MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Sparks
    3. Posts
    • Profile
    • Following 10
    • Followers 15
    • Topics 10
    • Posts 976
    • Best 644
    • Controversial 0
    • Groups 4

    Posts made by Sparks

    • RE: Good TV

      @Rinel said in Good TV:

      I'll admit my religion has me sort of lukewarm to His Dark Materials. The ending just seems needlessly and hamfistedly antitheistic (which of course is the point), much like Lewis throwing Susan under the bus (or out of the way of the train, I suppose) seemed needlessly preachy.

      I think it might actually just be bad writing, though, because even in my atheist years I was pretty unimpressed with the ending. The setting as a whole, though, is great.

      Like I said, The Amber Spyglass is... a thing which I have read. I feel like it actually has some potentially very interesting things somewhere at its heart to say about the common interpretation of the Garden of Eden story, but they're buried kind of deeply beneath a veneer that mostly comes across as a (slightly embittered and almost clumsy) attack on faith in general and Christianity in particular. In a manner which seems to be borderline uncomfortable even to atheists.

      Plus, I think it gets so wrapped up in trying to drive home that point that it kind of fails as a good conclusion to the trilogy, even just on narrative grounds.

      But The Golden Compass itself, the first book of that set? That's a book that will always be near and dear to my heart; the setting and concepts are wonderful, and the cast in that first book is so rich and varied.

      1000% behind a Sabriel adaptation, though. Because dang, that would be awesome.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Good TV

      @Aria said in Good TV:

      @Auspice said in Good TV:

      His Dark Materials season 1 trailer

      I would watch McAvoy read the phone book y'all

      A++. Will watch for tank-bears.

      I love those books.

      Okay, more specifically, I downright love The Golden Compass. I don't mind The Subtle Knife; it's a perfectly fine book, and I reasonably enjoyed it. And The Amber Spyglass is... a thing that I read, I suppose?

      But the trailer looks like a much better adaptation of The Golden Compass than that movie was; just the imagery and characterization reminds me more of the book, whereas the movie felt more like they were trying to do the story in the vein of a Narnia or LotR-style epic fantasy... which is not what The Golden Compass is. It looks like this adaptation gets that, and I'm mightily looking forward to it.

      Plus, the casting choices we've seen so far are just phenomenal.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: MU Things I Love

      @AeriaNyx said in MU Things I Love:

      To second @Sparks, when you have a reeeeally out there idea, and you spend days working it out and layering in things and really working hard to make things make sense. And you finally get to the day you have to run it, and not only are the players awesome, but they pick up on what you're trying to do and they just make it glorious.

      Yeah. The moment when the story becomes clear, where the fog lifts and the road is visible ahead, and players realize "Oh!" and you can see them fall into sync with the plotline... it's the best part of GM'ing.

      I love having a story unfold, player-side; discovering something ICly I didn't even know OOCly, especially when it involves my character directly or peripherally, is a joy. It's one reason I do love tabletop games; in the groups I've played in, the GM will often write secrets and plot twists tied into the backstory of various characters, which means you can sometimes end up seeing your own character's backstory—or character themself!—in a new light, after some twist or revelation the GM unveils.

      But I love giving other people those same kind of moments even more, when I can. It's why I run a D&D campaign at work for co-workers. It's why I GM on MU*s.

      When you see the players really engaging with the plot you've laid out in front of them, it's one of the best dopamine hits in the world.

      @AeriaNyx said in MU Things I Love:

      Now. If i could just get better at guesstimating timing. What I thought would take about 4 hours, ended up taking nearly 12. And kudos to them for sticking with it that long! It was probably the most fun I've had in months. It was all of the warm and fuzzies.

      I'll note that keeping a plot to a specific length is an acquired skill, and has less to do with guesstimating timing and more to do with adjusting your GM'ing style on the fly.

      If I've set aside 3 hours for a plot and the players are deeply into it and posing rapidly, I can drill down into details more. Let's say the overall plot is to get into this ancient vault, pass into the tunnels of that vault, and locate some ancient artifact (which will doubtless do something Unexpected when claimed). And let's say the NPC who has served as their guide and escorted them to the entrance of this vault needs them to perform a ritual to unlock it, before they can continue on.

      If folks are zipping along in their poses, the explanation of the ritual can be drawn out over multiple pose rounds (allowing for the PCs to react as the steps are described "You need our tears, our sweat, and our blood for this? The blood kind of alarms me..."), and the ritual itself can be multiple pose rounds (to show the effects growing, and build to the moment when the ancient vault's door begins to move).

      But if the PCs are being very thoughtful about their poses—or there's just a lot of PCs present—I start to compress; the ritual instructions might be described in one pose round instead, allowing one pose round for reactions, and then the ritual itself will probably also be one pose round (with, admittedly, one heck of a long and dramatic emit to describe the ritual). That way, we can keep moving on the meat of the plot—following the tunnels into the ancient vault, in search of an artifact with mysterious effects!—rather than being hung up trying to open the vault for an hour and a half, and have people have to bail on a plot before reaching the heart of it.

      So it's less about guessing "how long will this take", and more about how you can tweak your own GM style/pace to try to fit the plotline as closely as you can to the estimated time.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Game of Thrones

      Satire article, presented without further comment: https://thehardtimes.net/harddrive/campaign-finishes-three-year-run-without-dm/

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Game of Thrones

      SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER DIS-COURSE DIS-COURSE

      ***=Spoilery spoilers!***

      click to show

      So. I expected a complete garbage fire, and I feel like I got something that was... not good, lord knows, but not as outrage-inducing as I expected? I feel like it managed to land on "acceptably mediocre".

      (Though admittedly, it may also be that I'm willing to settle at this point because I'm exhausted. Still, Sansa—the one actual competent leader left—gets to be Queen in the North, and Jon actually petted the doggo this time. I'll take what I can get.)

      I am, however, still incandescent with rage over how they basically ignored 7 and a half seasons of character arc for Jaime last episode. I think that's the thing I'm angriest about this season, because there was no payoff in that narrative. At all.

      Anyway. One general observation on the entire storyline which I have to make: if this really is the ending that GRRM has had planned from when he first started the series, then he would've conceived this endpoint in 1995 when writing the first book, when the world was a in very different place.

      Back then, the world felt somewhat less bleak, and huge epic fantasy that seemed to follow expected narrative paths was quite prevalent; you didn't get many where the hero fell to darkness, where the quest went horribly horribly wrong and never got back on track, and so on. If the character arcs had been properly built to this ending—so that it didn't feel so forced and abrupt—an ending like this could have been a potentially-interesting subversion of the general fantasy milieu of the time.

      But now, even if the arcs hadn't been forced, the world is in a different place. I've seen a lot more really cynical (or borderline nihilist) fantasy come out in recent years; the subversion isn't new and interesting any longer. Plus, the world around us feels like a subversion of the tropes of reality in many ways.

      And I think right now in some ways people really need stories where things wrap up tidily. Where the people you've been rooting for win (instead of turning out to be lunatic tyrants in the making), the quests succeed, and you feel like the people who've set out to make a difference actually succeed in doing so.

      So—leaving aside the ham-handed way that the show's narrative was forced to this point—I think the ending may have been one better suited for the time the books were conceived, not for right now.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: MU Things I Love

      Getting to GM the beginning of a storyline for players who weren't expecting what's ahead, and watch the OOC enthusiasm and excitement as it sinks in what's just happened. I've gotten to do this several times lately (most recently last night), and the effort of hours of GM'ing feels more than worth it when you hit that moment where the players realize.

      (I will admit, though, I am so fond of that moment of reveal and realization that I'm now half-considering looking for ways to do the same thing with some other storylines I mean to touch off as a GM in the near future, even though these don't have quite as natural a point for it as the ones I've recently done...)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Game of Thrones

      @Arkandel said in Game of Thrones:

      @Roz said in Game of Thrones:

      If anyone even LOOKS at Sansa the wrong way I will get my murder on.

      If it makes you feel any better the chances of that are nil. She's gone through too much to harm her any further but also... there really isn't that much time left to shift the narrative so that twist would make sense.

      Grimacing

      To use the Tumblr meme, "bold of you to assume 'makes sense' is a requirement."

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: RL things I love

      drink

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Game of Thrones

      @Arkandel said in Game of Thrones:

      @surreality said in Game of Thrones:

      Yeah, not gonna lie, the real popcornfest is going to be watching the reactions to whatever happens at this point.

      In 25 hours or so this thread is going to be on fucking fire.

      Dragon fire?

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Game of Thrones

      @SG said in Game of Thrones:

      After the rest of the 'twists' they've done, they can't take that back, unless Bran rewinds time and has the hound have a spontaneous stroke walking up all those stairs.

      Sssh! Don't give them ideas!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Game of Thrones

      @Wretched said in Game of Thrones:

      They just fumbled the ball so hard, thier focous on 'hardkore' stuff with so little for more casual player (outside of housing which was the best there was the end).

      Honestly, despite the talk about how endgame would be hardcore early on, the game still felt fairly well-balanced in the beginning; a good amount of casual content along with stuff for hardcore folks to sink their teeth into. But there were not a lot of other MMOs that had any serious hardcore content at that level, and so even before launch, some of the loudest voices were the hardcore folks who wanted more of that since they weren't getting it anywhere else. And so the game kind of started to pivot towards the hardcore folks.

      But while the hardcore crowd were maybe the loudest population in a lot of ways, they were not by any means the largest. So, catering to them had somewhat predictable long-term results.

      Watching that happen to a game that I loved so fiercely kind of broke my heart.

      @Wretched said in Game of Thrones:

      But Zemti did give me a top score for my toilet.

      A worthy accolade! The housing showcase blogs and contests out there were amazing.

      (Alas, though, I think we're making the increasing topic drift in this thread worse, so I shall stop reminiscing. Good to find another former resident of Nexus around, though!)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Game of Thrones

      @Wretched said in Game of Thrones:

      @Sparks Wildstar was my game, i had hundreds of hours in the housing, I will never forgive them for fucking up so hard it closed.

      I feel you; it was my game, too. It had an impact on my life even outside of gaming like no other game has ever had, and it seems unlikely to me that any other MMO will ever really eclipse it in my heart; it was kind of irreplaceable.

      I was one of the original beta crew for the game, and I made a lot of friends there, both among the other testers and among the devs (and ended up somewhat infamous). Many of the people I still game with today, I met through WildStar, either in the closed beta crew or post-launch. Heck, the early days of the WildStar beta were where my gamertag, "Packetdancer", first got abbreviated to "Pax", which ended up becoming my lasting online nickname.

      I loved that game—and the community—dearly. And I miss it fiercely.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Good or New Movies Review

      @Roz said in Good or New Movies Review:

      @Sparks Omg Pax it was not Neal McDonough in the tweet it was Michael Keaton AKA Batman from the Tim Burton movies for the most awesome parallels ever I am so ashamed of you right now

      I hang my head, appropriately chastised for not looking back at the original tweet before writing that post. Keaton does make much more sense!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Game of Thrones

      @Rinel said in Game of Thrones:

      That said, if you would be happy with the in-game cutscenes, they could probably quite easily churn out stuff to watch.

      I mean, there's actually a fair number of fairly impressive cinematics that have been done real-time in game engines, like the ones that Unreal Engine and Unity showed off at GDC back in March, But to be fair, even those take a fair amount of time and money to do.

      One of the things I actually kind of liked about WildStar was that they used the game to do all their cinematic videos leading up to release. It allowed them to do those in-house with a ridiculously short turnaround time (two weeks or something, I think it was?), so they could make a lot of them.

      Of course, they did have the benefit of being able to use all the game's assets, which meant they didn't have to create nearly so much from scratch as someone doing a completely new CG film would've. And the results are nowhere near as detailed as the complex real-time Unreal and Unity GDC demos this year, much less the fully rendered insanity that WoW's cinematics are.

      But if you look at, say, the "Classes" video where they unveiled the playable classes, you can see that they're watchable and they have a lot of personality. So I think it's actually quite possible to be happy with films made with in-game cutscenes!

      (Though man, watching these six-year-old WildStar videos also made me nostalgic. I'm never gonna find another MMO where I can play a gun-mage who shoots holes through reality and then jumps through them. Or one where I can play a cybernetic zombie space elf or psychopathic science gerbil.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Good or New Movies Review

      Someone on Twitter pointed out that if you make Pattinson Terry McGinnis and cast someone older as Bruce Wayne (I think they suggested Neal McDonough), you could probably actually make a pretty good Batman Beyond movie.

      And that I would watch.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Dead Celebrities 2019

      I M Pei, arguably one of the most renowned and distinctive architects in the world, at age 102. I'm not really an architecture nerd—or even given much to paying attention to individual architects at all—but he was one of the few whose work I recognized, and I really loved his style: clean, geometrically simple, and focused on natural light. He was the man behind the Louvre pyramid, the Bank of China tower, and though he wasn't the designer of the Apple retail stores it's not a secret that they were inspired by his aesthetic.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Recycling characters

      I don't think I've ever reused a character wholesale on a MU*, but I have done what I refer to as "repaints" a few times where the general feel of a character gets reused. For instance, I had a standoffish sweary biotic on a Mass Effect game years ago who I enjoyed playing. More recently, I made a standoffish sweary character on an urban fantasy game. The characters are not the same; they have different names, different backgrounds, different PBs, and differences in motivation. However, their dialogue style and physical mannerisms are very similar, which let me slip smoothly into writing poses for the urban fantasy character.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Game of Thrones

      @insomniac7809 said in Game of Thrones:

      i just want a First Law adaptation is that so much to ask

      Unfortunately, the answer is apparently 'yes'.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Gray Harbor Discussion

      @krmbm said in Gray Harbor Discussion:

      @Goldfish said in Gray Harbor Discussion:

      But did they have a wave of amputee apps and had to be like. STOP. All limbs now.

      Yes.

      yikes

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Gray Harbor Discussion

      @faraday said in Gray Harbor Discussion:

      That is peculiar. You can try it in your browser's incognito mode and see if it's some weird caching issue. Otherwise I'm kind of at a loss, since it's working for so many other folks.

      Maybe the IP address for Gray Harbor used to host something malicious in the past and the firewall thinks it still does, and so all traffic to the HTTP/HTTPS ports is being blocked if it's anything other than a GET or HEAD command? I've seen packages like ZoneAlarm Pro do that when an IP is flagged as dangerous in its database.

      The theory could be tested by temporarily disabling the firewall and making one request, just to see if the websockets work. (And then turning the firewall back on immediately, because please don't run an Internet-connected computer without security software.)

      Regardless of the actual cause, though, it's almost certainly going to be something specific to that computer, not something anyone externally can fix.

      posted in Mildly Constructive
      Sparks
      Sparks
    • 1
    • 2
    • 12
    • 13
    • 14
    • 15
    • 16
    • 48
    • 49
    • 14 / 49