@insomniac7809 said in General Video Game Thread:
Not to get too snippy, but... to do... that...
When, exactly, did we collectively decide that "well, it's day one release" was an excuse for a game to be buggy?
Like, I realize we're past the days when cavemen needed to chisel the ones and zeroes immutably onto a kar-chrij to ship out, and the ability to go back and patch a finished game is on balance a good thing. Same with content expansions that don't need the physical media and shipping expenses you'd get with an expansion pack.
But I'm a bit peeved at the fact that this has been taken as license to, generally, treat release day as "super special open full-priced beta testing." Especially when combined with the industry's... focus? emphasis? unsettling fetish? of deluxe ultra preorder things.
You're not alone. Honestly some studios should just embrace the Early Access tag and say that the first year of release is for community bug fixing or some shit. Do what Larian did with the last couple Divinity games.
@ominous said in General Video Game Thread:
Jim Sterling of the Jimquisition talks about it a lot and has for about four years now, but he isn't exactly a mainstream games journalist anymore.
Yeah, I'm aware of Jim. He and Jason Schreier tend to be the two biggest voices in games media about this. I know some other publications follow their work, but the two of them have also had to deal with people giving them shit for daring to talk about studios like CDPR in a way that isn't glowingly positive.