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    • Following 0
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    • Topics 20
    • Posts 828
    • Best 300
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    Best posts made by SG

    • RE: Where's your RP at?

      I have zero interest in making a disposable character for a 'hard core' GM

      I was thinking about a system for using rostered yet still disposable NPCs for high mortality cutscenes and dangerous events so that my doomed colony campaign would at least have a core of skills available for certain crisis. This way, players can rp with danger while keeping their hipster bartenders in space safe to make mix tapes and mixed drinks.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good or New Movies Review

      @Ghost said in Good or New Movies Review:

      @TheOnceler said in Good or New Movies Review:

      People should go see Knives Out. It's Rian Johnson finally recovering from the stumble of making a critically acclaimed billion dollar movie.

      Looper?

      The Hard Times is great:

      https://thehardtimes.net/harddrive/with-knives-out-rian-johnson-finally-bounces-back-from-critically-acclaimed-billion-dollar-the-last-jedi/

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Generic sci fi game.

      I'm slowly working through the job list on the fs3 install. Then a bit of grid building. At this rate, probably a month?

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      @Ghost The Hockey team handoffs in the locker room were my favourite, but a lot of people got tired of that schtick.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: PC antagonism done right

      I don't think I've ever been in a situation where an anatgonist was not presumed to be a staff pet who was going to win no matter what. Often, they'll cite the hero's journey cliche and say something to the effect, "Oh, don't worry, you good guys always lose in the first few chapters, it makes your future never happening triumph even sweeter.

      I'm a bit sour to PC antagonists, but thinking about how to do them right, I think having a flag or bboard requests section on players that are LOOKING for an active antagonist would help. This way both players are into it.

      Then, as a fan of board games, I'd likely have something like Antagonism Tokens. For each story one side 'wins', they get a token, with consequences getting higher the more tokens have been earned. If one player begins outstripping the other by a far margin, then staff can introduce an outside factor to begin to mitigate things to end the antagonism, like the colony surgeon installing MAD cortex bombs so they play nice with each other.

      posted in Mildly Constructive
      SG
      SG
    • RE: The Work Thread

      I discovered Alt+mousedrag to get columns out of pdfs and into excel easily. Made my day in this frigid january snowpocalypse.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Suitable system for a gritty fantasy game

      A few years ago I made a homebrew mashup of some of my favourite systems. It might work for what you're looking for. I've only really playtested it a few times, but it's super gritty and ganging up is OP. I think this pdf is internally consistent, there might be a few relics still hanging out, though.

      Murderhobo

      Most of the crunch would be mitigated by coding things, all a player needs to know for combat is what move they wish to do.

      posted in Mildly Constructive
      SG
      SG
    • RE: Favorite Youtubers?

      Most of my faves have been mentioned, here are some that were missed:

      Some More News Cody's Showdy

      Templin Institute History and Lore of different nerddoms in nice bite sized pieces.

      One Mind Syndicate Mostly 40k lore videos, but they sometimes cover other things. Gersh's voice is very relaxing.

      EckhartsLadder Come for the star wars lore, stay for the doggo at the end.

      Lady Knight The Brave Pop culture video essays.

      Steve Shives Guy who talks about Star Trek. A lot.

      PBS Space Time BLACK HOLES!!!!

      Seth Skorkowsky RPG Reviews and a few great stories.

      Space Dock Nerding out hard about space ships in Scifi.

      Tier Zoo If the animal kingdom were and MMO.

      MRESteve1989 Is this a cooking show? I think I've mentioned it here before in another thread.

      Seriously Wrong Seriously, it was wrong of me to forget this one. They are great, though more podcast than youtube channel.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: How do you keep OOC lounges from becoming trash?

      I tend to turn OOC channels off immediately when joining a new mush, because whenever I don't, I seem to always get treated to some toxic rant about whatever goofy politics is happening in the States.

      I'll leave newbie on, because that's a channel that serves a purpose. I think I'd be in favour of OOC lounges over Channels. I've had plots break up because too many players were arguing over channels and not paying attention to the scene, so they miss poses, and OOC pokes, and I'm left staring at a screen for 30 minutes waiting for someone to pose. If they're whisked away into an arguement chamber, then at least you know what's happening.

      posted in Mildly Constructive
      SG
      SG
    • RE: Depression Meals

      @eye8urcake https://youtu.be/p3xjloyS4EU

      The also do a carrot cake in the thing lol

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Do people like skill challenges?

      Cool. I'm thinking of incorporating skill challenge like things for expeditions on Alien Shores.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      I got pretty deep into Supergirl and thought it was a hoot. The Flash was good for the first half of the first season before I got distracted. Couldn't get into Arrow, though, it seemed like it was trying to be gritty or something and it was kind of boring to me.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Jennkryst IKR? I do love how their vehicle scaling worked in that game. And multi action penalties were a cool way of doing things.

      My favourite story about the multi action penalties was from a table top session where a jedi character saw a bad guy and wanted to attack him with his lightsabre on the first round. So he wanted to draw his LS(-1d), activate lightsaber combat(-2d for Sense and Control rolls), run across the room(-1d running check to make the distance) Jump over the guy's computer console(-1d), and then attack him(one action is free.) for a total of -5d. Well, he drew his LS no problem, ran over no problem, even jumped with all the penalties. He failed to activate Light Saber Combat, so he didn't get the swanky bonuses. His attack roll failed by so much he hit himself with his lightsabre and cut off his own leg with the thing, a scene which I think really should have made the prequels somewhere during the youngling scene.

      posted in Mildly Constructive
      SG
      SG
    • RE: RL Anger

      @Derp said:

      (I was referencing a list of authors, for chrissakes) is beyond me.

      Oh god, citation rules. FML

      posted in Tastes Less Game'y
      SG
      SG
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      D6 doesn't have a 17% fumble rate. If you roll a 1 on the wild die, the GM has 3 choices, 1: take away the 1 and he highest other die, too. 2: Add them up as normal. 3: add a complication to the skill.

      posted in Mildly Constructive
      SG
      SG
    • RE: How Do You Cure Procrastination?

      Take care of the little things. At least for me, cleaning the house is both procrastinating, and getting around to doing stuff I should be doing (even if something is more important at the time), which gives me a temporary good work ethic that I can carry on to the task at hand. It's also much easier to do stuff in a neat and tidy home.

      Think of it as warming up.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Roleplaying writing styles

      @Arkandel It's not something I'm proud of, but sometimes I even comment on youtube videos. On my GURPS sheet, I'd have a 1pt disadvantage of Somebody's Wrong On The Internet (6)

      posted in Mildly Constructive
      SG
      SG
    • RE: Board Games

      If you're doing 5+ players, try Illuminati. It's a fun Steve Jackson game that was recently reprinted and it's a hoot. It's recommended for 4-8 players.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Difficulty of single-player computer games

      If the game is a skill/twitch game like half life, I'll go normal, maybe hard. If it's a dice roller like Dragon's age, I'll go easy, because it's already out of my hands if my character hits or not, and higher numbers just makes it more tedious.

      posted in Mildly Constructive
      SG
      SG
    • RE: RL Anger

      Dear perfume lady: please just get the fuck out of my cubicle, I don't care about how you once had a sore throat when you were pregnant and now never take flu shots. Just fuck off and die already. How more obvious can I be, typing stuff on the computer while you're blathering about stuff I don't care about.

      posted in Tastes Less Game'y
      SG
      SG
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