That part of me that gets mad when people are talking about their end of the world problems that seem petty and stupid to me in comparison to what is on my plate. It isn’t a competition. I win nothing by being the biggest failure/pain feeler. And yet it is so. Damn. Grating. to listen to. I am myself a huge proponent of ‘if the worst pain you have ever felt is a hangnail, that hangnail is TERRIBLE’ school of thought in my daily life, so my brain is just outright being an asshole.
Best posts made by Sunny
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RE: Real World Peeves, Disgruntlement, and Irks.
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RE: Idling all day on MU*s
@lotherio said in Idling all day on MU*s:
Its sounds more like you see it as a game then a group of people sharing a common interest.
Which, I'll clarify, is FINE. It's just not the way that the bulk of people you engage with comport themselves, and the understanding of that fact is VITAL. You can co-exist in these spaces without engaging with the OOC community, but there are downsides to doing that, and those downsides are not critical flaws -- they're downsides of playing the games not as intended.
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RE: Real World Peeves, Disgruntlement, and Irks.
Stupid power being out again.
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RE: What Types of Games Would People Like To See?
I know it keeps being mentioned as a problem with the type of game, but I would dearly love an apocalypse game where the point IS to solve it and build safe and get back to life as normal (with monsters outside oooooh).
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RE: Online friends
Yes. Friends are friends, people are people, and I communicate with my "online friends" the same way I communicate with my meat-space friends the same way I communicate with my coworkers while I'm working remotely. I don't categorize my relationships based on how far they live from me these days. Like, is my SO's brother, who I play games with online, my meatspace friend? My online friend? He lives in another state and we've never met in person and just play games, but -- SO's brother. What about his friends? What do THEY count as? Yeah, no. They're all just "friends". Some of them are friends I game with, and some of them are friends I talk about mental health with, and some are friends I go to coffee with, and--they're just friends.
It's a Very Big word.
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RE: Dating in the 2020's
My mom is out of town right now, but she travels a lot for work and uses this app that has her meet other travel alone people for eating in restaurants not alone, I will try and remember to ask her what it’s called. Google is not helping. She says it’s mostly been a positive experience for her.
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RE: What Types of Games Would People Like To See?
Nope. It works just fine as a framework depending on what you want to do. Game style and game structure are not the same thing. Just because you don't see how the tool can be applied appropriately does not mean I am trying to hammer a screw.
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RE: Alternative Lords & Ladies Settings
I still have permission to set a game in West's universe. ^^ I doubt I'll have energy any time in the foreseeable future, but it's still something I think about a lot.
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RE: The Work Thread
@Rinel said in The Work Thread:
@tek said in The Work Thread:
I feel useless and worthless.
Your worth is not defined by your job.
Repeating this because it is so important that it NEEDS repeating yet another few times. Your worth is not defined by your job.
Your feelings are valid; in our current culture we are indoctrinated from a very small age to link what we physically produce to our value and self-worth, and while it's all complete bullshit (your worth is not defined by your job, you are a wonderful human being who is delightful, creative, funny, and INCREDIBLY compassionate who is good at helping other people learn to be compassionate) it's also dang near a heroic feat to break that conditioning.
If you can, cut yourself some slack. If you can't, just know that the people around you feel very strongly that you have value.
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RE: What Types of Games Would People Like To See?
On a mush, structure actually tends to encourage freedom and creativity. When people are comfortable that they know exactly what their limits are, they get really comfortable pushing those limits. It might seem counter intuitive, but a heavily structured system lends very well to a narrative game.
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RE: Balancing wizards and warriors
Balance and letting everyone play what they want > disparate power levels w/ restricted slots
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
Yeah, we're basically doing two caps; you can earn X amount of XP in any month, made up however you want to of (a very long list of things, from what's in the book that you earn beats for to the additions we're making, and it can be in any combination you desire -- the hope is that we end up including a reasonable way for everyone to earn something that fits with what they want to be doing anyway -- I don't want folks going to huge scenes just for the XP, they should get rewarded for doing library researchy stuff, instead!). Then we'll have the yearly spend cap.
All earning is going to be automated; you type the +beat/earn Type=Brief reason, and it posts to a staff only bboard and gives you the XP. This is the same general thing we're doing for spending it, too. Staff never has to get involved unless they start seeing a problematic pattern. nWoD's system can get annoying on the bookwork side; keeping all of said bookwork as automated as possible helps keep it from being as annoying as it could be, I think.
The big thing for us is making sure that once the spend cap is hit, the big earners still have something to do with their XP, so that it doesn't seem pointless. The XP sinks are stupid important for making a cap work, I think.
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RE: Real World Peeves, Disgruntlement, and Irks.
@SinCerely said in Real World Peeves, Disgruntlement, and Irks.:
Trying to price the things I make. Knowing there's got to be a balance between the sheer joy of someone wearing my work and charging enough money for each piece, and having it completely escape me and hating that I'm some how devaluing my art and making my craft completely unsustainable at this rate. Hate everything today. I love myself more than this but not making it work today.
Tomorrow is another day, with no mistakes in it yet.
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RE: Hello!Project's Mysterious Game Project Thread
Also, while I suspect that you will ultimately find Ares is indeed the correct tool for your particular job at hand, remember that Evennia and Ares aren't the only good options -- there are other platforms to explore if neither of these do what you need, and some of them are still actively developed and assisted with (though many use their own proprietary languages that will serve no useful purpose outside of game running the specific game).
This is part of why it's doubly important that you have a firm understanding of what you need the platform to do, because you may have an unmet need that Evennia / Ares don't address, but Rhost does, or some mud platform, or whatever.
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RE: Experience Gain in nWoD 2.0 - An analysis and shit
@Coin said:
The only part of @Sunny's system that I thinkis a mistake (as opposed to my just not liking it, which isn't the same thing) is making the cap a yearly thing. It would be much better in my opinion to make the cap an constantly rising goal based on how long the game has been open.
I agree that this is problematic. We have not yet decided precisely how we're going to handle the changing of the cap; this is a good way to address it, certainly. We are still exploring options on how we're going to deal with this particular pitfall. The cap will be evaluated at the year mark; what we do with that evaluation is still up in the air. It will be nailed down and clearly marked when we do figure it out though, so that people can make an informed decision up front as to whether or not they're willing to play under the conditions in question.
If you raise the limit up by 0.25(-ish) per day, you can easily create a steadily rising "wall" without huge, sudden leaps of XP for those people who don't give a flying fuck about your transitory stuff, they just want MOAR POWAHZ.
This will be self-punishing.
Another thing to remember is that this system will undoubtedly generate further "front loading" on "useful" stats while people leave behind stats they would buy if it didn't mean it curtailed their ability to buy the useful ones.
Yep. This is a drawback of a spending cap. I don't know if there's a way to get around this beyond limiting things that I'm not interested in limiting.
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RE: Real World Peeves, Disgruntlement, and Irks.
@Derp said in Real World Peeves, Disgruntlement, and Irks.:
@Sunny said in Real World Peeves, Disgruntlement, and Irks.:
yet.
Super helpful in context, aren’t you?
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RE: Hello!Project's Mysterious Game Project Thread
Absolutely. I think that if the web presence bit is the primary priority, the choice being between those is spot on, and I really do think that all told Ares is going to be the solution here. BUT! If there are priorities that haven't been identified yet because that's not how the project has been approached, it's really hard to tell.
We don't see a lot of discussion about the other platforms either, so I wanted to make sure that people who haven't been making games for 30 years are aware that further tools exist than the ones we're mostly using now.