@Seamus Yeah, totally, which is why it would be dumb -- if this were what happened -- to argue that you should be able to have specifically Lego brand building blocks when you're playing in a theme that could easily have the toys without the brand.
Posts made by Roz
-
RE: Course Corrections
-
RE: Course Corrections
@Ganymede said in Course Corrections:
@Ghost said in Course Corrections:
The Viper pilot/Lego situation was a real situation, and when I mentioned that current pop culture references weren't in theme (I approached this delicately, politely), she told me that understanding the show wasn't required, that she'd never seen the show, doesn't want to, and to stop talking to her. Weeeeelp.
I'd've reported her to staff.
It's one thing to not know the theme. It's another to be willfully ignorant and unwilling to change that status because, fuck it, you want to play with Legos on a war-themed game.
Yeah. No policy of "you don't need to watch the show to play this game" also includes "and you don't have to listen to any nudges or corrections about theme!" because that would be stupid.
Also, like, just make up plastic block toys that aren't called Legos?
-
RE: Course Corrections
@Cupcake said in Course Corrections:
So if you see another player doing something - well, not WRONG, but maybe not so right? Do you offer corrections? Do you go through staff?
For example:
- A player uses past tense in poses, when the general consensus is present tense. Do you say something?
I generally grit my teeth and bear it. I mean, they must notice that everyone else around them is using present tense, so they must just -- be committed.
- A player ICly says something or poses a an unthemely reaction. Do you say something?
I've said stuff for this one, yeah. I generally bring stuff up as a sort of "Oh hey, you might not realize that theme actually says X about this. Just a heads up!" kind of thing. Because, like @Ganymede said, a lot of the time it can come from ignorance.
-
RE: Strange Game Dev Inquiries from surreality (condensed)
@surreality I want to be super clear: I in no way was arguing that people should be required to post TS logs. Like, TOTALLY 100% NOT ARGUING THAT. Only responding to the sort of sentiment as I was hearing it of "it's kind of weird that people would post that."
-
RE: Strange Game Dev Inquiries from surreality (condensed)
I've staffed on and played on games where people just posted their NSFW work as a matter of course. All the logs were posted, pretty much. We had a warning box in the log form where people could indicate stuff. I dunno man, we're all adults, and they were games with a log-posting culture. @surreality, you've spoken firmly and often on this forum about how awful the slut-shaming culture surrounding TS has been in the MU* community in the past and how much better it is. And I totally don't think that's what you're doing in this instance, but I also don't think an attitude of "well if people did want to post for some reason, not that I understand why they would want to" necessarily serves to help normalize the whole thing. If that makes sense. Not arguing that you shouldn't have tags/collapsible boxes for NSFW content, because some people would rather skip reading it, or they might be in a place where they don't want to have NSFW content on their screen or whatever, but I admit the attitude of "it's totally cool if people wanna get their RP freak on, but it's kind of weird that they'd ever post it" doesn't make a whole lot of sense to me.
-
RE: Strange Game Dev Inquiries from surreality (condensed)
@bored Maybe, like, she's already done a lot of consideration about that point and also talked to a variety of people privately? Maybe she hasn't yet gotten to the point of wanting to throw that aspect through the wringer of opinions? Maybe any number of things that don't involve her not wanting to hear opinions on that particular aspect that don't actually mean she's pretending they aren't potential game-killers?
As I said, the issue isn't negativity. It's just being off-topic for the stated topic of the thread.
-
RE: Strange Game Dev Inquiries from surreality (condensed)
@bored said in Strange Game Dev Inquiries from surreality (condensed):
@Roz Really? The very first question is 'what kind of tentacled magical sea creature do you want to be'? I'm pretty sure 'sorry, I don't' is actually a proper response to that question.
Is it, though? Like. I dunno about you, but when when I see thread replies on, say, /r/AskWomen and they're like "haha this question doesn't apply to me," I'm like, "That's a useless reply and that poster shouldn't have made it," because what's the point? What's the point of coming onto a thread about a game whose theme is already decided to include magical sea creatures and say, "I don't like magical sea creatures." What actual constructive purpose does that serve other than, "I'm a player who will not be playing your game"?
But even beyond that, bullshit. You don't post a thread like this talking about the entirety of your vision for a game and expect no general criticism or commentary. Seriously, if she's not ready to have people comment on her authorial vision, she should keep it to herself. I don't feel I've remotely gone outside the realm of 'constructive' (particularly on things like 'yeah, making shit rare is hard' and 'don't split your game, because don't, it'll die'), but if 100% positivity is her threshold, well, that's also addressed in the meta thread: there have been / are other places for that.
The point isn't positivity versus negativity. The point was that the OP gave context for the specific purpose of addressing specific questions and stated upfront that she wasn't prepared to get into other topics about the game's theme or structure at this point, and you decided to poke at the other stuff anyways. This isn't a thread about the entirety of the game vision. It's a thread with a game overview to give people enough context to actually consider the specific questions she was looking to get feedback on. It's not like a BIG CRIME that you didn't ADHERE TO THE OP'S DESIRED THREAD RULES or something, but again, don't be surprised that @surreality doesn't exactly want to play ball here.
-
RE: Strange Game Dev Inquiries from surreality (condensed)
@bored She asked for replies to specific questions after giving some context for what she's working on. You chose to instead post about what you didn't like about the theme ideas in general. I mean, do what you want and decide that the thread OP can't dictate what you can or can't reply to, but don't be surprised if @surreality doesn't want to respond to stuff outside of the questions she was specifically posing. You're going out of your way to dig into structure and theme stuff that she stated up-front she wasn't prepared to discuss or get into.
-
RE: Strange Game Dev Inquiries from surreality (condensed)
@surreality said in Strange Game Dev Inquiries from surreality (condensed):
- If there are any really unusual traits of aquatic life that you think warrant attention -- poison spines, camouflage, ink, bioluminescence, mantis shrimp punch-of-death, etc. -- for ideas for powers and such, links and ideas are very welcome. I have some ideas, but I did not actually grow up to be Jacques Cousteau like I wanted to when I was six (yes, really), so suggestions or links to truly weird and obscure sealife with curious abilities are quite welcome. (Do not worry about the mechanics, they are in the weeds! Deep in the weeds! Do not go into the weeds! The weeds are full of spiders, stay out of the weeds! The weeds are full of grue! Ravenous, spider-infested grue!)
I pulled some stuff from electric eel biology for an Marvel mutant electrokinetic type. Both in terms of giving off electric shocks and using electric pulses for echolocation.
-
RE: Atlantis Client
Huh, variables quite like that aren't something I've explored myself, despite being an Atlantis user and giant fangirl. But what I can do is tag @Sparks.
-
RE: MSB: The meta-discussion
@Misadventure said in MSB: The meta-discussion:
How do you present it when many people, for many reasons disagree with how someone treats others, and not have it look like a hate mob?
That's actually a pretty good question. I'd say that avoiding the appearance of it probably comes down to the sort of language used. Even if someone is right in their assessment, people getting together and using really over-the-top kinds of language about how much of a monster someone is rarely looks reasonable. I think you can condemn someone pretty emphatically without using a certain kind of inflammatory language. That said, there are also people very capable of condemning in a firm but calm manner -- but also being full of shit. So YMMV there.
-
RE: Game of Bones
@Thenomain said in Game of Bones:
@Roz said in Game of Bones:
Guys, did you hear that Serenity MUSH had a video ad?
Er...yes?
You were the third one to mention it.
-
RE: MSB: The meta-discussion
@Tempest said in MSB: The meta-discussion:
@WhatInTheSun said in MSB: The meta-discussion:
How many people are active on here? In the few places I've read, there's a smallish group that's vocal, then another layer of semi-vocal.
This is something I've noticed that's different from WORA.
Like yeah, there might be a decent pool of people who post here and there, but MSB is mostly like...the same 5 people from the WoD-crew circle-jerking each other all over the board about how they're the only people who know how to 'MU right'.
Um excuse me I am noisy as fuck and played a WoD game for all of like three scenes.
-
RE: Coming Soon: Arx, After the Reckoning
@Cupcake Not me! And plenty of people on, so it must be an issue on your end.
-
RE: How do you keep OOC lounges from becoming trash?
@faraday said in How do you keep OOC lounges from becoming trash?:
@Arkandel said in How do you keep OOC lounges from becoming trash?:
Aw, come on. Anywhere. Give them personal rooms or 'quiet' rooms they can idle in without spamming each other. ... Then let channels do what they're there for, with a history function so they can be monitored by staff for abuse (as opposed to 'X said Y ten minutes ago' and sending logs back and forth after the fact).
Personal rooms don't fit every game theme, and as previously mentioned I already have a quiet room if you want to opt out of chit-chat. Also you're assuming the history function is enabled, which not all games do.
I think there are far better RP-finding tools than the OOC room - in fact that's probably a mediocre one, and its function can be easily substituted by ... well, a channel. RP-seeking flags, grid incentives, public +events, hell the +where command, these are all more effective ways of finding a scene.
In my experience, that's not the case. I've had a Looking for RP flag in my codebase for decades and can count on one hand the number of times I've seen it used. "Does anybody want to RP" type questions on public often go unanswered when people de-spam for RP... I could go on with other examples but the TL;DR version is I think our experiences are different.
The Public channel is bad for finding RP, true. A dedicated RolePlay channel or something similar isn't. (And when I've been staffing games with one, we would actively nudge people off if they started using the RP channel for chatter, as we wanted to specifically protect it as a non-spammy channel just for finding RP.)
-
RE: How do you keep OOC lounges from becoming trash?
I've never experienced a game that was better for the presence of an OOC lounge. Like @saosmash said, just use channels. A lot of codebases even have a way to gag a channel so that it turns back on when you reconnect so that you don't forget.
-
RE: Cary's Playlist
@Tinuviel People piled shit on Cary before her break, then apparently thought that Lark was also played by Cary, so continued the tradition by piling shit onto Lark.
Facheading is great.
-
RE: What do you play most?
I don't have super strong genre preferences. I do like fantasy more than sci-fi, I think, but mostly I'm just interested in games that seem cool? With cool people? I picked superheroes on the poll because I've probably spent the most time on Marvel games, but not by much.