MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Sockmonkey
    3. Best
    • Profile
    • Following 0
    • Followers 1
    • Topics 2
    • Posts 151
    • Best 84
    • Controversial 0
    • Groups 4

    Best posts made by Sockmonkey

    • RE: Good or New Movies Review

      Black Panther was great! But I must admit..

      ***=Silliness***

      click to show

      After Killmonger died and Black Panther walked into the throne room, in my head, I cried out:

      'Where's Wallace at? Where's the boy, String? Where's Wallace? WHERE THE FUCK IS WALLACE?!'

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Character 'types'

      I tend to play bright, cheerful characters because I hit my stride, RPwise, when I have the freedom to write a lot of humor into my poses. Not that they are upbeat all the time -- I prefer there to be layers so when I am feeling like a meaty, character building scene that is more thoughtful, it's not out of form for my character to have those moments. Despite the happy impression that most of my characters give off, they are the most fulfilling to me when they possess a neutral moral alignment (chaotic neutral is my fav) -- I love it when people will write my characters off as adorable and harmless, not realizing that they are manipulative AF with all kind of morally grey ulterior motives.

      When I am on a WoD game, sometimes I'll play characters that are super angsty -- just totally wounded, broken and barely maintaining people with tragic backgrounds. And while I can go down some dark, twisted roads with those characters and write some beautifully sad stories with people, I can only bear those roles for so long before it just gets too depressing and I need a break.

      posted in Mildly Constructive
      Sockmonkey
      Sockmonkey
    • RE: Good or New Movies Review

      When can we start speculating and talking about Last Jedi? I mean, yeah sure, I guess all the cool people are like Star Wars, whatever, pfft but I can't waaaaaaaiiiiiiitttttt....

      pleasebegoodpleasebegoodpleasebegood

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Social Stats in the World of Darkness

      As someone who has always played socially oriented characters, removing 'social combat' from a game would really bum me out. Let me lie to you! Let me manipulate you! Let me persuade you into doing something wildly stupid!

      I am talking pure social skills -- nothing powered for the sake of this argument. Even if I roll wildly successful, at the end of the day? One is still only going to go as far as makes sense for their character's IC limits/knowledge base. Even if I roll 20+ successes on a subterfuge roll, I have little chance of convincing anyone that it is night when we are hanging out under the noon day sun. Even if I roll a bazillion successes on a persuasion roll, I'm not going to convince a goody-two shoes to go on a cannibalistic murder spree if that crack doesn't already exist somewhere deep down. Like @Wretched said: social skills are not magic. But when supported by RP and used with collaborative players, it can be really fun.

      It can get me out of jam.
      It can turn a dull night fun.
      It can coax out bits of information.

      Sure. Social skills can be abused. But so can physical skills. So can mental skills. It's on staff to set the rules as to what is acceptable and what isn't; it is on the players to operate within those guidelines and to speak up when someone tries to push past the boundaries into abuse.

      posted in Mildly Constructive
      Sockmonkey
      Sockmonkey
    • RE: Good or New Movies Review

      @sg said in Good or New Movies Review:

      @lithium ***=***

      click to show

      Honestly, the biggest plot hole was in the title crawl when they said the First Order ruled the galaxy all of a sudden. When their upstart base blew up in the previous movie. And they like didn't rule the galaxy then. And twelve seconds had passed between the movies..

      Ignoring that huge hole, I enjoyed it. THe comedy largely worked for me except for the crank call at the beginning, but they did find their stride.

      I just wish they cut an hour out of it, my back was killing me by the end.

      ***=***

      click to show

      I think the reason that they were saying that the First Order is in control was because they had blown up the Hosnian System in Force Awakens, which was the capital of the Republic. I'd assume that the First Order already had some measure of control in the galaxy before that act -- why else would there be a resistance if they didn't? So taking out the Republic's capital would create a power vacuum that the First Order would capitalize on immediately in the ensuing chaos, expanding their reach.

      And I don't thiiiink 12 seconds had passed between the movies (well, with the Luke/Rey storyline, yeah: 12 seconds). But I understood it as we were seeing more of her time on the island than what lined up with what we were seeing of Poe/Finn/Leia. Because if those two storylines were time synced, then Rey was on the island for, like, two days and, jeez, I hope her training was longer than that. I kind of read it as.. the moment Finn woke up and asked 'Where's Rey?', we time-jumped back to catch up with her story a bit and the bulk of her time on the island had been taking place while the rebels were doing whatever off-screen thing they were doing in the ensuing weeks/months before the dreadnaught caught up with them.

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Good TV

      @wretched said in Good TV:

      I got a watching buddy just for this show.

      That's ME!

      PS: Watch The Good Place; it just keeps getting better and better and I love it ❤

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Good or New Movies Review

      @ZombieGenesis said in Good or New Movies Review:

      I think one of the main issues with Zack Snyder(and I think this was very evident in Sucker Punch) is that he's more concerned with "how cool does this scene look?" without caring about how the scene impacts the character or the overall story. Take the Man of Steel; Superman kills Zod after a fight that nearly levels Metropolis to the ground. What did we get to show either of these events impacted Superman on any level? He screamed. That's it. It's never touched on again, it did not further his character at all, it provided no sort of story-based development.

      I know this is 8 days old but FUCK. Suckerpunch had to be the shittiest shit movie ever. It still makes me mad to think about it. Zack Snyder is the worst.

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Game of Thrones

      @Roz said in Game of Thrones:

      ***Spoilers***

      click to show

      @Kodiak said in Game of Thrones:

      @Sockmonkey. It was a build up for all those years and what did we learn about the White Walkers? Nothing. We didn't learn why the Night King wanted to kill Bran, we didn't learn what his real motivations were.

      Well, they did talk about why he wanted to kill Bran in the episode prior, and there was a bit of back and forth. About the Night King wanting to destroy all of humanity and its history, and Bran holds all of that history within himself.

      ***Siiiiiigh***

      click to show

      But .. why? Why does he want to do any of this? Who is he?

      shrug

      Guess we'll never know.

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Game of Thrones

      The best comment in a GoT thread that I have read so far:

      Since neither Arya or Sansa want the iron throne and almost everyone else left kinda sucks now? #TeamStarbucksCup

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Good TV

      I know I am super late to this but...

      Fleabag was frickin' amazing.

      fleabag

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Sockmonkey's Playlist

      @Tinuviel I wasn't staff on Firan for too long -- long enough to get a name but I stepped down when they put a rule in place that all staffers were responsible for running at least one plot per month (or something like that). I'm good at some things but designing/running plots isn't one of them so rather than inflict my non-sensical storytelling on the player base, I went back to just being a player.

      @Wolfs Sharpclaw .. sounds vaguely familiar. I probably had more characters on that game. Was it a Sylvan? I don't know! It was a long time ago!

      @Coin I loved playing Cosima. She was the worst waitress in the world.

      @Sparks Heeeeey!! Did I hear right? Did you give Changeling a try?!

      @Thenomain We're not that rare! Who did you play? Granted, the chances of me remembering who you were are slim since that game was forever ago and it took all my brain power just to recall my own character's names. And I'm not entirely sure I got them right. Remembering is HARD. What day is it? Where am I? Where are my pants?

      @Faceless Daaaaaayne! Cressida trying her derpy hand at flirting was fun and I also remember having some really good OOC talks with you too.

      posted in A Shout in the Dark
      Sockmonkey
      Sockmonkey
    • RE: Name Change

      OMG. I have been dying waiting to see what @Apu would level up into. This is such a let down. 0/10

      posted in Suggestions & Questions
      Sockmonkey
      Sockmonkey
    • RE: HQ!!!!!

      @VulgarKitten A woman I used to work with has won three times now. She also was on Wheel of Fortune and cleaned up. She is .. very clever.

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: World of Darkness -- Alternative Settings

      Am I crazy in that I kinda wanna see a WoD game that doesn't have any supers? It would use the game mechanics but it's all mortals (not even mortal+ -- just plain ol' mortals) and have them function within a metaplot scenario. Not just .. here's a city, go make your own stories but that there is an overarching story that is building toward something.

      I dunno. I just finished watching The Leftovers (I know, I know, I'm late to that party) and I think it would be so cool to have a game set in that world (for those who haven't seen the show: it deals with how people cope with the aftermath of an event where 2% of the world's population suddenly and inexplicably vanished). Granted, I'm an angst monster who loves RP that's all emotions and rip-my-heart-out drama.

      posted in Mildly Constructive
      Sockmonkey
      Sockmonkey
    • RE: Sockmonkey's Playlist

      Updated because I've decided to give Arx a try. I have NO idea what I am doing. Ooof.

      posted in A Shout in the Dark
      Sockmonkey
      Sockmonkey
    • RE: Real World Peeves, Disgruntlement, and Irks.

      When people hang back over a car length's distance from the car in front of them at a red light, especially when it is a left turning lane.

      Fuck you.

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Coming Soon: Arx, After the Reckoning

      @sparks said in [Coming Soon: Arx, After the Reckoning]

      (Of course, I need to actually finish Atlantis 2.)

      Pleeeeeeeeeeeeaaaaaaaaasssssssseeeee...

      alt text

      posted in Mildly Constructive
      Sockmonkey
      Sockmonkey
    • RE: Sockmonkey's Playlist

      @saosmash Hahaha, that block of cheese cracked me up. And I plan on using it as a RP prop going forward. I mean, it's such a conversation starter...

      'Wh- what is that you have with you?'

      'Block of cheese! WANT SOME?!'

      edges away slowly

      posted in A Shout in the Dark
      Sockmonkey
      Sockmonkey
    • RE: Good TV

      @ganymede said in Good TV:

      I hear that the Bad Place has pie.

      Oh yay! I'm pretty sure we're all going to the Bad Place.

      posted in Tastes Less Game'y
      Sockmonkey
      Sockmonkey
    • RE: Game Design: Avoiding Min-Maxing

      Goodness.

      I threw this thing out here late at night and .. kaboom! I fully admit that I haven't read every single reply. Because I am a horrible person, probably. Also because I am a broad strokes kind of person and getting into the nitty-gritty details of math I don't understand is beyond me.

      But..

      My original proposal wasn't meant as an attempt to fix the nWoD system (even though I borrowed nWoD attributes). I'm mostly just trying to imagine an original game that I would like to play and what that would look like.

      Attributes. I used nWoD as an example but I would probably come up with my own list. Still broken down in Mental/Physical/Social most likely.

      Core Skills. These would be general life skills, broad subjects your learned in high school, etc.

      Refinement Skills. Just a shit ton -- I mean a shiiiiiiit ton -- of finer detail skills. Partly because I want to toss out the concept of merits, also because I want folks to be able to design exactly what they want, also so there is a greater variety of the type of character.

      +census. So everyone can see where everyone else are putting their blocks.

      CG? I dunno. Initially I was thinking that there would be some rules around it but the more I look in on this thread, the more I think -- open CG. Just .. make whatever you want to make. If you want to make a nuclear astrophysicist underwear model genius super soldier who runs an animal shelter then .. go ahead. Perhaps, also, leave the sheets open always, do away with XP altogether. You feel like your character has learned something? Improved a skill? Change your sheet to reflect that.

      Maybe in the beginning there would be a flood of OH I CAN DO ANYTHING?! characters but hopefully over time, folks would calm down and just make characters that are interesting to them. Or am I just being too naive and everyone would just max out everything forever and always?

      I guess the key would be to -- and I forget who said it (edit: @Lithium! Thanks!), I will scroll back and find it on edit -- create an environment that doesn't incentivize min-maxing. Although I am not sure what that would look like. Physical/Social combat systems that have been broadly simplified? I like danger and risk, I like for RP to mean something -- so I wouldn't want to neutralize things too much. I do like +rolling but I usually do it so enhance my RP, possibly throw a wrench into it. Maybe incentivize failure? Like, it's not about winning, it's about creating interesting stories and sometimes fucking up creates really great and unexpected avenues for RP.

      I dunno. I am rambling at this point.

      posted in Mildly Constructive
      Sockmonkey
      Sockmonkey
    • 1
    • 2
    • 3
    • 4
    • 5
    • 3 / 5