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    2. Runescryer
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    Posts made by Runescryer

    • Upcoming Upgrade for MSB

      We will soon be upgrading MSB to the Node 2.0 codebase. It's been out for a while now and hopefully, there won't be any issues with our older plug-ins and the new code.

      The reasons for the upgrade:

      -One of our plug-ins, the Poll function, is itself now upgraded to Node 2.0 and no longer functions.

      -We will be able to access a Temp Ban plug-in, to provide Staff with a disciplinary action other than a full ban or a thread lock.

      Many Users have expressed interest in a 'middle' solution not as extreme as a full ban, so we're working to provide that here. Originally a poll was going to be set up for the Users to vote on the upgrade, but that's how we discovered that the Poll plug-in was no longer compatible. Whoops...

      Hopefully, no-one will be seriously upset at this development, but feel free to comment here in the thread, yay or nay.

      Thank you.

      posted in Announcements
      Runescryer
      Runescryer
    • RE: Health and Wealth and GrownUp Stuff

      @ganymede Some schadenfreude for you...

      [Really, this was the best case outcome...]https://twitter.com/donwinslow/status/1544524586720436225?s=20&t=KMOEEQ0_wrFJFY1QkjQ9wQ

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: Single sphere WoD?

      @ganymede I'd love to see a return/relaunch of GarouMUSH. But barring that, I'd definitely play on a new WtA game.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Single sphere WoD?

      @ganymede Yeah. I'm just not as interested in Vampire, Mage, and Changeling.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • Single sphere WoD?

      So, in an effort to get out of my superhero rut, I'm contemplating getting back into an oWoD game. Just really not a fan of the Chronicles setting fluff. Moreover, I'm wondering if there's any single sphere games being run. And the cherry on this cake is that I'm interested in a strictly Werewolf, Wraith, or Demon game. Anything along those lines out there?

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: How can we incentivize IC failure?

      I agree that nothing can really be done about failure due to 'influence'. If things like that are happening, that game has serious problems and likely isn't going to be terribly popular. So, that's sort of self-regulating.

      As for general IC failure, I think the aversion here is due to the consequences of failure: injury, social stigma, possibly death.

      However, I think there are ways to 'soften the blow', so to speak. In games that use an XP system, XP can be gained despite losing. Reputations can be increased by taking a hit and coming back from it, later. It's possible even to do a 'reverse Matt Mercer' by giving players that loose the option of determining how they loose. This lets players give themselves an 'out' to avoid major consequences while still being defeated.

      posted in Reviews and Debates
      Runescryer
      Runescryer
    • RE: Comic Games And Scope

      @zombiegenesis said in Comic Games And Scope:

      Ultimately I think my question boils down to this; Are there few games on a focused theme because of lack of player interest or because staff want to hedge their bets by allowing as many characters as possible? I don't think character balance factors in though I do think character unique-ness could.

      And I'm also not saying there aren't any or have never been successful games with a focused theme. They are, however, vastly outnumbered by games that allow either everything from a given comic universe or anything from any comic universe. I'm just wondering why the scales are so unbalanced.

      Like I said, there's a lot of factors. Even if you do a single-company focused game, you're going to get players that aren't going to want to join because 'It's a Marvel game' or 'it's a DC game'. Brand loyalty is very much a thing in comics fandom.

      Like the old saying goes: you can please some of the people all of the time, or all of the people some of the time, but you can't please all of the people all of the time.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Comic Games And Scope

      I think that the big difference between comic games and others is the sheer amount of pre-created characters over decades of stories. And there's a pre-set notion in the minds of comics fandom, including myself, that there's 'star' characters and 'everyone else. And everyone wants to play a star, even if it might not be the one you had your heart set on. There's a lot of baggage that can go along with that.

      Relationships are already established and defined from the comics, with almost no deviations allowed for fear of a player making changes then dropping and future players not liking some of the changes a player made. I know that I've certainly passed on some of my preferred characters because I didn't like the in-game continuity for them.

      And the 'star' characters remain relatively constant, but there is some shuffling of the 'A List' every so often, as new character get introduced in comics/media, and established characters get a popularity bump. Back when I first started MUing back in the late 90's/early 00's, it was easy to find a game where my personal favorite, Iron Man, was open and available. After the first movie,, though, his popularity shot through the roof and Tony tended to get taken quickly on new games. Same with 'specialty' games; there was a time when there were multiple games that were purely X-Men centric when the movie came out. Same with Heroes in that show's heyday.

      I'm also not a big fan of the mixed universe games, despite how popular they are. There are serious power discrepancies between the top tier of DC characters and the top tier of Marvel. So, you end up giving Hulk or Thor a massive power boost, or you nerf Superman and Wonder Woman to scale them back.

      I'd love to see OC games make a comeback for supers. Once, there were like 3 or 4 OC games running at once; now, we're pretty much down to Champions. But even then, I recognize that OC games aren't popular because of the amount of lore needed to be learned by a player to become functional in the game world, and that OC characters are stigmatized as being 'lesser' among supers players.

      Another factor in supers games is what I call 'A Canon Of My Own'; the desire to create a new line of stories that suit the player's tastes where published canon falls short for them. I'm as guilty of this at times as anyone, I'll admit.

      It all comes down to getting players invested in the game, and FC settings have numerous ways of getting that player investment right from the start.

      So, how do you get player investment in an OC game? My main thought is to give them a way of making the character concept unique and special, even if it's an inevitable homage to an FC. Someone wants to play a Superman 'clone' character, that's fine; but give that player control of the lore surrounding the alien race they come from, have the player decide if there's other members of that race. Let players craft lore and legacies that can shape the game world and be passed along.

      De-stigmatize OCs or homage characters; after all, the Fantastic Four are basically DC's Challengers of the Unknown with superpowers. Both Superman and Captain America share story and power beats from the 1930 novel Gladiator by Phillip Wylie (scientist creates a formula that turns his unborn son into a superhuman with tremendous strength and the ability to leap tall buildings). Batman's tone and concept are taken from Zorro.

      It's certainly possible to create a general focus supers game these days; X-Men: Divergence certainly shows this. I think the keys are 1) Manage expectations, 2) Encourage player-centric lore, and 3) Patience. This would be a game that's going to require a lot of staff hand-holding and encouragement, will probably never be as big as one of 'the big boys', and will take a long time to grow into stability. Like a couple of years, rather than months. And I can understand a lot of devs not wanting to commit that amount of time to a game just just get a solid return in the player base.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @misadventure said in MUs That We Would Love To Make (But Won't):

      @runescryer I will require that you use the old Mercenary/High Guard/Scout/Merchant Prince to generate life events for plot arcs. Death/discharge optional.

      Right now, I'm trying to sort out the mess of system designs. I got the latest version of Traveller 5, but holy crap, that system is near indecipherable...

      I'll probably just go with TNE, since I'm looking at that as the setting, anyways. So, all that material should be doable or already included. Also looking to adapt Aslan, Vargr, Zhodani, and possibly the Denaar for PCs. Hivers as Staff PC (since they're running things Just As Planned). K'kree have huge entourages as PCs. And Droyne also have the link to the Ancients that make them potentially problematic as PCs.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @squirreltalk said in MUs That We Would Love To Make (But Won't):

      @runescryer When you said 'Classic sci-fi' I was positive - and a little hopeful - that you meant, like, Flash Gordon.

      Trying to get away from my other niche, which is Star Wars. Flash Gordon is more Space Fantasy than sci-fi for me.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      After the Starfield game trailer and entirely too much time playing Mass Effect LE, I've been thinking outside my usual superhero niche and been hankering for some 'classic' sci-fi.

      So, perhaps a Traveller game set in the 'MegaTraveller' or 'New Era' settings? The fall of the Third Imperium or the post-fall struggle to rediscover and rebuild interstellar civilization? Allow for alien races and psionics. Should incorporate a wide enough variety of themes for players; combat, politics, L&L, exploration, building.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @zombiegenesis I'd be all over an Aberrant game, OC universe or standard setting.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      As overly-jazzed I was for the 5e Spelljammer announcement, I keep thinking about the other big setting announced in that in that PR cycle: Dragonlance.

      So, I've been pondering a 5e Dragonlance game, but set on one of the other continents besides Ansalon or Taladas. Show the War of the Lance in an area that hasn't been historically defined yet.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Good TV

      Obi-Wan Kenobi...

      It's live, and it's spectacular

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: Wild Cards

      @lotherio And smaller isn't really a bad thing, IMO. I'll take quality of a player-base over quantity every time.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Wild Cards

      @lotherio X-Men only games can get away with single origins, because of the IP popularity. But it's harder to bring players on outside of that exception.

      And with the anti-OC sentiment thing...sure, there's lots of players willing to go OC, but the majority of supers players won't consider it. You hzvd to accept that you're not going to have a massive player-base, comparatively, to other games. And RP and longevity are the keys to turning an OC game into a success.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Wild Cards

      @lotherio And there's nothing preventing players from creating characters inspired by the 'big name' FCs. There's a sense that creating such 'homage' characters means that they're lesser or inferior to the real thing. Which is sort of ridiculous, to me, since the Big Two crib off each other all the time.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Wild Cards

      @lotherio There's been a couple of comics adaptations of Wlid Cards, including 1 or 2 from Marvel before. I don't think it's going to be an 'official' part of the Marvel Universe with a universe number and all that. Sort of like how Star Wars is back at Marvel again without being an official universe.

      I'd like to see a similar concept Year Zero game too, but I think it's the singular origin that sort of turns potential players away, in addition to the whole 'OC only' nature.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Positivity Going Forward...

      @ganymede Oh, I can guarantee that I think my opinion is worth less than what others might think. Introvert self-deprecation and all that...

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Positivity Going Forward...

      Okay. Figure I might as well throw in my .02, here...

      Being a, relatively, neutral observer to the events of the past couple weeks, I'm saddened, but not disheartened.

      I think the core issue at hand has been freedom of expression vs. the responsibility that comes with freedom. There are people who want freedom, but not the responsibility. And as the meme says, that's called adolescence.

      It is possible to have debate, even fundamental disagreements, without resorting to personal attacks. But there are some that feel that they have to 'win' at any cost, including burning things to the ground; and when they don't win an argument, the personal attacks come out.

      We need to distinguish between criticizing someone's actions and criticizing the person directly. I'm not immune to this; I've walked the line between calling out problematic actions and behavior (VASpider/Elsa, Clairmont, Levitz) and piling in on attacking the person themselves. I haven't always been successful, but I'd like to think that I've been able to do this more times than not.

      Going over the new policy changes, I think that the Code of Conduct is a better policy instrument for allowing good faith debate, argument, and disagreement, while holding off more personal attacks. And as we've already seen in this thread, there's going to be people that want to 'push the envelope' and try for work-arounds when asked to behave in a civil manner.

      In short, I think the 'I'm not touching you...' crowd departing isn't going to break this place, and will help us forge a stronger community.

      Do I think there could be more transparency from Staff in how decisions are made? Absolutely, but I feel that way with almost any administration/moderation involved in a community. I also believe that when Staff requests that a conversation be halted so that they can review to better understand the situation, the conversation needs to be put on hold.

      Anyways, for whatever my opinion is worth...

      posted in Mildly Constructive
      Runescryer
      Runescryer
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