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    Posts made by Rucket

    • RE: Echoes in the Mists - Discussion

      @Pacha said in Echoes in the Mists - Discussion:

      I have been playing here a bit and having a good time, but one of my friends ended up having a really unpleasant interaction with one of the staffers here recently and quitting as a result, which has sort of soured me on the experience a bit.

      The staff has been pretty pleasant to me as and when I have interacted with them, so it might just have been a weird interpersonal issue, but from seeing the log I was definitely not in love with the tone the staffer took and I will be wary when dealing with that individual in the future.

      So what was this all about, no details were ever mentioned and I'm curious.

      posted in Mildly Constructive
      Rucket
      Rucket
    • RE: How to BeipMU: The best MU Client for Windows

      @Ninjakitten said in How to BeipMU: The best MU Client for Windows:

      Whoa, tabs are on the bottom? ...okay, I can probably get used to that.

      This was actually my #1 problem, lol. I'm a stubborn bastard and I need my tabs at the top, damn it.

      posted in How-Tos
      Rucket
      Rucket
    • RE: Wheel of Time

      @Arkandel said in Wheel of Time:

      @Seraphim73 said in Wheel of Time:

      There's a reason that the series ends at that point, everything after it is a very differnt story.

      You know better that than! There are neither beginnings or endings.

      There are neither beginnings nor endings to the turning of the Wheel sir, but it was an ending, to an age at least.

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      @Seraphim73 said in Wheel of Time:

      @gryphter If I wanted to play a Wheel of Time game (and I do), I wouldn't want to play after the books, because that's not the Wheel of Time setting that I know and love -- it's radically different from the Wheel of Time. Heck, it doesn't even have the Light and Shadow war that drives... well... the entire series. There's a reason that the series ends at that point, everything after it is a very differnt story.

      I second this. The options for conflict become more limited, though I will grant you that if you wanted a game based more on domain building and politics, it could work.

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      @krmbm said in Wheel of Time:

      Ares is significantly more end-user friendly. My dislike of Arxcode's excess complexity and difficulty to learn for a new player is pretty well-stated,

      I've enjoyed the back and forth you and @gryphter have been having! Interesting things to consider between the two, but I just wanted to highlight this and add: Arx code can and should be used for future fantasy games, if that's what people are looking for, but I feel like the setting needs to fit it. @org leadership and management stuff seems a bit beyond what most people would want out of the Wheel of Time.

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      Yes, I am very much pro-around the books time. As both @Three-Eyed-Crow and @Seraphim73 noted, it's far more familiar, and there's a LOT more information on the nations, cultures, customs, etc. than if you wanted to base a game on the Trolloc Wars, or during Hawkwing's Time.

      posted in Game Development
      Rucket
      Rucket
    • RE: The Division 2

      @ZombieGenesis I had some disconnection issues with the first real mission, but after that it was smooth sailing. I'm finding weapon types I love and hate though, haha. Really like my rifle, my shotgun and the pistol.

      posted in Other Games
      Rucket
      Rucket
    • RE: Wheel of Time

      Hey, hi, hello.

      Doing a small update to this thread as I slowly plow my way forward on this. I still need to finalize a list of key action skills and also figure out exactly HOW I want to handle things like channeling, talents, and if some sword forms should be implemented as 'stances' for combat. Like, if you wanna go super aggressive +5 attack, -5 defense, swap to Sheathing the Sword or something. Just a thought!

      Anyway, I am working on a list of concepts, especially stuff that should be restricted or banned. And by banned, I mean things that are there for Reasons. Like no half-Aiel, or no Shadowspawn (sorry for people who were itching to make Trolloc PCs, haha). Also some really specific stuff, like if someone is playing an Aiel, then obviously that chracter would be completely averse to using a sword. Just stuff that makes sense in the context of the game world.

      There's some other stuff, but I figure it would be interesting and fun to open up a wide variety of concepts. So if someone wants to be Aiel, sure. Or a Darkfriend/Black Ajah, which would be a dangerous concept to play, but the notion of coming back to the Light could be cool. Or just a temporary type of PC who subtly tries to cause problems.

      If folks have ideas or anything that they wanna toss my way, feel free to put them here or hell, toss me a PM. 🙂

      posted in Game Development
      Rucket
      Rucket
    • RE: The Division 2

      @Ghost said in The Division 2:

      Is Division 2 (DC) carrying over characters from D1, or is it its own separate incident?

      Haven't seen any characters come over, but this one takes place after the first game and things are far more fucked.

      posted in Other Games
      Rucket
      Rucket
    • The Division 2

      Anyone else playing the beta for this? So far it plays very well, smooth experience all around. And the gunplay is pretty good too. Also the detail of going through post-apoc DC that doesn't look completely jacked like in Fallout 3 is pretty sweet.

      posted in Other Games
      Rucket
      Rucket
    • RE: Wheel of Time

      @Seraphim73 Damn dude. A lot to consider there to be sure. There's also burning oneself out too. Trying to do too much with the One Power that you just totally cut off your connection to the True Source.

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      @Seraphim73 said in Wheel of Time:

      slicing weaves

      Hrm. This could be some sort of defensive action, kind of make a roll opposing another roll and if the defensive roll is higher, then that negates the attack?

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      @Tat Interesting, I did not know that. I might check it out just to check it out. Thanks!

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      @gryphter said in Wheel of Time:

      I would love to see a Wheel of Time game of any stripe running on an Evennia engine, personally. I might even consider throwing real money at such a thing to see it happen.

      take my money

      I played around with an Evennia install at one point, and while I can totally understand why you would, I guess I would really need to take a good bit of time to learn stuff before even attempting such a thing, haha.

      posted in Game Development
      Rucket
      Rucket
    • RE: Wheel of Time

      @WildBaboons said in Wheel of Time:

      I had had a similar idea but just haven't had time to loop back to it yet (https://musoapbox.net/topic/1771/wheel-of-time-mu-sh-x?page=1). There's lots of good discussion in there if you haven't read it yet.

      system wise I am curious to see what Spirit Lake does with their magic system in FS3 as at cursory look it seems like it could be adapted to channeling pretty well.

      Setting wise you need to ask yourself what the setting is defined as for you. Book 1 is a different setting than book 3 which is differrnt than book 10. Ariel, SeanchN, Asha'man, dreadlords, power level of channelers, all these are affected by timeline choice.

      Yeah, I skimmed that thread and was taking some notes of some of the discussion already.

      Spirit Lake does have some interesting stuff going on with it's magic system, but I guess I'm kind of stuck on -- is having a more simplified system better where someone can roll Saidar + Fire to make a primarily fire-based weave, or would actually writing out specific weaves be better. I think the first one can be better for people not so familiar with the setting, while the second adds a bit more for character options?

      posted in Game Development
      Rucket
      Rucket
    • Wheel of Time

      Let's have a chat about the Wheel of Time.

      It's one of my favorite fantasy series out there, and I kind of want to see a MU of it at some point, especially with the Amazon series in the works. I know there were a couple of threads last year, but they haven't been posted in in quite some time and well, I'm kind of starting at a blank slate here.

      I have some key ideas of what I would want to do:

      1. Center the base grid in Tar Valon. Let's be honest, it's the center of the world, and since you'll have people wanting to play Aes Sedai and Warders, it makes perfect sense to center a game here and then have rooms dedicated for adventures here and there.

      2. I want to use Ares and FS3 because I'm not a huge fan of any of the RPG systems that were made for the IP, so I'll need to think up some ways of figuring things out. I miss quirks from the older system, but maybe that can be added in some how? Worth looking into. Anyway, I view Saidin and Saidar as attributes with Earth, Fire, Air, Water and Spirit as skills. Maybe that's too simplistic? I don't know, but it feels like simplicity would be better, less for folks to learn?

      3. Time-frame wise, would probably be best to center it towards the books, but take out feature characters. Give PCs a time to shine as this is 'their time around the wheel', so to speak. Also the kingdoms of 'Randland' have far more details written about them with culture and stuff, so it'd be easier for people new to things to get a sense for how people from Illian or Arad Doman are compared to realms during Hawkwing's time, for example.

      Anyway, that's where I'm starting from. Sorry if some of this sounds like a bit of rambling, but I was doing some thinking as I was typing! Now to open up things for advice and other discussion and all that.

      posted in Game Development
      Rucket
      Rucket
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