Black Panther was great! But I must admit..
***=Silliness***
Black Panther was great! But I must admit..
***=Silliness***
I tend to play bright, cheerful characters because I hit my stride, RPwise, when I have the freedom to write a lot of humor into my poses. Not that they are upbeat all the time -- I prefer there to be layers so when I am feeling like a meaty, character building scene that is more thoughtful, it's not out of form for my character to have those moments. Despite the happy impression that most of my characters give off, they are the most fulfilling to me when they possess a neutral moral alignment (chaotic neutral is my fav) -- I love it when people will write my characters off as adorable and harmless, not realizing that they are manipulative AF with all kind of morally grey ulterior motives.
When I am on a WoD game, sometimes I'll play characters that are super angsty -- just totally wounded, broken and barely maintaining people with tragic backgrounds. And while I can go down some dark, twisted roads with those characters and write some beautifully sad stories with people, I can only bear those roles for so long before it just gets too depressing and I need a break.
When can we start speculating and talking about Last Jedi? I mean, yeah sure, I guess all the cool people are like Star Wars, whatever, pfft but I can't waaaaaaaiiiiiiitttttt....
pleasebegoodpleasebegoodpleasebegood
As someone who has always played socially oriented characters, removing 'social combat' from a game would really bum me out. Let me lie to you! Let me manipulate you! Let me persuade you into doing something wildly stupid!
I am talking pure social skills -- nothing powered for the sake of this argument. Even if I roll wildly successful, at the end of the day? One is still only going to go as far as makes sense for their character's IC limits/knowledge base. Even if I roll 20+ successes on a subterfuge roll, I have little chance of convincing anyone that it is night when we are hanging out under the noon day sun. Even if I roll a bazillion successes on a persuasion roll, I'm not going to convince a goody-two shoes to go on a cannibalistic murder spree if that crack doesn't already exist somewhere deep down. Like @Wretched said: social skills are not magic. But when supported by RP and used with collaborative players, it can be really fun.
It can get me out of jam.
It can turn a dull night fun.
It can coax out bits of information.
Sure. Social skills can be abused. But so can physical skills. So can mental skills. It's on staff to set the rules as to what is acceptable and what isn't; it is on the players to operate within those guidelines and to speak up when someone tries to push past the boundaries into abuse.
I got a watching buddy just for this show.
That's ME!
PS: Watch The Good Place; it just keeps getting better and better and I love it
@ZombieGenesis said in Good or New Movies Review:
I think one of the main issues with Zack Snyder(and I think this was very evident in Sucker Punch) is that he's more concerned with "how cool does this scene look?" without caring about how the scene impacts the character or the overall story. Take the Man of Steel; Superman kills Zod after a fight that nearly levels Metropolis to the ground. What did we get to show either of these events impacted Superman on any level? He screamed. That's it. It's never touched on again, it did not further his character at all, it provided no sort of story-based development.
I know this is 8 days old but FUCK. Suckerpunch had to be the shittiest shit movie ever. It still makes me mad to think about it. Zack Snyder is the worst.
The best comment in a GoT thread that I have read so far:
Since neither Arya or Sansa want the iron throne and almost everyone else left kinda sucks now? #TeamStarbucksCup
I know I am super late to this but...
Fleabag was frickin' amazing.
@Tinuviel I wasn't staff on Firan for too long -- long enough to get a name but I stepped down when they put a rule in place that all staffers were responsible for running at least one plot per month (or something like that). I'm good at some things but designing/running plots isn't one of them so rather than inflict my non-sensical storytelling on the player base, I went back to just being a player.
@Wolfs Sharpclaw .. sounds vaguely familiar. I probably had more characters on that game. Was it a Sylvan? I don't know! It was a long time ago!
@Coin I loved playing Cosima. She was the worst waitress in the world.
@Sparks Heeeeey!! Did I hear right? Did you give Changeling a try?!
@Thenomain We're not that rare! Who did you play? Granted, the chances of me remembering who you were are slim since that game was forever ago and it took all my brain power just to recall my own character's names. And I'm not entirely sure I got them right. Remembering is HARD. What day is it? Where am I? Where are my pants?
@Faceless Daaaaaayne! Cressida trying her derpy hand at flirting was fun and I also remember having some really good OOC talks with you too.
OMG. I have been dying waiting to see what @Apu would level up into. This is such a let down. 0/10
@VulgarKitten A woman I used to work with has won three times now. She also was on Wheel of Fortune and cleaned up. She is .. very clever.
Am I crazy in that I kinda wanna see a WoD game that doesn't have any supers? It would use the game mechanics but it's all mortals (not even mortal+ -- just plain ol' mortals) and have them function within a metaplot scenario. Not just .. here's a city, go make your own stories but that there is an overarching story that is building toward something.
I dunno. I just finished watching The Leftovers (I know, I know, I'm late to that party) and I think it would be so cool to have a game set in that world (for those who haven't seen the show: it deals with how people cope with the aftermath of an event where 2% of the world's population suddenly and inexplicably vanished). Granted, I'm an angst monster who loves RP that's all emotions and rip-my-heart-out drama.
Updated because I've decided to give Arx a try. I have NO idea what I am doing. Ooof.
When people hang back over a car length's distance from the car in front of them at a red light, especially when it is a left turning lane.
Fuck you.
@sparks said in [Coming Soon: Arx, After the Reckoning]
(Of course, I need to actually finish Atlantis 2.)
Pleeeeeeeeeeeeaaaaaaaaasssssssseeeee...
@saosmash Hahaha, that block of cheese cracked me up. And I plan on using it as a RP prop going forward. I mean, it's such a conversation starter...
'Wh- what is that you have with you?'
'Block of cheese! WANT SOME?!'
edges away slowly
I hear that the Bad Place has pie.
Oh yay! I'm pretty sure we're all going to the Bad Place.
Goodness.
I threw this thing out here late at night and .. kaboom! I fully admit that I haven't read every single reply. Because I am a horrible person, probably. Also because I am a broad strokes kind of person and getting into the nitty-gritty details of math I don't understand is beyond me.
But..
My original proposal wasn't meant as an attempt to fix the nWoD system (even though I borrowed nWoD attributes). I'm mostly just trying to imagine an original game that I would like to play and what that would look like.
Attributes. I used nWoD as an example but I would probably come up with my own list. Still broken down in Mental/Physical/Social most likely.
Core Skills. These would be general life skills, broad subjects your learned in high school, etc.
Refinement Skills. Just a shit ton -- I mean a shiiiiiiit ton -- of finer detail skills. Partly because I want to toss out the concept of merits, also because I want folks to be able to design exactly what they want, also so there is a greater variety of the type of character.
+census. So everyone can see where everyone else are putting their blocks.
CG? I dunno. Initially I was thinking that there would be some rules around it but the more I look in on this thread, the more I think -- open CG. Just .. make whatever you want to make. If you want to make a nuclear astrophysicist underwear model genius super soldier who runs an animal shelter then .. go ahead. Perhaps, also, leave the sheets open always, do away with XP altogether. You feel like your character has learned something? Improved a skill? Change your sheet to reflect that.
Maybe in the beginning there would be a flood of OH I CAN DO ANYTHING?! characters but hopefully over time, folks would calm down and just make characters that are interesting to them. Or am I just being too naive and everyone would just max out everything forever and always?
I guess the key would be to -- and I forget who said it (edit: @Lithium! Thanks!), I will scroll back and find it on edit -- create an environment that doesn't incentivize min-maxing. Although I am not sure what that would look like. Physical/Social combat systems that have been broadly simplified? I like danger and risk, I like for RP to mean something -- so I wouldn't want to neutralize things too much. I do like +rolling but I usually do it so enhance my RP, possibly throw a wrench into it. Maybe incentivize failure? Like, it's not about winning, it's about creating interesting stories and sometimes fucking up creates really great and unexpected avenues for RP.
I dunno. I am rambling at this point.