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    Posts made by Rucket

    • The Wheel of Time

      Has anyone else been watching this?

      I've seen the first four episodes and while I do wish that the 1st episode would have been an hour and a half or two hours to flesh a few things out a bit more, I find that I am highly enjoying the series with the most recent episode, Ep 4, being pretty damned awesome.

      Highly recommend catching it if you want a bit of a fantasy fix. There's still 4 more episodes to come for this first season but they are filming season 2 right now and hopefully numbers are good that a 3rd is given a go.

      posted in TV & Movies
      Rucket
      Rucket
    • RE: Paying for a MU*?

      I am reminded of Wes Platt and Chiaroscuro and Otherspace when they tried to add microtransactions to MUing. If there was a "Donate for Hosting" button on a wiki, I might pitch in $5 here or there and I'm sure others would too, but anything beyond that, I dunno.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: MU Things I Love

      @testament said in MU Things I Love:

      Finally getting to the point in your game development that you're, after so many months of writing and stress and frustration. Finally, I (mostly)ready for a soft alpha for my game. At least for people that have stuck it out on the Discord server while people toiled away in theme writing.

      Granted, it's not completely finished. But it's finished enough. For the moment until I fill everything else out.

      MU Things I Love/Like --

      That people are still working on new games.

      Maybe I will like it, maybe I won't but either way it's good that people are still hammering away at new games for people to play.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: Idling all day on MU*s

      @nessa said in Idling all day on MU*s:

      if I logged in to see 8 people active and RPing, even when not with me, I'd feel energized by that place and keep logging in, trying to RP there because 100% of the folks (or close to) are playing! Let's build this thing! If I saw 22 out of 30 people inactive while logged in, and 8 people doing something where I can't join ... then only 27% of the people are playing versus 100%.

      What tugs at me about this is that it's still 8 people RPing in both scenarios, but if a game only has 8 people logged in versus 30 people logged in, my brain would say, "Oh the game with 30 people logged in has more RP potential" than a game with only 8 people whether they are all active or not.

      Either way it's 8 people RPing.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: Idling all day on MU*s

      As someone who will stay logged in all the time just because I leave my PC on all the time, I feel personally attacked.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: Returning to MU*ing, looking for recommendations

      @shangdi said in Returning to MU*ing, looking for recommendations:

      @vixanic I haven't seen a lot of CofD 2e MUSHes. Actually, I haven't seen any, aside from my own, which didn't take off.

      Is 2e kind of irrelevant?

      I think there were a couple that lasted at least 6-ish or so months, as for relevancy or irrelevancy of 2E that's probably a topic for a new thread.

      posted in Adver-tis-ments
      Rucket
      Rucket
    • RE: Ortallus Banned

      @ganymede said in Ortallus Banned:

      make Ganymede work

      Hrm. I have a whole slew of ideas I could use some feedback on. taps chin

      But reading the overall post, I guess I can see the reason, though I do feel like telling people to go sit in traffic is probably a bit over the line for what the Hog Pit should be

      posted in Announcements
      Rucket
      Rucket
    • RE: Are there any high fantasy MU*s?

      @lotherio I get why some people would feel that way. From my perspective, Elves and Humans tend to be the most popular fantasy races, even if I do love stodgy old dwarves myself. I just see it over and over again in various tabletop games, MMOs, what have you.

      posted in MU Questions & Requests
      Rucket
      Rucket
    • RE: MUs That We Would Love To Make (But Won't)

      Victorian era Vampire or Mage game.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: A healthy game culture

      @lisse24 said in A healthy game culture:

      So, we know mega-multi-sphere WoD games tend to have players that are are overly aggressive and PITA's to play with.

      We also know that Kingsmouth had a generally positive culture and got there using various larp-like systems, intensive staff-intervention, and restrictive character policies.

      We don't know if the Kingsmouth model is the only way to achieve that end, because the vast majority of WoD games that start go the mega-multi-sphere PRP route and there's not a lot that have tried to add in some of Kingsmouth's systems or philosophies.

      There was a period of time when Miami was considering doing some of the Kingsmouth stuff for Vampire, but that was like a year and a half ago or so and I don't know if that is still being discussed.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: CofD on Ares (A Question)

      @raeras Oh, that's interesting. I was curious how sheet maintenance was being done, so thank you for answering. That all makes sense too as staff would want to make sure that there's no cheating going on.

      posted in Game Development
      Rucket
      Rucket
    • RE: CofD on Ares (A Question)

      @faraday said in CofD on Ares (A Question):

      I don't know that anyone likes it, it's just all they have to work with.

      Various coders have looked at implementing CofD on Ares, but usually they want to make the full-fledged immersive type of WoD code that people are used to. That doesn't work well with Ares' flexible scene system, and would require so many custom code mods to core systems that it wouldn't be easy to share.

      Nobody seems to just want to make a simple chargen + die roller for CofD. No MUSH chargen is easy, but it would be fairly straightforward - like the Fate/FFG/Cortex ones I put together. But even if they did, there are some other considerations around whether CofD/WoD really fits well in Ares' design philosophy.

      Yeah, I totally get all of this. I was just curious how people found playing with it more than anything else. I guess when I look at it it feels a little table-top-ish which is kind of cool, but also makes me wonder how much staff work there is to keep an eye on sheets and such.

      posted in Game Development
      Rucket
      Rucket
    • CofD on Ares (A Question)

      So I've seen a couple of games with CofD using Ares and using sheets through Google Docs. I'm kind of curious, how do people generally find this style of things? Is it new and different? Or do people prefer more automation through code and not having to worry about keeping track of what's on a Google Doc?

      posted in Game Development
      Rucket
      Rucket
    • RE: Chet Banned

      @ganymede said in Chet Banned:

      A MUSH for special education students.

      Well, uh, that's not a sentence I ever thought I'd read in any sort of MU pitch/advertisement. Jesus.

      posted in Announcements
      Rucket
      Rucket
    • RE: Golden Road Pivoting to Contagion Chronicles

      @ganymede said in Golden Road Pivoting to Contagion Chronicles:

      @chibichibi said in Golden Road Pivoting to Contagion Chronicles:

      Just a reminder, this is 2E. So is there even other shifters in 2E?

      There are the Changing Breeds. They are a bit different, but they are there or could be easily adapted.

      What are the Contagion Chronicles?

      Changing Breeds haven't been ported to 2E yet, at least as far as I'm aware. There may be some homebrew content on the Onyx Path forums though.

      posted in Game Development
      Rucket
      Rucket
    • RE: Crimson Dynasties -- A Vampire: The Requiem 2e MUSH set in modern Beijing

      @taika said in Crimson Dynasties -- A Vampire: The Requiem 2e MUSH set in modern Beijing:

      I poked my head in for a little bit. The wiki was extremely barebones, especially for someone not familiar with Ares. I think nixing all the covenants and writing in three big ones without giving them abilities to compensate for the loss one gets from being, say, Circle of the Crone, or whatever was a huge detriment. A lot of what I saw came across as a major lack of understanding for the system and the theme of the core game itself, and how those pieces interacted.

      Well, Ares wiki itself has all the information one needs for using core Ares commands.

      The issue is going to be that anything custom is going to need easily accessible documentation so that even people familiar with Ares can find it and learn.

      That said, I do agree that ripping out the 5 covenants and not giving detail/replacement goodies for the 3 new ones was something that kind of made me go "hrm.." since covenants are such a big part of the core game and what secrets each covenant has with regards to their own abilities.

      posted in Adver-tis-ments
      Rucket
      Rucket
    • RE: General Video Game Thread

      https://www.bloodlines2.com/en/bloodlines-2-development-update

      Good morning, everyone

      As you have noticed, we’ve been keeping pretty quiet for a while. With this in mind, the first piece of news we have for you is to confirm that Bloodlines 2 is still in development.

      Secondly, we have made the hard decision that Hardsuit Labs will no longer be leading the development of Bloodlines 2 - which also means that we will not be releasing in 2021 as previously planned. Since we cannot at this time communicate a new release date, we've also decided to stop accepting pre-orders for the time being.

      This game is very important to us and it has been an ambitious project from the very start. In order to meet our goals for it, we’ve come to the conclusion that a change is needed and, as a result, more development time is required.

      We’d like to take this opportunity to honor Hardsuit Labs for their efforts and thank them for their hard work on the project. The studio has done a tremendous job in laying the foundations for the game and we hope that you, the community, will also appreciate their contribution to Bloodlines 2.

      We’re thankful for your continuous support throughout the game’s development. We understand how important this is to you, and we’d love to share more with you. As soon as we can, we’ll let you know what the future development team of Bloodlines 2 will look like.

      posted in Other Games
      Rucket
      Rucket
    • RE: Developing a WoD Codebase for Ares

      So the problem with WoD and Ares is not Ruby, it's that if you want to properly put WoD into Ares, you're going to have to recode many of the plugins that come along with Ares. On the surface this may not seem like a big deal, but Faraday is really good about adding new features to Ares and keeping it up to date with bug fixes and the like.

      So that means every time there's an Ares update, you're going to have to go in and make some changes line by line to keep everything working with a lot of the custom code.

      Don't get me wrong, I think Ares is great, but I don't know that Ares is the best solution for a large scale RPG system like WoD/CofD just because there's going to be a lot of work after the initial coding is done to keep things maintained.

      posted in Game Development
      Rucket
      Rucket
    • RE: Sensitivity in gaming

      @rinel said in Sensitivity in gaming:

      This doesn't work for MU*s, but every ttrpg I've been in has had a session 0 where we discuss the tone of the upcoming game, what we can reasonably expect to see, and what people are not okay with. With the option to send a private message to the DM if you want to nix something without airing it publicly.

      This, to me, is a basic courtesy to everyone involved.

      I mean, it could work for MUs if people were willing to put in the effort to tag events, or if Staff very clearly lay out what sorts of content players might expect on their game in a rating file. Usually when I see any sort of content warning it's just "R - Adult things may happen" or some such shit.

      WTF are "Adult things"? Banging and some violence sure, but paying bills and going to work are adult things too (/s on the last bit)

      Having something like ESRB content descriptors could work:

      "This scene may include Crude Humor, Blood and Gore, Intense Violence, Use of Drugs and Strong Sexual Content" as just an example.

      posted in Mildly Constructive
      Rucket
      Rucket
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