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    2. Runescryer
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    Posts made by Runescryer

    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @GreenFlashlight said in TTRPG's You've Wanted to MU* (But Probably Won't):

      I know piracy is a thing, but it kinda bothers me your tier is limited by your ability to afford the books.

      Not necessarily. It can also be seen as a focus for buying the books in order to concentrate on aspects that you find interesting. You start with the core rulebook, then go from there. The point is that there's so much ground to cover, so to speak, and the rarity and power levels of individual characters vary so much between books, there's no easy way to organize what character classes and equipment should be in a particular area in what amount except by geographical/dimensional/temporal means. Just like you shouldn't expect to see a bunch of Cyber-Knight characters in an NGR setting, you shouldn't expect to see tons of rune weapon wielding samurai from Japan in a North American setting.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @ZombieGenesis said in TTRPG's You've Wanted to MU* (But Probably Won't):

      If you wanted to explore the sheer immensity of all that is Rifts, I think it'd be best to do PDF sheets on the wiki/web portal. There's just too much to think about in terms of code otherwise.

      Just my 2 cents on how to approach Rifts/Palladium...

      -Establish a 'Tier' system for characters based on sources. Limit the amount of characters from outside the 'base' area of the game.
      EX: A setting in the Colorado Baronies...
      -Tier 0: Rifts Core Book, Rifts Ultimate Edition, Juicer Uprising, New West, Spirit West, Lone Star, D-Bees of North America, and select other sourcebooks.
      -Tier 1: Northern Gun 1 & 2, Atlantis, Secrets of the Atlanteans, Canada, Free Quebec, Dinosaur Swamp, Psyscape, Federation of Magic, other books that are reasonably close to the area
      -Tier 2: South America 1 & 2, Madhaven, Shemarian Nation, Underseas; a bit further away, but still the same hemisphere
      -Tier 3: Triax/NGR, England, Africa, Russia, Japan, Australia, Phase World, Wormwood (maybe), Palladium Fantasy, Beyond the Supernatural, Chaos Earth; the rest of Rifts Earth, the 'historic' past, and frequently visited dimensions.
      -Tier 4: Skraypers, Heroes Unlimited, All other Palladium settings/sources

      Also, potential outright banning of very powerful or unballancing character types like Cosmo Knights & Bhlaze. And conversion of C-Gen to a points-based attribute buy system; other random rolls are player's choice.

      I do agree about making Character Generation web-portal based. Cuts down on alot of coding

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @Kumakun said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Scion I love the concept, but I don't think it'd work very well as a MU without some serious modification as much as I love to play TT.

      Scion 1e worked just fine as a MU, pretty much right out of the box. As with most MU's, the key was staff being knowledgeable about the system and able to say 'no' to broken concepts or concepts that could eventually break the system.

      @ZombieGenesis said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Rifts or TMNT. Both Palladium games which means people have a strong knee-jerk reaction but I've had fun playing both since the 80s/90s.

      Rifts is a fantastic setting, but with old-school rules crunch. It's that last part that makes veteran gamers wary. The emphasis on 'RANDOM ROLL ALL THE THINGS!!!!' Character Generation is especially archaic these days. There was a FATE Rifts game, but I'm surprised that no-one's tried to do a Savage Worlds Rifts game, since there is an official adaptation for it.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @Rucket, @Cobaltasaurus 7th Sea First Edition would be great, but the big problem is a centralized locale where a wide variety of nationalities could congregate. My thoughts would be
      either Freiburg or Numa.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @Kumakun FUNimation is streaming the original Gundam starting tomorrow. And I think they have the rights to the other series. So, maybe the base will be there.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @SparklesTheClown said in MUs That We Would Love To Make (But Won't):

      @Runescryer said in MUs That We Would Love To Make (But Won't):

      In no particular order...

      Cyberpunk RED
      OC-only Superhero game
      Scion (either edition)
      Deadlands
      5E Birthright (D&D L&L setting)

      I'm an idea guy; I can't code to save my life

      A Scion game not run by a crazy person would be great.

      I played (and Staffed for a bit) on Monsters & Moshpits back in the day. That's the only Scion game I've been aware of. Pika & the rest of staff were a decent crew, AFAIR.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      In no particular order...

      Cyberpunk RED
      OC-only Superhero game
      Scion (either edition)
      Deadlands
      5E Birthright (D&D L&L setting)

      I'm an idea guy; I can't code to save my life

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Good TV

      @Auspice said in Good TV:

      @Runescryer I am loving it. It's a really, really good reboot (sequel? since it's not truly a reboot).

      I'm hoping, really hoping, they bring back Good Idea, Bad Idea. That was my fave segment from the original.

      I'm wanting Slappy, Buttons & Mindy, and Rita & Runt back, mostly. All the other skits I can take or leave.

      One other thing that is kind of bothering me...the new President/CEO/Executive of the studio. The Warners really aren't interacting with her like they did with Plotz. And she's entirely too blase/apathetic about the Warners for them not to mess with her. Again, minor quibble, overall.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: Good TV

      IT'S TIME FOR A-NI-MA-NI-ACS!!!

      All 10 episodes of the reboot are on Hulu. And they're really good. Are there a few things I wish were done differently? Sure. But overall, it's still got the quality of the original show. It's definitely worth taking a few episodes for a test drive.

      My main quibbles:
      -Pinky & the Brain intro bumper is now mostly CGI and very...meh
      -Lots of time spent on songs/musical numbers that aren't as good as the originals.

      But, for the most part, still funny, still self aware, still multi-level, and still great parody/satire.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: Scion 2E Online Tabletop

      I have access to the 2e pdf's as well, for those that need them.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Scion 2E Online Tabletop

      I'd be in for this as well

      posted in Game Development
      Runescryer
      Runescryer
    • RE: RL things I love

      So, just discovered the other day that this was a thing.

      Orson Welles & H.G. Wells share a radio interview 2 years after the 'War of the Worlds' broadcast.

      https://www.youtube.com/watch?v=3XhwiliJxc4&ab_channel=OrsonWelles-Topic

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: Dark/Low-Fantasy with a Witcher-esque Feel

      Besides the Witcher RPG from R Talsorian Games...

      There's an award-winning French RPG from a decade or so back called Shadows of Esteren that has a similar feel of a haunted wilderness and monsters prowling the forests. There's also the conflict with an older Empire on the main continent and an established religion vs. native spirituality. And, techno-magic vs. nature. The game is currently in a new editoin being backed by Kickstarter projects. Might be worth it to check it out.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Spitballing for a supers Mush

      @reversed said in Spitballing for a supers Mush:

      Also, if anyone ever does show up on your superhero game wanting to play Uncle Ben, you should probably ban them on principle, because nothing good is ever going to come from keeping around a person who thinks playing Uncle Ben sounds cool and fun.

      Actually...

      With the comics retcon that Peter's parents were government agents who died on a mission, it's possible that Ben Parker could have been an agent as well. Specifically, a SHIELD agent. One who helped gather evidence and smash a HYDRA cell. After Peter is orphaned, Ben retires from SHIELD to help raise his nephew. Years later, SHIELD uncovers a plot by HYDRA to get revenge on some ex-agents and replaces Ben Parker with an LMD for his protection. The LMD Ben Parker is the one that gets killed, and Ben, realizing that his family is safe from retaliation so long as HYDRA thinks he's dead, stays hidden away.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Spitballing for a supers Mush

      I think that 'stagnation' is a better descriptor for the state of Super MU's than 'dying'.As pointed out before, it's largely the same group of players moving from game to game as new ones open and the characters they want to play open up. I confess to being guilty of this as a player....

      But, I suspect that the stagnation is a reflection of comics fandom as a whole. The fandom at large doesn't like change. They don't embrace new idea and concepts easily. I could discuss he whole negative-reinforcement cycle of the fandom-creator relationship, but that's a tangent that isn't going to positively add to the thread & topic.

      For what my opinion is worth, I think what's going to break the Super MU stagnation is focusing on quality of the game experience over he quantity of players. A large player base is fantastic and rewarding, certainly, but you're not going to get it overnight from an entrenched audience that''s resistant to new concepts. Getting the kind of player numbers that you're looking for, who embrace the game's ideas/concept, will take months, possibly years, to grow. You just need to have a lot of patience and a staff willing to do a lot of heavy lifting from an event/scene perspective until the game reaches that critical mass of players and the PRPs become self-sustaining.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Spitballing for a supers Mush

      So, I get the idea of what @Mr-Johnson is saying/pitching here. Getting back to his idea of a Fallout MU, at some unspecified point in the Fallout Universe, pretty much the post WW2 50's, the world took a 'step back' and used atomic technology to fuel technological advancements that benefited society, much like the science fiction of that era and earlier had proposed. And, the aesthetic of the world remained stuck in the 50's, because reasons.

      There's a few problems with this general concept, though (even with the Fallout series, not just the MU pitch)

      1. It's internally inconsistent. We 'step back' and devote to technological advancement through atomic power, but we still build nuclear arsenals and there's still a Cold War between 'Yanks' and 'Commies' going until 2070 when the nuclear war breaks out between the US and China. So, there's really no 'step back' moment.

      2)It ignores societal changes that accompany technology. Everything is basically 'Leave It To Beaver', but with robots and clunky wrist computers.There's no mutual influence of society and technology upon each other, outside of a general consumer demand for 'more convenience'. Society has been frozen for about 120 years, which is hard to justify outside of 'it's just this way because'.

      Now, this works in a game series like Fallout, because the primary focus is survival and shooting. Also, the universe is meant to be a satirical comment on the 50's-early 60's consumer culture. The past is barely sketched in enough to support the game's style. It works great for a FPS, but on a game where the primary purpose is role-playing, it leaves a lot of details lacking.

      I think this is the issue when designing a game around a particular aesthetic: you have to have a slightly logical reason for the aestetic to exist beyond 'it looks cool'.

      Let's take a look at a successful game with a strong and clear design aestetic: Shadowrun. It boils down to 'cyberpunk + magic', but FASA worked the lore around the concept in order to explain it and how society has changed and reacted according to the in-game history.

      Bottom line: things don't just exist in a solitary vacuum. William Gibson created the idea of cyberspace, and that influenced how the Internet developed into what it is today as much as the physical technology of ARPANet. We have dedicated scientists and technicians working to create matter/enercy converters because Star Trek postulated the possibility with transporters and replicators. If you're proposing a dieselpunk/atompunk/raypunk/whateverpunk aesthetic for a game, there needs to be reasons why the world exists like this. And that means creating details that may make creating the gme more of a chore than a pleasure for you.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Spitballing for a supers Mush

      I'll say: go for it. Just keep a few things in mind going forward...

      1. Power Level Gap: Always a problem balancing Marvel & DC power levels.

      2. 'Anything Comics Goes': Along with the obvious Staff issues, this concept really harmed United Heroes, IMO. What or who defines a 'superhero' or a 'comic book'? Inspector Gadget could realistically be defined as a 'superhero', but is totally unsuited for mixing with 'regular' supers in stories. This just dilutes the focus of the theme more and adds in characters & genre tropes that not every player is going to want to deal with.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Suicide Squad: Nation Under Fire

      @SquirrelTalk said in Suicide Squad: Nation Under Fire:

      I don't think it's so much 'anti antifa sentiment' as it is 'explicitly playing our favorite colorful comic characters as a metaphor for current social movements instead of just their natural conflicts is a little on the nose'. People want to play characters and stories, not allegories; as far as I know. Plus it's awkward. 'Intergang are the Republicans'. It's like... no, they're Intergang. You can pretend ANYONE you punch is a Republican, but that doesn't make it so.

      Plus I think this might be the guy who came onto a game recently and wanted to app repurpose an obscure character as a government agent whose job is to hunt down and murder members of the Irish center-left party, so, y'know.

      If you want to make a 'beat up your political enemies' game, maybe don't use superhero characters for it. Just make an OC setting.

      Very much this. I'm completely pro-AntiFa, and this pitch just looked needlessly divisive for the sake of 'realism'. For the record, I don't think this needed the 'extra layer' put on it. 'All the heroes are dead or missing, only Task Force X is left to save the day' is more than enough of a pitch to have gotten my interest.

      For me, adding in the RL politics is just asking for trouble from trolls and disruptive players. It's setting up unneeded extra drama to the storyline that will absolutely spill over into OOC and doom the game itself.

      posted in Adver-tis-ments
      Runescryer
      Runescryer
    • RE: Suicide Squad: Nation Under Fire

      @Chet, dude....

      With all respect, stop trying to integrate Real Life situations/politics into fantasy games. Most people are playing games to take a break from Real Life, not have it (poorly, TBH) forced into a foundation of their escapist fantasy.

      posted in Adver-tis-ments
      Runescryer
      Runescryer
    • RE: Minitatures

      Looks good. I started up some Space Wolves at the beginning of the year, then the pandemic hit, delays in stock, and now there's a new edition of the game coming out and I don't know what's going to be legal going forward.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
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