Best posts made by Sunny
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RE: Mismatched themes and expectations
I find the premise itself flawed, and think that it can be attributed to gossip and assumptions, rather than an actual issue on these games. I think that putting the topic in game development lends legitimacy to the people who gossip like this, and think that it's contributing to a significant cultural problem that we are already working against.
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RE: Vietnam War MUSH
There is no possible way that this is done for any reason save to provoke a very specific reaction from people around here, and even if it were, /now/ is when people notice?
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RE: The Work Thread
What do you do? I might be willing to trade for a day. Also how early?
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RE: Vietnam War MUSH
I feel a lot better now, thank you. I was -- seriously, it was like the Twilight Zone. It was like if cube dude had showed up here and been posting for ages and ignored and then just one day people started talking to him like it was all perfectly normal. My mind broke a little.
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RE: The Work Thread
Sorry. I did say MIGHT. Uhm. I wish you very good coffee for your morning.
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RE: In development: pure OC superhero game
if someone's a team leader or something if they idle for a week plus they get replaced or the like, but.
Can you please elaborate on this for me? Did you really mean a week here? What do you mean by replaced?
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RE: What is a MUSH?
Platform is not genre, I think a mush is a text based roleplaying game that is run on one of the mush servers; Dust is a Rhost Mux, etc. Genre is different than that. Online text-based roleplaying games are mu*'s, I think, indicative of all of the different platforms.
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RE: Good TV
Actually, I think he's just disagreeing with you and providing his sources. You said you hadn't seen it, he said he had, and showed you where it was.
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RE: Big city grids - likes and dislikes
@faraday said in Big city grids - likes and dislikes:
@sunny said in Big city grids - likes and dislikes:
I think it's just not going to happen.
Maybe not. I am, at least, making a genuine effort here to understand. If you're sick of trying to explain it nobody's forcing you to.
It's my hope that someone else who has similar views can explain it in a way that can be understood. When I say "it's more real" and the response is "no it's not", I do not know how to articulate what I mean by 'it's more real', because yes. It is. In how I approach things, it is more real. Flat denial of my POV (IE: "there's nothing temporary about it") doesn't change that my first statement stands. To me, it is more real. A @dug room is real, a desced-for-this-scene room is not. The grid is real. Somebody's bar they invented on the spot for a scene is not. Obviously NONE of it is real, but we're talking about perspectives and subjective reality here to begin with.
This one might help. Maybe. The NPC thing is a really good example. For me, a grid location is an npc. It is a character in its own right. It reoccurs, it builds a history, it has its own life and its own existence. If it only exists when I pull it down from a list, it has the weight (to me) of NPCs that are just emitted. They don't have +fingers or +sheets or a history, they just have a name and maybe a description.
ETA: It also has context, on the grid. I know what buildings are nearby. I know what the neighborhood looks like. I know who lives here (or if my character lives here) or whatever. I know that I should RP leaving at 9pm, because by 10pm the neighborhood my PC has to go through becomes a warzone. All of these things come from places having locations in relation to other places already established. I don't have to figure out how they relate to each other. I get a framework to play in, meaning I don't have to invent a bunch of details unless I want to.
ETA2: I want to save my heavy mental lifting for the parts of the RP that matter to me, not worrying about inventing a location, the mood and theme of that location, where it is in relation to other places, what's going on, etc. Yeah, this is a hobby that uses the imagination. YMMV, but mine is a limited supply. If I use half of it for the scene set, I only have so much left for the RP.
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RE: Is this hobby on it's last legs?
Fallcoast (nWoD) and City of Hope (oWoD) are the current tentpole games that I'm aware of. For text-based mmo, Arx -- highly active, lots of people. Lots of awesome smaller games out there too, which people are linking to.
Be aware that the culture in general in the last few years has shifted dramatically on most games away from competitiveness and towards collaboration, and there are a lot of behaviors that people used to get away with that folks will now HANDLE if you report them to staff!
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RE: Big city grids - likes and dislikes
@ganymede said in Big city grids - likes and dislikes:
Sunny and I are old. Really, fucking old. Like, I ain't lying, I think as quickly as zefrank narrates sometimes, no bullshit.
Hey, this is the game dev section, NO INSULTS.
(this is a joke.)
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RE: Is this a really dumb theme?
I mean, no. Not if you think it'd be fun to play, can think of what people would RP out, and are willing to run it. Every idea can be boiled down to something that sounds dumb, at its core. Execution is more important than premise, and this premise isn't bad. There's LOTS of interest in pulp-y stuff. Like lots and lots and lots and lots.
eta: is it gonna be the next big tent game? nope. nbd as long as you manage your expectations.
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RE: Real World Peeves, Disgruntlement, and Irks.
Or a little patience for the minimum wage worker. But hey, you do you.
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RE: Development Thread: Sacred Seed
This thread of stifling upward mobility does not sound at all fun to play through.
ETA: Like, why would you build a system on purpose to be as not fun as possible? That seems counter-intuitive to the point.
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RE: MUs That We Would Love To Make (But Won't)
I hadn't seen/heard about it then. I would play it now.
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RE: Real World Peeves, Disgruntlement, and Irks.
@GreenFlashlight said in Real World Peeves, Disgruntlement, and Irks.:
He was just following orders?
No, he was a poorly trained kid at a customer service job who said something stupid.