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    2. Roz
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    Posts made by Roz

    • RE: Good TV

      Ramsay won. Now he's up against Sherlock's Moriarty. I WILL VOTE FOR RAMSAY FOREVER HE IS LITERALLY THE WORST I HATE HIM SO MUCH.

      Actually, I feel kind of sad now that this whole bracket came out before they could include Kilgrave. Who would surely get to the finals at least.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      Finished Jessica Jones with my friends earlier today. A+++++

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      @Arkandel Your arguments have cemented to me how much I'm voting for Ramsay. Thanks for triggering my true vote.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      @SG said:

      @Roz Joffrey, for sure.

      But HOW for sure? They're both violent psychopaths. I think that Ramsay has probably committed more on-screen torture. (I'd say he's definitely worse in the book, but the show upped Joffrey's on-screen horrors.)

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      HOW AM I SUPPOSED TO CHOOSE

      http://www.theatlantic.com/entertainment/archive/2015/11/actualworst-round-three-ramsay-bolton-vs-joffrey-baratheon/416292/

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Creating characters

      Also, this isn't necessarily feasible for every single character you build, but having a PC who is genuinely curious about other people and learning about them can really help be a springboard for crafting connections. Not all of my characters are super curious, but when I have one, it can be a lot of fun, and to a certain extent it's playing a little bit on Easy Mode because you have to do less twisting around to invent reasons to talk to other people and ask questions.

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Creating characters

      I think the biggest factor in what makes or break a character in terms of sticking is: hooking in. It matters less what your character is like and more how your character builds relationships with other characters.

      There have been some really awesome suggestions from the others so far. Two ideas to add to your basket, one easier than the other:

      1. Create a character with built-in hooks. Somebody's sibling, somebody's coworker or former colleague, somebody's ex, somebody your character totally caused a car accident with years ago. Like, talk to people you like, even if it's someone you're not close to but whose RP you think is cool or fun. Come in with pre-existing relationships. These can be vital for grounding and hooking a character from the ground up.

      2. Alternatively, if the game allows for it, create a character who comes in via plot. This tends to provide some immediate character hooks with whoever is involved in the plot, as well as story hooks that throw you right into the action. Granted, my experience with this is on smaller games, so I don't know how effectively it scales to some of the giant WoD games.

      I also want to underline the following sentiments that have already been expressed:

      • Stop writing so much detailed background. It is likely getting in the way instead of helping.
      • Don't put your character's most interesting stories into their history.

      And finally: have patience. Sometimes that's really necessary. I've had really successful characters that probably didn't necessarily start being awesomely fun within a month. Sometimes the start is just a certain amount of work that you need to work through.

      And know that characters almost never fail or succeed on their history. They do it on their gameplay.

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Evennia - a Python-Based Mu* Server

      @Three-Eyed-Crow said:

      @Roz said:

      From the perspective of someone who places ads on places like Tumblr in hopes of hooking in the younger generation that doesn't realize there's a way easier way to do this RP thing, promise, clients are a barrier to entry.

      Hell, I spent two years RPing on raw telnet just because I didn't want to download a client.

      Well that's just stupid. Which I say lovingly because I'm your friend but WHY.

      @Three-Eyed-Crow said:

      You can't anymore, unfortunately, though I think web clients you can log into directly off a game's web page are a promising way to confront this.

      Yeah, web clients are becoming really important, because they provide a way for people to just check out the game and poke around without committing to downloading a new program, setting it up, etc.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Evennia - a Python-Based Mu* Server

      From the perspective of someone who places ads on places like Tumblr in hopes of hooking in the younger generation that doesn't realize there's a way easier way to do this RP thing, promise, clients are a barrier to entry. They may not be huge or insurmountable, but certainly they're an extra step to getting people hooked in. It helps now that we've had some non-MU* folks adapt and speak well of the experience back to these communities, but it's definitely not nothing.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Transformers: Lost & Found

      Connect: Web Client | Telnet
      Wiki: http://lostandfound.riverdark.net/
      Tumblr: http://lostandfoundmux.tumblr.com/

      ► IDW Transformers game looking for players
      ► AU launch of the Lost Light
      ► Autobots, Neutrals, and Decepticons together on one seriously conflicted crew.

      The quantum spaceship the Lost Light launched in February, and it's been chaos ever since: accidents with the quantum engines, a planet-eating space vampire bird, rifts between realities, a visit to a dystopian future, all while dogged by agents of the insane Chief Justice Tyrest -- not to mention the monster in the basement!

      But we've saved the day, and with our first season over, it's time for season two! Check out Transformers: Lost and Found for a fun-filled vacation tour of the Cybertronian colonies where absolutely nothing goes wrong, no one dies, and nothing bad happens.*

      Transformers: Lost and Found MUX is a Transformers roleplaying game based in the IDW canon following The Death of Optimus Prime and drawing tonal inspiration from Transformers: More Than Meets the Eye.

      TIL ALL ARE ONE!

      * Not guaranteed to be accurate. Disaster basically unavoidable. You've been warned.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Enforced line returns in say/pose?

      Like puts a blank line between poses/says? Faraday's suite has +autospace which players can toggle on and off to have that if they want.

      posted in MU Code
      Roz
      Roz
    • RE: Good TV

      @tragedyjones said:

      Doublepost: Full Trailer for Jessica Jones
      https://youtu.be/nWHUjuJ8zxE

      😍

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      @Thenomain said:

      No Spoilers: One of the final endings for the game Life Is Strange pissed me off to no end. So much so that when I chose another I thought, this isn't great but it is much more appropriate.

      Yeah I sure did just stay up past a reasonable bedtime finishing that game...

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Wiki Templates

      Why aren't I invited 😞

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Wiki Templates

      Lol of COURSE wikis are the one thing that would get Tat on Soapbox.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Wiki Templates

      But SMW is SO WONDERFUL. But yeah, I get people being wary of the slog of setting it up. But it's SO WORTH IT. You can track so much stuff across different parts of your wiki.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Wiki Templates

      @surreality We use Semantic Forms and Semantic Forms Inputs in conjunction with Semantic MediaWiki. You can take a look here and here for the two games I staff on/do wiki stuff on. The vast majority of the original thought and setup on a lot of the stuff actually belongs to one of my X-Factor co-staffers, who has continually honed stuff over a few game wikis. (Lost & Found's wiki I built all myself! Just very much inspired from her work.)

      I will 100% believe that people just haven't really tried digging into templates at all, but certainly people who can do SQL shit would find it easy if they glanced at the page.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Wiki Templates

      I guess my point is that I just don't really find learning CSS twenty miles from learning parser functions. I find it a similar foundation of "I've learned some code in one language, which makes it easier to pick up some basics in another." It's reading up on some helpfiles and learning some basics. It might be that I'm wrong and other people could do a bunch with CSS but could never ever learn MediaWiki parser functions, but I suspect that's not the case for a lot of people if they were to read a helpfile or two on the MediaWiki wiki.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Wiki Templates

      @surreality Yeah, I'm -- aware of all of that. I too build for-real templates (and then forms on top of templates for the easiest user input). They are full of parser functions, yes, but there are varying levels of complexity you can actually set up templates to have. I still maintain that it doesn't have to be a considerable amount of work, it just depends on what kind of template you're working with. And that people who are making fancy layouts anyways probably have the skill level to learn a few more basics of MediaWiki templates and turn one into the other.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Wiki Templates

      @surreality said:

      @Thenomain said:

      I think people are using 'templates' in a different way than what Mediawiki means, @Roz.

      ^ That, indeed. It's why I go with 'layout' instead, since what people use for character pages is not the same thing as a template.

      Proper templates could arguably be made from any given layout, but that would involve a considerable amount of work in many cases, and some limitations in others that most folks would rather not deal with.

      It's not really that much work. It's just building the layout you already built without content. I guess I also don't really know the kind of crazy layouts folks might be making on other games, but definitely most 'character page with an infobox and several header sections' are super simple.

      posted in Mildly Constructive
      Roz
      Roz
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