction to them is what we control. It's much better to just let your feelings be your feelings, to validate them, even, but then also recognize when they're yours to work through (as opposed to someone having actually wronged you in some fashion or something like that, where there's a problem that others have some responsibility in that might require a conversation with them to work it out).
What I find immensely invaluable is having a small few trusted friends who are good at virtually squeezing my hand, validating my feelings and empathizing, while also being on the same page as far as understanding that these are INSIDE FEELINGS to work through, not ones to take to other people who may be involved in whatever situation I'm having feelings about. They're the ones who will empathize with the experience of feeling unpleasant things while also helping me keep perspective.
I'm also a player who cries easily at media in general, like I cry plenty at movies and whatnot, so I do cry sometimes during RP. Like, just recently, I cried through scenes I was playing in on Arx about my PC losing one of his best friends that he'd been in love with for years. Not because I was upset that the choice had been made for the character to die or anything, but because it was a really sad story! And I think that's generally okay to feel feelings like that.
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RE: Good TV
@Aria You're in the wrong thread, this is Good TV.
(lol no jk i watched this trash show for years. but i also haven't watched in several seasons.)
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RE: Real World Peeves, Disgruntlement, and Irks.
@TheOnceler I've somehow missed that one.
Frappe drives me nuts, though.
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RE: Nicholaus @ Arx
@MarsGrad oh shit sorry.
@MarsGrad said in Nicholaus @ Arx:
Now that's a name I've not heard in a long time...
Do you know him?
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Nicholaus @ Arx
Hey! He was cool. Was gone a while, then snuck back on Arx and we managed to reconnect briefly before he POOFED again. Idk, he was just a fun RPer who disappeared and I thought of it today, so I thought I'd post.
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RE: Dead Celebrities 2020
@Auspice said in Dead Celebrities 2020:
He was a great actor and, by all evidence, a great man.
Sean Connery has always been my favorite Bond, and he was a total favorite actor of mine for much of my life growing up, but that last bit is sadly almost certainly not true.
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RE: The Work Thread
Ended up crying during my weekly 1:1 with my boss today, telling her about the spike of stressors over the past week, including me being surprise responsible for running several event livestreams and a senior event lead being a total shitshow with getting materials to us in a timely or clear fashion and then finally sending a super aggressive email last night when a design proof of something wasn't to her liking.
Fortunately my boss has taken it really seriously, is prepared to lay down all sorts of protective barriers around me if need be. But GOD, what is this week.
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RE: Real World Peeves, Disgruntlement, and Irks.
Can today fucking chill.
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RE: The Savage Skies
@bear_necessities Seems like valuable info to know how much of a game's activity downturn is due to external forces they can't control vs internal forces they can. /shrughands
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RE: The Savage Skies
@bear_necessities said in The Savage Skies:
I'm not really keen on the idea of polling the playerbase in general bc I don't feel like it really does anything except make people start thinking the game is on it's last legs? If I were you I would just head into the next adventure. As long as you & Blu are actively running plots that aren't blocked to people, people will play.
I'm not on this game, but I disagree in a general sense. When I see polls from staff about the game regarding what players don't like or what they want more of, it makes me feel like they're interested in opinions, not that the game's dying.
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RE: RL things I love
@mietze Omg job searching is SUCH hell, I am SO glad you found something!!